With thanks to G.G., whose Minecraft talk at work sparked this whole server, and to Marv, who has helped test it every step of the way.

Wink Reyes Valley

A family Minecraft server

Survival with RPG skills, cash for everyday play, and big adventures to share. Play together on a phone, iPad, tablet, PC, Mac or console.

Add our server in Minecraft

On a phone, tablet, or Windows PC with Minecraft installed, this opens the game and may offer to add our server. If it doesn't fill anything in, it hasn't worked; use the steps below instead, they always work. On console or Java this button won't do anything.

winkreyes.duckdns.org:20795

Play on anything

Java and Bedrock players can play together on the same world.

How to join

Phone, iPad or tablet

The Add our server in Minecraft button above may open Minecraft for you. If it doesn't add our server, do it yourself with these steps:

  1. Play, then Servers, then Add Server
  2. Name: Wink Reyes Valley
  3. Address: winkreyes.duckdns.org
  4. Port: 20795

Windows (Bedrock)

  1. Play, then Servers, then Add Server
  2. Name: Wink Reyes Valley
  3. Address: winkreyes.duckdns.org
  4. Port: 20795

Java on PC or Mac

  1. Multiplayer, then Add Server
  2. Address: winkreyes.duckdns.org:20795

Xbox, PlayStation, Switch

  1. In your console network settings, set primary DNS to 104.238.130.180 and secondary to 8.8.8.8 (this is the public BedrockConnect helper, not our server)
  2. Restart Minecraft, then go to Servers
  3. Join one of the featured servers. Look for Mineville or Lifeboat first; The Hive, Galaxite or Enchanted also work. The list on your screen may look different or be in a different order; any of those five opens the same menu. CubeCraft does not work for this
  4. The BedrockConnect menu opens. Pick Connect to a Server
  5. Enter winkreyes.duckdns.org, port 20795

Stuck? Restart the console and Minecraft after changing DNS. If the featured server just opens normally with no menu, your home network may be using IPv6 or a content filter, so set the DNS on your router instead. On PlayStation, try 45.55.68.52 as the primary DNS. Set your DNS back to automatic later if you want.

If the game feels slow or choppy

  1. Open Settings, then Video. Set Graphics to Classic or Fast (not Fancy or Vibrant).
  2. Find Render Distance and slide it lower, to about 6 to 8.
  3. Close other apps running on your phone, iPad, tablet, or computer.

Still slow? Close the game and open it again.

What's on the server

RPG skills

Level up with mcMMO. Unlock new abilities as you mine, explore, and build. Explore the skills. See the Skill Trees page.

Earn in-game cash

Earn in-game cash from doing anything you like, and spend it in player shops.

Big adventures

EliteMobs brings stronger monsters and boss adventures to take on together.

The Five Seals

The Adventurers Guild is sealed, magic is returning, and the monsters can feel it. Five family victories walk the road to the guild. Read the story of the seals.

The Phantom Debt

The Phantom Debt is live: while the dragon lives, phantoms haunt Monday to Thursday nights. Weekends are safe. Read the Phantom Debt.

Land claims

Protect your stuff with GriefPrevention. Use a golden shovel to claim land.

Vanilla basics

Everyday Minecraft how-tos in plain words: golems, enchanting, portals, potions, piglin trades, and more. Read the vanilla basics.

Rollback

CoreProtect can undo griefing if something goes wrong.

Handy commands

/spawn, /tpa, /compass, and warps. Use the menu compass to get around. You always respawn with it. Sleep in a bed to set your respawn.

Weekend bonus

1.2× eligible mcMMO and green-bar XP every weekend. See XP bonuses.

The Five Seals: the Road to the Guild

Long ago, in the days of the Adventurers Guild, magic flowed free through the valley. It fed everything it touched: the fields, the tools in a farmer's hands, and the monsters in the dark. Fed on magic, the monsters of that age were far stronger than the ones you know today.

That age ended. The world was sealed. Magic drained away, the guild's door was locked, and the monsters shrank to the shadows you fight now. But seals do not hold forever. Magic is seeping back into the valley, and the Old Quartermaster's warning stands over everything below: the magic returning now is stronger than the magic of his era.

The Old Quartermaster served the guild in those days. He stands in the spawn village today, an old man by a lectern of tales, because he remembers how this story goes. Five seals hold the guild. Each one falls to a family victory, and progress is shared: a victory earned by anyone counts for everyone. As each seal falls, more magic returns to the world — spells the family can cast, and strength in the wild things. That is the bargain of the road: every door you open, opens for the monsters too.

The valley today: 0 of 5 seals broken

  • The guild is LOCKED. The Adventurers Guild hall stands built but sealed. The guild button and /ag show the quest page instead, and /seals in game shows what remains.
  • Magic is asleep. 30 spells and 6 wands are loaded on the server, but nobody can cast anything yet. The first seal wakes it.
  • Night has come back. The valley's long day ended on October 18: the sun rises and sets again, and the dark belongs to the monsters once more. Plan your exploring around the night.
  • The wild already has an edge. Since October 18, about 5 of every 100 wild monsters rise as elites, and they feel like the Quartermaster's stories: they hit about 50% harder, and your weapons land about a third softer on them. An elite is matched to the strength of the player it fights, so every fight is winnable — and running away is always allowed. Only wild, natural monsters can rise as elites; spawner and farm mobs never do.
  • The Quartermaster is waiting. Tap him in the spawn village and he tells his tales, one at a time. He speaks them aloud now, in Briggs's voice: in a dialogue box on phones, iPads, tablets and consoles, and on computers too, once you accept the small voice pack the game offers. When the first seal falls, he is the one who hands out the first wands.

The five keys

The seals fall to five great victories. They can be won in any order: the first victory breaks Seal 1, the second breaks Seal 2, and so on, whichever they are.

The Ender Dragon

In the End, the dragon circles her obsidian towers while end crystals heal her. Shatter the crystals, then bring her down. But she does not fall the first time. When the blow that should end her lands, the Seal Resists: she rises again stronger, and Sealbound Endermen join the fight. Only her second fall breaks the seal. Her health is counted in two phases: 250 HP, then 500 HP — 750 HP in all.

The Wither

Built from soul sand and three wither skeleton skulls, it is born exploding, and everything its skulls touch withers away.

An Elder Guardian

Deep in an ocean monument, the elder guardians curse trespassers with mining fatigue and guard the monument's gold. The seal takes all three of them: every elder guardian of one monument must fall, each one truly fought, before this seal breaks.

The Warden

It sleeps in the Deep Dark and hunts by sound and smell. Sneak, distract, and pick your moment: nothing in the valley hits harder. And it must be fought at its own level: blows landed from more than 12 blocks above or below it still hurt it, but they do not count toward the seal.

A Raid Victory

Carry Bad Omen into a village and hold the line, wave after wave of pillagers, until the village stands safe. Only genuine victories break this seal: a raid counts only when at least one of us fought in it and stands among the raid's winners. If the village saves itself, the village is safe, but the seal does not break.

One warning about the dragon fight: it is a two-phase fight — 250 HP in the first phase, then 500 HP in the second, 750 HP in all. Beat the dragon once and the Seal Resists: the dragon rises into her second phase, stronger than the first, with Sealbound Endermen fighting at her side. The seal breaks only when the second phase falls too, so bring the whole family and do not celebrate early. When the Seal Resists, the fight is only half done.

How a seal is earned: the fair-fight rules

A boss dying is not the same as a seal breaking. ExcelBossTrial judges every seal fight by the same fair rules:

  • Players must do the damage. Your own damage has to add up to at least half the boss's health. Damage from iron golems, lava, drowning and falls does not count toward the seal — only damage players actually deal.
  • Someone must stand at the fall. At least one fighter has to be alive, in the same world, and within 128 blocks of the boss when it dies.
  • The elder guardians are a trio. All three elder guardians of one ocean monument must fall, each one truly fought. One guardian, or guardians from different monuments, do not break the seal.
  • The warden is fought at its own level. Hits from more than 12 blocks above or below the warden still hurt it, but they do not count toward the seal: no sky towers, no pit sniping.
  • The dragon's health: phase one is 250 HP, phase two is 500 HP — 750 HP in all — and only the second fall can break the seal.
  • A raid must be won by us. A raid counts only when at least one of our players stands among the raid's winners at the end. If the village defends itself, the village is safe but the seal does not break — and no cooldown is burned, so a raid we truly fight can still earn it afterward.
  • An unearned kill starts a 6-hour cooldown. If a boss dies without earning its seal, that seal cannot be earned for 6 hours. During the wither's cooldown the wither cannot even be summoned: wither skulls cannot be placed at all, and no skulls are ever consumed by a blocked summon.
  • Bonus loot rides on earned kills only. When a kill does earn the seal, the boss's loot multiplies by the number of champions standing in range when it falls, up to five times (the dragon's XP multiplies instead). A kill that fails the seal drops plain vanilla loot and XP.
  • Every failed seal explains itself. The game says in chat afterward why the seal did not break: not enough player damage, nobody standing at the fall, the seal still cooling down, or, for the warden, blows landed from too far above or below it.

Bosses rally now, and real kills pay better

Bosses rally now. The Wither, the elder guardians and the Warden start tougher than they used to — and every time another player joins the fight and lands real damage, the boss gets angrier and its health grows again. You'll see it in chat when it happens. Standing nearby doesn't feed it — only fighting it does. The dragon fights exactly as before.

Real kills pay better. A boss kill that breaks its seal now drops extra treasure: a one-time signature prize the first time each seal breaks (a wither-forged sword, the monument's own trident, the warden's Swift Sneak secrets), extra materials when more champions are standing at the kill, and dragon's breath and end crystals from the dragon. A kill that doesn't earn the seal still drops only the usual loot.

What each seal releases

Every fallen seal changes the world twice: once for the family, and once for the wild. Tap a seal to see both halves.

Seal 1 · Magic WakesSealed · breaks with the family's first victory, any of the five

For the family: the first magic returns. The Old Quartermaster hands out the first wands in the village, and the Healer's school of supportive magic opens: 30 spells in the world, including Storm Shackle, a chaining lightning spell made just for this valley. Full spell list: the Magic skill tree.

For the wild: the returning magic feeds the monsters too, and this half arrived early: elites already rise about 5 of every 100 wild spawns, even before the first seal falls. When this seal falls, elites hit harder still: about 65% above normal.

Seal 2 · The PathfinderSealed · breaks with the family's second victory

For the family: the Pathfinder's school opens and the spellbook grows to 68 spells: travel, finding, and getting home again.

For the wild: elites rise about 6 of every 100 wild spawns and hit about 80% harder than normal, and your hits land softer on them, at about 60% of their usual strength. (The first step of that rise, to about 50% harder, came early, ahead of the seal.)

Seal 3 · The WonderSealed · breaks with the family's third victory

For the family: the Wonder school opens and the spellbook grows to 127 spells, the strangest and showiest magic of the road.

For the wild: both halves move. Elites rise about 7 of every 100 wild spawns, and elite damage rises to about 95% above normal; elites stand longer against you too: your hits land at about 60% of their usual strength.

Seal 4 · The MasonsSealed · breaks with the family's fourth victory

For the family: the Masons' building magic opens, 142 spells in the world. The Masons start with a small group of trusted builders, because a spell that conjures buildings needs careful hands; their conjured blocks are temporary and respect land claims. At Seal 5 the Masons join every mage.

For the wild: the hardest nights yet. Elites rise about 8 of every 100 wild spawns and hit about 110% harder than normal, and your hits land at about 55% of their usual strength.

Seal 5 · The Guild OpensSealed · breaks with the family's fifth and final victory

For the family: the last seal falls and the Adventurers Guild opens its doors: /ag to the guild hall, its own world of NPCs, shops, quests, and arenas like the Wood League. The spellbook completes at 186 spells, and the Masons' magic joins every mage.

For the wild: the flood arrives with the open doors. Elites rise about 9 of every 100 wild spawns and hit about 125% harder than normal, your hits land at about 50%, and the ceiling on how strong an elite can grow rises, so the wild keeps pace with geared players.

The road at a glance

Seals brokenSpells in the worldElites riseElite damageYour damage to elites
0 (today)None can be cast (30 loaded, asleep)About 5 of 100 wild spawnsAbout +50%Lands at about 65%
130About 5 of 100About +65%About 65%
268About 6 of 100About +80%About 60%
3127About 7 of 100About +95%About 60%
4142About 8 of 100About +110%About 55%
5186About 9 of 100About +125%About 50%

Watch it happen in game: type /seals any time to see which seals stand and which have fallen. When a seal falls, a narrator's voice tells everyone online what opened, and anyone who was offline hears their missed beats once, on their next join. The road is shared, so every victory moves the whole valley.

The Phantom Debt: why phantoms are back

Phantoms are back. While the Ender Dragon lives, phantoms return to the valley on Monday, Tuesday, Wednesday and Thursday nights. Friday, Saturday and Sunday nights are safe: no phantoms come on weekends. This is the Phantom Debt, and it repeats every week until the dragon falls. The Phantom Debt is live now: it began on the evening of October 18, 2026 (ExcelNoPhantoms 1.2.0, event mode). The first haunted night was Monday, October 19, 2026.

Why are phantoms back? What is the Phantom Debt? The valley owes a debt for its long, safe days. While the dragon lives, her nightmares leak into the sky, and the phantoms ride them down on haunted nights: Monday night, Tuesday night, Wednesday night and Thursday night. The guild's powers are trying to protect the valley, and their wards hold on Friday, Saturday and Sunday — that is why weekends are safe. But the wards are not strong enough to hold all week, so the debt comes due again every Monday night.

When do phantoms come? Phantoms come at night on Monday, Tuesday, Wednesday and Thursday. Are there phantoms tonight? If tonight is a Monday, Tuesday, Wednesday or Thursday night, yes: it is a haunted night, and a warning goes out at dusk on haunted evenings so nobody is caught by surprise. On the night before the first haunted night, every player who joined the server was greeted with the warning in chat, so nobody missed the story. If tonight is Friday, Saturday or Sunday, sleep easy: the valley is safe and no phantoms come.

Phantom rules are the vanilla rules. Phantoms hunt players who have not slept in days: the longer you go without sleeping, the more phantoms come for you. Sleeping is the shield. Sleep in a bed and sleeping resets your sleepless nights, and the phantoms leave you alone. How do I stop phantoms? Sleep. Sleeping stops phantoms from hunting you, every time. Sleeping is how you keep phantoms away: a player who sleeps is a player the phantoms cannot hunt.

On haunted nights the sky tells the story itself, in chat, a line at a time through the night: the Long Day debt, the dragon's nightmares, the wards failing on haunted nights and holding on weekends, and sleep as the shield. Why does the sky talk at night? The sky talks because it is repeating the reason, so nobody forgets why the phantoms are back. What are the messages in chat at night? Those chat messages are the sky's own messages, not player messages: the sky retelling the Phantom Debt story, one message at a time. Read the messages in chat and you hear the whole reason. If you want to hear why, just stay up on a haunted night and listen.

When do the phantoms stop? When does the Phantom Debt end? The Phantom Debt ends for good when the Ender Dragon falls. The dragon is Seal 1: defeat the Ender Dragon and the debt is paid, the nightmares end, and phantoms go back to being turned off every night, forever. Until that family victory, the cycle repeats: haunted Monday to Thursday nights, safe weekends, and sleep as your shield.

Plugin guide

Plugins are add-ons that give the server extra features. Here is what each one does, in plain words. Tap a name below to read about it.

First, what is a command?

A command is a short message you type in the chat box. It always starts with a slash, like this: /spawn

To open the chat box on a computer, press the T key. On a phone, iPad or tablet, tap the speech bubble at the top of the screen. On a console, press right on the D-pad. Type the command and press Enter or Send.

When you see something in pointy brackets, like <name>, swap it for the real thing. So /tpa <name> becomes /tpa Grandma. Don't type the brackets.

The Valley Guide: answers in game chat

The Valley Guide is the server's in-game helper (ExcelGuide 0.2.3, live October 19, 2026). The Guide answers questions in chat using this website's own knowledge, the same pages the "Ask the site" button reads.

Three ways to ask the Guide: type /ask and your question, start a chat message with “Guide,”, or ask about the server in ordinary chat and the Guide may answer. The Guide knows joining, the five seals, shops, claims, skills, and your own stats (it only ever tells you your own). When the Guide does not know, it says so instead of guessing, and the question is logged so its knowledge can grow.

The Guide can think now. Ask a question its cards do not cover and it composes a real answer on the spot, out of the valley's own knowledge, wording the answer for your question instead of reading a card aloud. It is a small AI that has only ever been taught this valley: this website's knowledge, and nothing else. Ask about yourself and the Guide answers with your real numbers, pulled from the server itself: your claim blocks, your skills, your balance. Ask who leads a board and it points you to the leaderboard first, and names who is on top. And the Guide learns. When it works out a good answer, it remembers that answer: ask the same question again and the Guide answers instantly, from what it learned, without having to think it through twice. Answers the family asks for again and again can be made permanent, so the Guide keeps getting smarter the more the valley talks to it. Does the Guide use AI? Yes: the Guide has an AI now, a small AI taught only this valley. The Guide uses that AI to answer from the valley's own knowledge, and it uses nothing else. If it truly does not know, it still says so instead of guessing, and the question is logged so its knowledge can grow.

New in 0.2.3: the Guide answers claim questions properly. Ask how many claim blocks you have and it answers with your own numbers, explains the rule, and points you to /claimslist to see them. The Guide never meets a direct question with silence, either: if an answer needs a moment, or a short wait applies, it tells you so and names the wait. And the Guide learns from the family now. When it does not know something and a player answers in chat, the Guide remembers that answer and serves it later with the credit attached, naming the player who figured it out. If two answers disagree, the Guide weighs them against this website's knowledge and what other players confirm; the answer that holds up is the one that gets learned, and anything it cannot settle is saved for Mike's weekly review.

Type /guide off if you do not want the Guide listening.

Server tips in chat

New: server tips in chat. Every 10 minutes the server shares a short tip in chat — handy commands and things that pay off, like /excelparty, claims, the shops, and the road to the guild. They start with [Tip] and rotate in order, so you’ll see them all over a long session. (The tips come from the AutoBroadcaster plugin; only admins can change the list.)

What are the chat tips? Why does the server post tips? The tips rotate every 10 minutes with a [Tip] prefix, in order. Their content covers party play, group hunts, claims, both shops, the Guide itself, /menu, and the five seals — small reminders of the commands and habits that pay off, posted so nobody has to ask twice.

The family field guide

mcMMO: what will you unlock next?

Mine, fish, farm, fight, and get better as you play. Every skill has its own level, and you can work on all of them. You don't have to choose a class.

Some rewards happen automatically. Others are short boosts you switch on. Pick a skill below to see what it does, when it unlocks, and how to use it. For every perk on one page, see the Skill Trees.

19 skills to explore

Gathering, fighting, and useful everyday skills.

Your levels matter

Unlocks use this server's Retro scale. Level 1000 is a milestone, not a hard limit.

Start with /mcstats

See your levels, then try a skill command such as /mining.

New here? Try Mining first.

Mine natural stone and ores. Double Drops starts at level 1; your first Super Breaker boost unlocks at Mining level 50. See the Mining card.

mcMMO skill XP is different from green Minecraft XP orbs and Jobs money. Placing and re-breaking the same blocks usually won't earn skill rewards.

Find your next skill

Automatic happens while you play. Active boost needs activating. Use it yourself needs a special action.

In combat, 2 damage points equal 1 heart. Let melee attacks fully charge for the strongest hits; armor can reduce the final damage.

Unlock levels below were checked against server files on October 12, 2026 (UTC). Your in-game skill command shows your current bonuses and any permission-based differences.

Mining Mine stone and ores for extra drops and powerful digging abilities. 6 abilities · Tap to see unlocks

/mining shows your progress. Link to this skill

How to level up: Mine eligible natural stone and ores with a pickaxe.

  • Double Drops
    AutomaticLevel 1

    A chance for an extra copy of normal mining drops.

    Use: Passive while mining eligible blocks.

    Mine natural blocks. Placing and breaking the same blocks does not earn normal bonus drops.

  • Super Breaker
    Active boostLevel 50

    Mine faster for a short time. Successful bonus-drop rolls can give triple drops.

    Use: Right-click with a pickaxe, then hit an eligible mining block within four seconds.

    Wait: 4 minutes after it ends

    Triple drops happen when the bonus succeeds; every block is not guaranteed to drop three items.

  • Mother Lode
    AutomaticLevel 1000

    A high-level chance to receive triple mining drops, even outside Super Breaker. If it fails, the normal Double Drops roll still happens.

    Use: Passive while mining eligible blocks.

  • Blast Mining
    Active boostLevel 100

    Remotely detonate TNT for improved ore recovery, fewer ordinary debris drops, and Mining XP from destroyed ores. Higher ranks improve the ore bonus and can add bonus copies.

    Use: Place TNT, stand safely back, hold a pickaxe or flint and steel, sneak, aim at the TNT, and right-click.

    Wait: 1 minute

    Rank levels: 100 → 250 → 350 → 500 → 650 → 750 → 850 → 1000

    TNT explodes immediately. Stay back and keep it well away from builds, players and animals.

    Aim from a safe distance. The remote range is 100 blocks. Extra ore copies are chance-based.

  • Bigger Bombs
    AutomaticLevel 100

    Makes mcMMO-tracked Blast Mining explosions larger. It improves with your Blast Mining rank.

    Use: Automatic when Blast Mining is used.

    A larger blast damages a larger area. Use it only in a safe mining area.

  • Demolitions Expertise
    AutomaticEffective protection from level 500

    Reduces damage from your own Blast Mining TNT. Protection begins at level 500 with the checked settings.

    Use: Passive against your own tracked Blast Mining explosion.

    Rank levels: 500 → 750 → 1000

    Protection applies to your own Blast Mining TNT. It does not make ordinary TNT, creepers or other players’ explosives safe.

    More about this ability

    With the checked settings, protection is 25% at level 500, 50% at 750, and 100% at 1000, for your own tracked Blast Mining TNT only.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Woodcutting Chop trees faster and earn extra wood. 5 abilities · Tap to see unlocks

/woodcutting shows your progress. Link to this skill

How to level up: Chop natural or grown logs with an axe.

  • Harvest Lumber
    AutomaticLevel 1

    A chance to gain an extra copy of a chopped block's drops.

    Use: Passive when chopping eligible blocks with an axe.

  • Tree Feller
    Active boostLevel 50

    Chopping a tree can bring down connected logs and nearby tree parts in one action. Harvest Lumber and Clean Cuts can still add drops.

    Use: Right-click with an axe, then hit a valid log within four seconds and chop it.

    Wait: 4 minutes after it ends

    Check axe durability first. A worn-out axe can make the ability fail and injure you.

    Be careful near treehouses and neighboring trees. Replant afterward. Some tree shapes or protected blocks prevent a complete felling.

  • Leaf Blower
    AutomaticLevel 150

    Instantly breaks leaves and eligible non-wood tree parts when hit with an axe.

    Use: Passive; hit the leaf or eligible tree part with an axe.

    Hold an axe to use it.

  • Knock on Wood
    AutomaticLevel 300

    Improves Tree Feller rewards. Rank 1 keeps sapling/propagule drops from more leaves; rank 2 adds a chance for Minecraft XP orbs from eligible non-log tree components.

    Use: Passive during Tree Feller.

    Rank levels: 300 → 600

    This improves Tree Feller; punching a tree does not trigger it. Sapling drops are still chance-based.

  • Clean Cuts
    AutomaticLevel 1000

    A high-level chance for triple woodcutting drops. If it fails, Harvest Lumber can still award double drops.

    Use: Passive while chopping eligible blocks; also works during Tree Feller.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Herbalism Harvest more food and learn helpful replanting tricks. 7 abilities · Tap to see unlocks

/herbalism shows your progress. Link to this skill

How to level up: Harvest fully grown crops and eligible plants. Let them grow again before harvesting.

  • Double Drops
    AutomaticLevel 1

    Eligible harvests can give extra produce.

    Use: Passive when harvesting eligible mature plants.

    Harvest fully grown crops. Bonus drops depend on the plant; falling sections of tall plants do not all receive the bonus.

  • Green Terra
    Active boostLevel 50

    A short farming boost: bonus harvests can give triple drops, supported crops replant more reliably, and seeds can turn certain blocks green.

    Use: Right-click with a hoe, then hit or harvest an eligible plant or hit a convertible block within four seconds. While active, hit convertible blocks with wheat seeds available in your inventory.

    Wait: 4 minutes after it ends

    Keep the matching seeds or crop item in your inventory for replanting. Sneaking skips replanting.

    Greening a block consumes a wheat seed. Not every harvest is guaranteed to give triple drops.

  • Green Thumb
    AutomaticRanked benefits at level 250; basic replanting can happen earlier

    Harvest with a hoe to try automatically replanting supported crops. Higher ranks replant at a later growth stage. Wheat seeds can also turn certain blocks green.

    Use: Harvest with a hoe without sneaking; keep the matching seed/crop item in your inventory or offhand. Cocoa also supports an axe. For manual block conversion, right-click a compatible block while holding wheat seeds.

    Rank levels: 250 → 500 → 750 → 1000

    Crop replanting can happen before level 250, starting at the earliest growth stage. The level-250 unlock is for ranked growth benefits and manual block conversion.

    Keep the matching seeds or crop item in your inventory. Sneaking skips replanting. A failed manual greening attempt still uses its wheat seed.

  • Farmer's Diet
    AutomaticLevel 200

    Restores extra hunger when eating supported farm foods. Each rank adds one hunger point, up to five points (2.5 drumsticks).

    Use: Passive when eating supported foods.

    Rank levels: 200 → 400 → 600 → 800 → 1000

    Extra hunger does not remove the poison from poisonous potatoes.

  • Hylian Luck
    AutomaticAvailable from the start; improves with skill

    A small chance to find configured treasure when cutting certain plants with a sword.

    Use: Break a supported plant or flower-pot block with a sword.

    Use a sword on supported plants. Avoid decorative plants and flower pots around builds.

    There is no separate level gate, but the chance starts at zero and grows with your Herbalism level.

  • Shroom Thumb
    Use it yourselfAvailable from the start; improves with skill

    A chance to turn dirt, grass or a dirt path into mycelium.

    Use: Hold a red or brown mushroom and right-click a compatible block while carrying at least one of each mushroom.

    Every attempt consumes one red and one brown mushroom, even if it fails. The chance starts at zero and grows with your skill.

  • Verdant Bounty
    AutomaticLevel 1000

    A high-level chance for a successful bonus harvest to become triple drops outside Green Terra.

    Use: Passive during eligible harvests.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Excavation Find surprises while you dig. 2 abilities · Tap to see unlocks

/excavation shows your progress. Link to this skill

How to level up: Dig eligible natural materials, such as dirt, sand and gravel, with a shovel.

  • Archaeology
    AutomaticLevel 1

    Digging can uncover configured treasures and extra Excavation XP. Higher skill levels unlock individual treasure entries; Archaeology ranks improve the Minecraft XP orb bonus when treasure is found.

    Use: Passive when digging eligible natural blocks with a shovel.

    Rank levels: 1 → 250 → 350 → 500 → 650 → 750 → 850 → 1000

    Different treasures need different digging materials and levels. This is a shovel skill, separate from Minecraft’s brush archaeology.

  • Giga Drill Breaker
    Active boostLevel 50

    Dig faster for a short time, with three chances for treasure and extra Excavation XP from eligible blocks.

    Use: Right-click with a shovel, then hit an eligible excavation block within four seconds.

    Wait: 4 minutes after it ends

    It does not dig a 3-by-3 area or triple every ordinary dirt and sand drop. It uses extra tool durability.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Fishing Catch treasures, get faster bites and learn fishing tricks. 6 abilities · Tap to see unlocks

/fishing shows your progress. Link to this skill

How to level up: Fish with a rod. If warned about overfishing, move where your bobber lands.

Keep moving your fishing spot when warned about overfishing. Repeated catches in the same spot can stop earning fish or XP.

  • Treasure Hunter
    AutomaticLevel 1

    Fishing can reel in equipment, valuables and other configured treasures. Higher ranks shift the chances toward better rarity tiers and increase ordinary Minecraft fishing XP.

    Use: Passive when you successfully catch something with a rod.

    Rank levels: 1 → 250 → 350 → 500 → 650 → 750 → 850 → 1000

    A treasure normally replaces the fish you would have caught.

  • Master Angler
    AutomaticLevel 1

    Reduces the wait for a bite. Fishing while seated in a boat adds another small reduction.

    Use: Passive on casting a fishing rod; sit in a boat for the extra bonus.

    Rank levels: 1 → 200 → 300 → 400 → 600 → 700 → 800 → 900

    The wait still varies. A faster bite is not a guarantee of an immediate catch.

  • Ice Fishing
    Use it yourselfLevel 50

    Can open a small hole in ordinary ice so you can fish through it.

    Use: Cast onto qualifying ice and reel the grounded hook while aiming at the ice; the ability converts a small patch to water and recasts.

    Use ordinary lake ice. Packed ice and blue ice do not work. It can change a 3-by-3 patch, so avoid decorative ice.

  • Shake
    Use it yourselfLevel 150

    Hooking a supported creature can shake loose an item and award Fishing XP. Higher ranks improve its success chance.

    Use: Hook a supported living entity with the fishing rod and reel it in.

    Rank levels: 150 → 200 → 250 → 300 → 400 → 500 → 600 → 700

    Shake hurts the creature and can kill it. Avoid pets, villagers and family members.

  • Magic Hunter
    AutomaticLevel 200

    Some enchantable mcMMO fishing treasures can gain enchantments. Its enchantment odds improve with Treasure Hunter rank.

    Use: Passive when a suitable fishing treasure is found.

  • Fisherman's Diet
    AutomaticLevel 200

    Restores extra hunger when eating supported fish. Each rank adds one hunger point, up to five points (2.5 drumsticks).

    Use: Passive when eating cod, salmon, tropical fish, cooked cod or cooked salmon.

    Rank levels: 200 → 400 → 600 → 800 → 1000

    This does not make pufferfish safe to eat.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Swords Sword attacks gain bleeding, counter-attacks and a short splash-damage ability. 5 abilities · Tap to see unlocks

/swords shows your progress. Link to this skill

How to level up: Deal damage with a sword to eligible mobs or players.

  • Rupture
    AutomaticLevel 1

    Sword hits can apply armor-bypassing damage over time. Rank chances are 15%, 33%, 40%, 66%; the duration is about 5 seconds.

    Rank levels: 1 → 150 → 750 → 900

    Let melee attacks charge fully for the best chance. Rupture cannot deliver the final killing blow.

  • Serrated Strikes
    Active boostLevel 50

    Temporarily adds nearby splash damage and attempts Rupture on splash targets. At full strength, splash is one-quarter of the triggering sword damage before armor, with a minimum of 1 damage.

    Use: Right-click with a sword to ready it, then hit a target within 4 seconds. Sneak while right-clicking if your off-hand is occupied.

    Wait: 4 minutes after it ends

  • Counter Attack
    AutomaticLevel 200

    While holding a sword, a successful counter damages a living melee attacker for half the incoming damage before armor. Chance increases with Swords level, up to 30% at level 1000.

    A counter hurts the attacker; it does not simply cancel the incoming hit.

  • Stab
    AutomaticLevel 750

    Adds +2.5 sword damage before armor at rank 1 and +4 at rank 2.

    Rank levels: 750 → 1000

  • Swords Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Axes Axe attacks gain extra damage, critical hits and crowd control. 6 abilities · Tap to see unlocks

/axes shows your progress. Link to this skill

How to level up: Deal damage with an axe. Chopping trees trains Woodcutting instead.

  • Axe Mastery
    AutomaticLevel 50

    Adds +1 axe damage before armor per rank, up to +4.

    Rank levels: 50 → 100 → 150 → 200

  • Critical Strikes
    AutomaticLevel 1

    Chance to deal extra axe damage. At full attack strength, a critical is 2× damage against mobs or 1.5× against players. Chance reaches 37.5% at level 1000.

  • Armor Impact
    AutomaticLevel 1

    A 25% chance per armor piece to inflict extra durability damage, growing with rank. Base durability damage is 6.5 × rank before Unbreaking and rounding.

    Rank levels: 1 → 100 → 150 → 200 → 250 → 300 → 350 → 400 → 450 → 500 → 550 → 600 → 650 → 700 → 750 → 800 → 850 → 900 → 950 → 1000

    Damages armor durability rather than adding health damage.

  • Greater Impact
    AutomaticLevel 250

    Against an unarmored target, a 25% chance to add +2 damage before armor and strong knockback.

  • Skull Splitter
    Active boostLevel 50

    Temporarily splashes axe damage to nearby foes. At full attack strength, splash is half the triggering damage before armor, with a minimum of 1 damage.

    Use: Right-click with an axe to ready it, then hit a target within 4 seconds. Sneak while right-clicking if your off-hand is occupied.

    Wait: 4 minutes after it ends

    With an axe ready, hitting a creature triggers Skull Splitter; chopping a tree triggers Tree Feller.

  • Axes Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Unarmed Fight with empty hands and learn defensive tricks. 7 abilities · Tap to see unlocks

/unarmed shows your progress. Link to this skill

How to level up: Deal damage with an empty main hand. Holding a random block does not count as empty-handed combat.

  • Steel Arm Style
    AutomaticLevel 1

    Adds punch damage across 20 ranks, from +1 damage before armor at rank 1 to +13.5 at rank 20.

    Rank levels: 1 → 100 → 150 → 200 → 250 → 300 → 350 → 400 → 450 → 500 → 550 → 600 → 650 → 700 → 750 → 800 → 850 → 900 → 950 → 1000

  • Berserk
    Active boostLevel 50

    Temporarily increases fully charged punch damage by 50% and instantly breaks certain weak materials, including excavation-type blocks, snow, and glass.

    Use: Right-click with an empty main hand, then punch a target or suitable block within 4 seconds. Sneak while right-clicking if your off-hand is occupied.

    Wait: 4 minutes after it ends

    Keep your main hand empty. Only certain soft blocks break instantly.

  • Arrow Deflect
    AutomaticLevel 200

    Chance to cancel an incoming arrow hit while your main hand is empty. Chance reaches 50% at level 1000.

    Keep your main hand empty. This blocks arrow damage; it does not shoot the arrow back.

  • Disarm
    AutomaticLevel 250

    Punches can knock a player’s held main-hand item onto the ground. Chance reaches 33% at level 1000.

    This affects players. Dropped items can be picked up by others, so be careful around family members’ valuables.

  • Iron Grip
    AutomaticListed rank: level 600; protection can happen earlier

    A chance to keep your held item when another player tries to Disarm you. The chance rises with Unarmed level, reaching 100% at level 1000.

    The listed first rank is level 600, but protection can happen earlier in this server build.

  • Block Cracker
    Use it yourselfUse with Berserk from level 50

    While Berserk is active, punching supported brick blocks turns them into their cracked variants.

    Use: Activate Berserk, then punch stone bricks, infested stone bricks, deepslate bricks/tiles, polished blackstone bricks, or nether bricks.

    Use while Berserk is active, so its practical starting point is level 50. Be careful around brick builds.

  • Unarmed Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Archery Improve bow damage and recover some arrows. 4 abilities · Tap to see unlocks

/archery shows your progress. Link to this skill

How to level up: Shoot eligible targets with a bow. Longer shots award a distance XP multiplier, capped at 50 blocks; fully drawn bow shots are also favored by the XP calculation.

This skill has passive bonuses; there is no usable right-click super ability for it in this version.

  • Skill Shot
    AutomaticLevel 1

    Adds 10% of the original arrow damage per rank, up to +200% at rank 20, limited to +9 extra damage before armor per hit.

    Rank levels: 1 → 100 → 150 → 200 → 250 → 300 → 350 → 400 → 450 → 500 → 550 → 600 → 650 → 700 → 750 → 800 → 850 → 900 → 950 → 1000

  • Arrow Retrieval
    AutomaticLevel 1

    Chance for arrows fired into a target to be returned as ordinary arrow drops when it dies. Chance reaches 100% at level 1000.

    Infinity arrows are excluded. Recovered arrows are ordinary arrows.

  • Daze
    AutomaticAvailable from the start; improves with skill

    Bow hits can disorient a player, change their view angle, add 10 seconds of nausea, and add +4 damage before armor. Chance reaches 50% at level 1000.

    Affects players, not monsters. The chance starts at zero and grows with Archery level.

  • Archery Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Taming Train animal companions, especially your tamed wolves. 10 abilities · Tap to see unlocks

/taming shows your progress. Link to this skill

How to level up: Tame animals and let your own tamed wolves fight while you are online. Ordinary breeding does not award Taming XP.

Most combat bonuses apply to your own tamed wolves, not every animal. Summoned companions are temporary.

  • Beast Lore
    Use it yourselfLevel 1

    Inspect a tameable animal’s health and owner; horse-like animals can also show speed and jump information.

    Use: Left-click a tameable animal while holding a bone. The successful inspection cancels that attack’s damage.

  • Call of the Wild
    Use it yourselfLevel 1

    Summon a temporary companion: 10 bones for a wolf, 10 raw cod for a cat, or 10 apples for a horse. You can have two summoned wolves, one cat and one horse at a time.

    Use: Crouch and left-click air or a block while holding at least the required item amount in your main hand.

    These companions are temporary: they disappear after four minutes. The summoning ingredients are consumed.

  • Environmentally Aware
    AutomaticLevel 100

    Protects your wolf from falls and helps it escape hazardous blocks by teleporting it back to you.

    It can cancel falls and help a wolf escape hazards, but does not guarantee rescue from lethal lava or fire damage.

  • Gore
    AutomaticLevel 150

    Your wolf’s attack gains another copy of its base hit damage, before other bonuses and armor.

  • Pummel
    AutomaticLevel 200

    Your wolf has a 10% chance to knock back its target.

  • Fast Food Service
    AutomaticLevel 200

    On a wolf’s attack, a 50% chance to heal it by the hit’s original damage amount, up to its maximum health.

  • Thick Fur
    AutomaticLevel 250

    Halves incoming melee/projectile damage to your wolf and extinguishes its burning effect on a fire-tick event.

    This is damage reduction, not immunity to every kind of damage.

  • Holy Hound
    AutomaticLevel 350

    Adds health when your wolf takes magic, poison or wither damage, which can help offset the hit.

    The original magic damage can still apply. Do not rely on this as immunity or guaranteed net healing.

  • Shock Proof
    AutomaticLevel 500

    Reduces your wolf’s explosion and lightning damage to one-sixth of its previous amount.

  • Sharpened Claws
    AutomaticLevel 750

    Adds +2 damage before armor to your wolf’s attacks.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Acrobatics Improve your chance of reducing fall and attack damage. 3 abilities · Tap to see unlocks

/acrobatics shows your progress. Link to this skill

How to level up: Gain XP from surviving meaningful falls and successful combat dodges against mobs. Repeating falls at the same spot or grinding the same mob is restricted by anti-farming checks.

Practice safely. These abilities do not make every fall survivable.

  • Roll
    AutomaticAvailable from the start; improves with skill

    A chance to reduce fall damage by up to 7 damage points (3.5 hearts), after normal fall-damage reductions. Chance scales to 100% at level 1000.

    Use: Automatic when landing from a damaging fall, without sneaking.

    Do not jump from lethal heights to test it. A roll can fail, and cannot save a fall that remains fatal after the reduction.

  • Graceful Roll
    AutomaticSneaking version of Roll; no separate unlock

    Sneaking doubles Roll’s success chance and doubles the maximum reduction to 14 damage points (7 hearts). With configured scaling it reaches 100% chance at level 500.

    Use: Hold sneak when you land from a fall.

    Sneak before landing. It still cannot save a fall that remains fatal after the reduction.

  • Dodge
    AutomaticLevel 1

    Chance to halve incoming attack damage, with a minimum of 1 damage still taken. Chance scales to 20% at level 1000.

    Does not work while blocking or if the reduced hit would still be fatal.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Crossbows Boost crossbow arrow damage and unlock ricochets. 3 abilities · Tap to see unlocks

/crossbows shows your progress. Link to this skill

How to level up: Damage eligible targets with crossbow arrows. The combat path uses the distance-XP multiplier too.

This skill has passive bonuses; there is no usable right-click super ability for it in this version.

  • Powered Shot
    AutomaticLevel 1

    Adds 10% of original arrow damage per rank, up to +200% at rank 20, capped at +9 extra damage before armor.

    Rank levels: 1 → 100 → 150 → 200 → 250 → 300 → 350 → 400 → 450 → 500 → 550 → 600 → 650 → 700 → 750 → 800 → 850 → 900 → 950 → 1000

  • Trick Shot
    AutomaticListed first rank: level 50; a first bounce can happen earlier

    Arrows that glance off blocks can ricochet. Higher ranks allow more bounces.

    Use: Shoot a block at a glancing angle; a square hit does not ricochet on the first bounce.

    Rank levels: 50 → 200 → 400

    The listed first rank is level 50, but an initial ricochet can occur earlier in this server build.

  • Crossbows Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Tridents Add damage to thrown and melee trident hits. 2 abilities · Tap to see unlocks

/tridents shows your progress. Link to this skill

How to level up: Damage eligible targets by striking with or throwing a trident.

This skill has passive bonuses; there is no usable right-click super ability for it in this version.

  • Impale
    AutomaticLevel 50

    Adds +1.5 damage before armor at rank 1, then +0.5 per additional rank, up to +6 at rank 10. Applies to melee and thrown tridents.

    Rank levels: 50 → 150 → 250 → 350 → 450 → 550 → 650 → 750 → 850 → 1000

    This is an mcMMO skill bonus, separate from the Impaling enchantment.

  • Tridents Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Maces Improve mace damage and slow enemies. 3 abilities · Tap to see unlocks

/maces shows your progress. Link to this skill

How to level up: Damage eligible targets with a mace.

This skill has passive bonuses; there is no usable right-click super ability for it in this version.

  • Crush
    AutomaticLevel 100

    Adds mace damage before armor: +1.5, +2.5, +3.5, or +4.5 at ranks 1–4.

    Rank levels: 100 → 250 → 750 → 900

  • Cripple
    AutomaticLevel 50

    Mace hits have a 10%, 15%, 20%, or 33% chance by rank to slow the target. Players receive Slowness II for 1 second; mobs receive Slowness III for 1.5 seconds.

    Rank levels: 50 → 200 → 400 → 800

    Does not replace Slowness already on the target.

  • Maces Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Spears Gain spear damage and bursts of speed. 3 abilities · Tap to see unlocks

/spears shows your progress. Link to this skill

How to level up: Damage eligible targets with a supported spear.

This skill has passive bonuses; there is no usable right-click super ability for it in this version.

  • Spear Mastery
    AutomaticLevel 50

    Adds +0.4 damage before armor per rank, reaching +3.2 at rank 8.

    Rank levels: 50 → 150 → 300 → 450 → 600 → 750 → 900 → 1000

  • Momentum
    AutomaticLevel 1

    Spear hits can grant Speed III. Chance rises from 5% to 50% across ten ranks; duration is 2 seconds per rank, up to 20 seconds.

    Rank levels: 1 → 100 → 150 → 200 → 250 → 400 → 500 → 600 → 800 → 950

    Does not replace a stronger or longer-lasting Speed effect.

  • Spears Limit Break
    AutomaticLevel 100

    Adds extra weapon damage before armor against tougher, better-armored players. Ten ranks; up to +10 damage before armor and other damage reductions at rank 10 against high-quality armor.

    Rank levels: 100 → 200 → 300 → 400 → 500 → 600 → 700 → 800 → 900 → 1000

    This bonus currently affects player-versus-player combat, not monsters. Armor still reduces the final damage.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Alchemy Brew potions faster and learn new recipes. 2 abilities · Tap to see unlocks

/alchemy shows your progress. Link to this skill

How to level up: Brew potions in a brewing stand.

  • Catalysis
    AutomaticAvailable from the start; improves with skill

    Your potions brew faster as your Alchemy level rises.

    Use: Automatic while doing the matching action.

    More about this ability

    Brewing speed rises from normal at level 0 to 4× at level 1000, before any special perks.

  • Concoctions
    AutomaticAvailable from the start; improves with skill

    Unlock extra brewing ingredients as you level up.

    Use: Brew the unlocked ingredient with the matching base potion, usually an Awkward Potion.

    Rank levels: 0 → 100 → 200 → 350 → 500 → 750 → 900 → 1000

    Some unlocked potions have harmful effects. Read the name before drinking. Hopper brewing is limited to first-rank recipes.

    Ingredients you unlock
    • Level 100: Carrot: Haste; slimeball: Dullness (mining fatigue); phantom membrane: Slow Falling
    • Level 200: Quartz: Absorption; rabbit’s foot: Leaping
    • Level 350: Apple: Health Boost; rotten flesh: Hunger
    • Level 500: Brown mushroom: Nausea; ink sac: Blindness
    • Level 750: Fern: Saturation
    • Level 900: Poisonous potato: Decay
    • Level 1000: Golden apple: Resistance
Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Repair Use materials to fix worn tools and armor. 3 abilities · Tap to see unlocks

/repair shows your progress. Link to this skill

How to level up: Repair damaged equipment using mcMMO’s repair block. Each repair consumes one matching material.

How to use it: Hold the damaged item and use it on an iron block. Keep the matching repair material in your inventory.

Be careful: Repairing enchanted gear can remove or weaken its enchantments, even at high levels. Read the in-game confirmation before using valuable gear.

  • Repair Mastery
    AutomaticLevel 1

    Get more durability back from each repair material.

    Use: Automatic while doing the matching action.

    More about this ability

    The checked maximum adds 200% to the base repair amount at level 1000.

  • Super Repair
    AutomaticLevel 400

    A chance to double the amount repaired.

    Use: Automatic while doing the matching action.

  • Arcane Forging
    AutomaticLevel 100

    Gives a chance to keep enchantments while repairing. Higher ranks improve the odds.

    Use: Automatic while doing the matching action.

    Rank levels: 100 → 250 → 350 → 500 → 650 → 750 → 850 → 1000

    Before level 100, enchanted repairs can remove every enchantment. Higher levels still do not guarantee keeping all enchantments.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Salvage Take spare equipment apart and recover some materials. 2 abilities · Tap to see unlocks

/salvage shows your progress. Link to this skill

How to level up: Salvage level is the average of Repair and Fishing, rounded down. Raise those skills to raise Salvage.

How to use it: Hold an unwanted item and use it on a gold block. Read the confirmation before proceeding.

Be careful: Salvaging destroys the equipment. Damaged items give fewer materials or can be too damaged to salvage. Enchantments may be lost.

  • Scrap Collector
    Use it yourselfLevel 1

    Recover materials from unwanted tools and armor. Higher ranks raise the material-return limit.

    Use: Automatic while doing the matching action.

    Rank levels: 1 → 100 → 150 → 200 → 250 → 300 → 350 → 400

    Salvaging destroys the item. Diamond equipment requires Salvage 50; netherite equipment requires Salvage 100.

    Worn items return fewer materials, and a nearly broken item may be too damaged to salvage.

    More about this ability

    Rank 1 returns up to one material. Later ranks allow up to twice the rank, limited by the item recipe and its remaining durability.

  • Arcane Salvaging
    AutomaticLevel 100

    A chance to recover enchantments on an enchanted book when salvaging enchanted equipment.

    Use: Automatic while doing the matching action.

    Rank levels: 100 → 250 → 350 → 500 → 650 → 750 → 850 → 1000

    Enchantments can be kept, weakened, or lost. The original item is still destroyed.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

Smelting Make better use of furnace fuel and smelt extra resources. 3 abilities · Tap to see unlocks

/smelting shows your progress. Link to this skill

How to level up: Smelting level is the average of Mining and Repair, rounded down. Smelting eligible materials also splits mcMMO skill XP between Mining and Repair.

How to use it: Use a furnace normally. Click its inventory to associate it with you for mcMMO processing.

  • Second Smelt
    AutomaticAvailable from the start; improves with skill

    A chance to get an extra item from eligible furnace recipes.

    Use: Automatic while doing the matching action.

    More about this ability

    The checked chance reaches 50% at level 1000. Only configured outputs qualify, and there must be room in the output stack.

  • Fuel Efficiency
    AutomaticLevel 100

    Your furnace fuel lasts longer.

    Use: Automatic while doing the matching action.

    Rank levels: 100 → 500 → 750

    You must be online for fuel efficiency on the furnace associated with you. Only eligible smeltable materials qualify.

    More about this ability

    Ranks 1, 2, and 3 make fuel last 2×, 3×, and 4× as long.

  • Understanding the Art
    AutomaticFirst rank: level 100; extra XP begins at 250

    Raises the normal Minecraft XP you collect from eligible furnace results.

    Use: Automatic while doing the matching action.

    Rank levels: 100 → 250 → 350 → 500 → 650 → 750 → 850 → 1000

    Rank 1 keeps ordinary XP at 1×. The first actual boost, 2×, begins at level 250.

    More about this ability

    The eight ranks give 1×, 2×, 3×, 3×, 4×, 4×, 5× and 5× ordinary Minecraft XP.

Sources for this skill

Implementation checked against the version-pinned mcMMO source and server settings. These links are for anyone who wants the technical details.

How to use an active ability

  1. Reach the required level and hold the right tool.
  2. Use/right-click the tool to ready it. On a phone, iPad, tablet or controller, use your control scheme's Use / Interact action.
  3. Within 4 seconds, do the matching action: mine, chop, dig, harvest, or hit a target.
  4. Watch for the ability message. After the boost ends, most active abilities have a 4-minute base cooldown. Blast Mining has its own activation and a 1-minute cooldown.

The usual level-50 boosts start at about 3 seconds, grow to 12 seconds at level 500, and reach 22 seconds at level 1000. Player perks can change the timing.

Nothing happened?

Check your level with the skill command and your timer with /mccooldown. Make sure you're using the right tool and target. With something in your off-hand, try sneaking while you ready the tool. /mcability toggles ability activation, so check its message instead of repeatedly switching it.

Touch controls differ by Minecraft control scheme. A long press is not the same action on every phone, iPad or tablet.

Keep family builds safe. Tree Feller can take down connected logs, and Blast Mining explodes immediately. Practice far from homes, animals, and other players. Repair may remove enchantments; Salvage destroys the item.

Useful commands

  • /mcstats see all your skill levels
  • /mining see one skill; swap in /fishing, /repair, or another skill name
  • /mccooldown check when your active abilities are ready
  • /mcability turn ability activation on or off
  • /mctop see the skill leaderboard
  • /party info check your party and unlocked features

Server party (new): the family party that gives the +25% party bonus (Jobs money and XP, and mcMMO skill XP) uses /excelparty (also /eparty or /together), not /party. Try /excelparty invite NAME, /excelparty accept, /excelparty decline, /excelparty list, /excelparty leave, and (leader only) /excelparty kick NAME. The menu Party button does the same with taps. An invite also sends an mcMMO party invite. A party holds up to 5 players and is not saved over a server restart. Mike saw the Together x1.25 bonus bar work in game on October 16; the Java and Bedrock checks, the Jobs money bonus and shared party XP with real players are still unconfirmed. The always-on "party member in range" sign is live in ExcelTogether 0.3.0: the action bar above your hotbar shows your party range state and how many party members are in range, a title flash and a soft sound play when you come into range, and /excelparty cue off turns the flashes and sound off.

On Java, the compass menu's mcMMO Stats button also runs /mcstats. On a phone or console, the server menu's Skills & Perks button (added October 20, 2026) opens the skill ladders in brief and the commands for checking your levels, so you no longer have to type /mcstats as your only in-game skills page. You can always use chat if a menu doesn't have that button.

Play together in a party

A party is a little team. Use Minecraft account names in commands, which can be different from display nicknames.

  1. One person types /party create Family (or chooses another team name).
  2. Invite someone with /party invite PlayerName.
  3. The invited player types /party accept.
  4. Check /party info together. Use /party quit to leave.

Party features unlock as the party's level rises: chat at 1, party teleport at 2, alliances at 5, item sharing at 8, and XP sharing at 10. These are party levels, separate from your skill levels. Features also depend on permissions; the compass teleport-request menu is still the easiest way to visit family.

How XP sharing works at party level 10

The party leader can use /party xpshare equal to share, or /party xpshare none to stop. Eligible teammates within 75 blocks share the earned skill XP pool.

With the checked settings, 100 earned XP shared by two nearby teammates becomes a 150-XP pool: 75 each, before individual modifiers. Sharing helps everyone progress together, but does not mean each player gets 150 XP.

What about the Together bonus?

The Together and Weekend XP update is installed. It adds bonuses to eligible mcMMO skill XP and green-bar XP, plus the /xpbonus indicator controls. Party XP sharing is a separate feature.

Startup and command registration are confirmed, with Together and the indicator enabled. The server owner reported the XP indicator working after personal testing on October 12. Identified-platform and detailed reward checks remain pending.

XP bonuses: how to use them

Installed October 12, 2026. The server is running mcMMO 2.3.003-WRV-XP-2 and ExcelWeekendXP 1.2.0 (formerly WeekendXP 1.0.2; renamed October 16, 2026; Friday added the same day). The instructions below describe this installed pair. Basic indicator behavior passed by owner report on October 12. The platform was not supplied; cross-platform and detailed gameplay acceptance checks remain pending.

Together: join the same mcMMO party and stay within 50 blocks of at least one other online teammate in the same world. Where enabled and permitted, eligible skill XP and green-bar XP receive 1.25×, or 25% more points. Party level 10 is not required for this separate Together bonus.

Weekend: Friday, Saturday and Sunday in Central time give 1.20×, or 20% more eligible points, including when you play solo. Both bonuses together give 1.50×, or 50% more points. The weekend check runs every 30 minutes, so a midnight change can take up to 30 minutes. Friday joined the weekend on October 16, 2026 (ExcelWeekendXP 1.2.0).

The update covers every normally earnable mcMMO skill. It boosts the skill you are actually using; it does not award every skill at once. Smelting and Salvage keep their parent-skill progression. These multipliers apply to XP points, not directly to the number of levels you gain.

Read the bonus bar

A separate bonus bar appears after positive accepted skill XP or eligible green-bar XP. It hides three seconds after your latest gain; earning more XP extends the same bar. Joining, standing still, or checking status does not open it. Server lag can stretch the three-second timer. ×1.00 means the base bonus factor. If skill XP and green-bar XP have different factors, it shows them separately. Restrictions or unavailable green-bar support are labeled instead of promising a reward.

  • /xpbonus or /xpbonus status shows your current factors, skill-specific rates, and relevant restrictions
  • /xpbonus hide disables future notifications and hides the current bar without turning off your XP rewards
  • /xpbonus show enables future brief notifications; earn eligible XP to see the next one
  • /xpbonus toggle switches future notifications on or off

Temporary indicator installed October 12: the three-second setting and startup were verified. The server owner personally tested it on October 12 and reported that it worked. This is a basic user-reported pass; identified Java/Bedrock coverage, precise timing and edge-case checks remain open. /xpbonus status still reports your factors in chat without opening the bar.

Created by us: ExcelWeekendXP (WeekendXP). Modified by us: Excel XP (mcMMO). These are website/GitHub labels for our weekend add-on and our changes to upstream mcMMO. The installed name of the weekend add-on is now ExcelWeekendXP (it was WeekendXP until October 16, 2026), and mcMMO keeps its name; the original mcMMO is by nossr50 and the mcMMO Team, who keep full credit for it.

Your shown/hidden preference is saved for later joins. If a factor is unexpected, check that your teammate is in the same party and world, is close enough, and that the status command does not show a permission or area restriction.

Which green-bar XP counts?

The bonus applies to eligible, positive XP-orb pickups after Mending. It boosts the points left for your green bar, not Mending repairs. Normal identified gameplay sources include mining, mob drops, fishing, furnace output, breeding, trading, bottles o' enchanting, and grindstones.

Direct command/API and advancement XP grants do not pass through this pickup bonus. Identified player-death refunds and unmarked custom or unknown orbs are excluded. Tiny fractional bonuses carry forward across eligible pickups instead of being lost.

Other plugins and merged XP orbs can affect source identification. This is not a guarantee that every refunded or custom orb can be distinguished. The owner-reported indicator pass does not verify every XP source, reward amount, or Java/Bedrock client; those checks remain open.

WeekendXP is a separate plugin. The Monday, October 12 startup check confirmed the weekday 1.00× base rate for both skill and green-bar XP. Actual weekend rollover, nearby-party rewards, Mending, and fractional pickups still need live gameplay checks. Use /xpbonus status for your current factors.

About this guide and its sources

Reviewed October 12, 2026 (UTC). Skill ranks, advanced settings, recipes, and treasure tables were compared with the server's files. Implementation was checked against mcMMO 2.3.003-SNAPSHOT source at commit 058279c.

The server uses Retro levels. A level number is an unlock, not a promise that a chance-based effect will happen every time. Player permissions, actual in-game behavior, and every touch/controller layout have not been play-tested. Use your skill command for your current stats.

Crossbows, Tridents, Maces, and Spears have working passive skills in the checked source. Their unfinished super abilities are not listed as unlocks. Older videos and wiki pages may describe different abilities.

Watch the original mcMMO overview video
A general overview of mcMMOThis older video is not a reference for our current unlock levels. Use the skill cards above for this server's checked settings.

Jobs: get paid for everyday things

What it does: Pick a job and you earn pretend money for doing normal things. A Miner gets paid for digging rock. A Farmer gets paid for harvesting crops. It's like a paycheck for playing.

There are 12 jobs: Brewer, Builder, Crafter, Digger, Enchanter, Explorer, Farmer, Fisherman, Hunter, Miner, Weaponsmith, and Woodcutter. You can join as many as you like.

Jobs pay server money and give job experience. The unused Jobs points currency is no longer earned or shown; old points balances are preserved. Money pay, job progression, and daily quests are unchanged. The separate Jobs item shop remains paused. Player-facing display checks are still pending.

What leveling up does: The more you work a job, the higher its level, and the pay goes up a little (about 1% more each level). Jobs give money and job experience for your job levels. That job experience is separate from mcMMO skills and Minecraft's green XP bar; Jobs do not give special powers.

What you can type:

  • /jobs browse see all the jobs and tap one to pick it
  • /jobs join <job> join a job, like /jobs join Farmer
  • /jobs leave <job> quit a job
  • /jobs stats see your job levels

In preparation: Skills and Jobs menu

Created by us: ExcelProgression. This beginner-friendly Skills/Jobs menu prototype is being tested and is not installed. A separate Jobs XP bonus draft is also not installed or ready to deploy: its mcMMO build passed, but the full Jobs build is still blocked. Current Jobs rewards have not gained those proposed bonus changes.

Watch: how Jobs worksMade for server owners, but it shows how jobs and pay work. Older videos may show an older version of Minecraft, so things can look a little different.

Third-party plugin: Jobs is by Zrips. We customize its settings here; the plugin itself is his work.

Essentials: getting around and money

What it does: Handy shortcuts. Jump back to the village, visit family (they tap Accept first), and check your money. There are no home teleports, so walk, ride, or sail back to your house.

Good to know: There are no free starter items. If you die, you drop everything you were carrying. Sleep in a bed and you should come back to that bed when you die (changed October 16; not yet tested with a real death).

What you can type:

  • /spawn go back to the village (or tap Spawn in the compass menu)
  • /compass get a new Server Menu compass if yours is missing
  • /tpa <name> ask to jump over to someone
  • /tpaccept or /tpdeny say yes or no when someone asks to come to you
  • /warps see the list of special places, and /warp <place> to go there
  • /places save your own named places, share them with family, and follow a compass to one
  • /msg <name> <message> send a private note to one person
  • /bal see how much money you have, and /balancetop see the richest players
  • /motd see the welcome message again
Watch: warps and teleports with EssentialsMade for server owners. Our server has no starter kits. Older videos may show an older version of Minecraft, so things can look a little different.

Third-party plugin: Essentials is EssentialsX, by the EssentialsX Team. EssentialsSpawn, in the plugin table below, is part of the same project.

GriefPrevention: put a fence around your stuff

What it does: Lets you claim land, like owning a yard. Nobody else can break or take anything there unless you say it's okay.

How to claim: Hold a golden shovel. Right-click (or tap) one corner of your land, then the opposite corner. That's your yard now. You earn more land to claim just by playing.

What you can type:

  • /trust <name> let someone build in your yard
  • /untrust <name> take that permission back
  • /claimslist see all your claimed land
  • /abandonclaim give up the claim you're standing in
  • /abandonallclaims give up all your claims at once
Watch: how to claim and protect your landOlder videos may show an older version of Minecraft, so things can look a little different.

Third-party plugin: GriefPrevention is by the GriefPrevention team; the version we run is maintained by RoboMWM.

Claim blocks: how much land you can claim

The short version: claiming land is how you protect your stuff: inside your claims, nobody else can break blocks, open chests or take your things unless you trust them. Claiming spends claim blocks, and claim blocks are your land allowance. Every player starts with 100 claim blocks.

How you get more claim blocks: just play. You earn 100 claim blocks for every hour you are on the server, and the ones you earn from playing can build up to 80,000 at most. Claim blocks are never sold on this server: playing is the only way to get more.

Your first claim is automatic: the first chest you place claims a small patch of land around it (9 blocks across) so your starter things are safe. After that first chest, you claim land yourself.

How to claim land by hand: hold a golden shovel, right-click (or tap) one corner of the land, then the opposite corner. A claim has to cover at least 100 blocks of land. You can also type /claim to claim a patch of land around where you are standing.

How to check your claim blocks: you can check your own numbers any time. Type /claimslist to see all your claimed land. To see the numbers, open /leaderboard and pick Land Claimed: it shows how many blocks everyone has claimed and how many claim blocks they can still claim, including you.

Letting family in: /trust <name> lets someone build inside your claims, and /untrust <name> takes that back. The land stays yours either way.

Giving land back: stand inside a claim you don't want anymore and type /abandonclaim to give up just that one claim - that is how you delete a claim. To abandon all your claims at once, type /abandonallclaims. Either way you get all of that claim's blocks back, ready to spend on new land. The claim just stops protecting the land: anything you built there stays put, and when you delete a claim your buildings do not move. Want to try a different spot? You might claim the wrong corner now and then - abandon it and try again somewhere better. Nothing is lost by giving land back.

CoreProtect: the undo button

What it does: It quietly keeps a record of who placed and broke what. If something gets wrecked, Mike can see who did it and put it back. You don't need to type anything.

Third-party plugin: CoreProtect is by Intelli.

EliteMobs: tougher monsters and adventures

What it does: Some monsters are stronger than normal. They have a level number, and harder ones drop better rewards. The Adventurer's Guild hall stands built, but it is sealed: type /ag anywhere and, while the five seals stand (0 of 5 broken today), you get the guild quest page instead of the hall. The hall itself — a separate world of NPC shops, guides and portals to adventures — opens when the fifth seal falls. When it does, talk to Hermes the transporter to leave, and stand perfectly still until you land — those teleports count down over a few seconds and cancel if you move. The stronger elite monsters you meet while exploring are still the everyday challenge. When an elite drops its coin shower, those coins are now real dollars added to your normal balance, and higher-level elites pay more. Since the October 20, 2026 update (EliteMobs 10.9.10), the EliteMobs menus work better on phones, tablets and consoles: your /em status, quests and classes now open as proper dialog screens instead of inventory grids. Menus on a computer look the same as before, and shop screens stay inventory-style on every device. The setting is switched on and verified in the server’s own configuration; a first check of the new screens on a real phone is still to come.

Excel Party Drops: Hunting together pays off. When a tough elite monster falls, everyone in the fight nearby shares a fuller pile of drops — the more of the family in range when it falls (within about 50 blocks), the more drops, up to three times as many. Solo hunts pay exactly as before.

Tip: A higher-level monster is tougher. Bring good gear, or bring family.

Watch: a peek at an EliteMobs adventureThis is a trailer. Our server may not have this exact area. Older videos may show an older version of Minecraft, so things can look a little different.

Third-party plugin: EliteMobs is by MagmaGuy.

Shops: spend your Jobs money

Created by us: ExcelShops (WRVShops) and ExcelShopVillager (ShopVillager). ShopVillager is still the installed name of the villager shortcut.

Spawn Shop: open your compass menu and tap Spawn Shop (or tap the green "Spawn Shop" villager at spawn). Follow the Bedrock buying walkthrough below for ordinary items. The Veil Potion and two Death Protection options have their own one-item reviews.

Shop update (ExcelShops 1.3.2, October 20, 2026): the spawn shop now shows the same shelves at the same prices on every device — Java and Bedrock alike. If you play on a phone or console, everything Java players can buy is right there in the shop form, priced from the one catalog.

ItemPrice
16 Bread$40
16 Steak$80
16 Golden Carrots$250
1 Golden Apple$300
64 Torches$60
64 Oak Logs$150
64 Glass$180
16 Iron Ingots$300
1 Water Bucket$100
1 Saddle$400
1 Name Tag$350
2 Leads$150
4 Ender Pearls$400
16 Fireworks$200
16 Bottles o' Enchanting$500
1 Mending Book$600
1 Unbreaking III Book$450
1 Efficiency IV Book$450
64 Stone Bricks$220
64 Deepslate Bricks$280
64 Deepslate Tiles$320
64 Tuff Bricks$220
4 Light Blocks (Level 15)$300
64 Petrified Oak Slabs$240
Music Disc (13)$500
Music Disc (Cat)$500
Music Disc (Blocks)$500
Music Disc (Chirp)$500
Music Disc (Far)$500
Music Disc (Mall)$500
Music Disc (Mellohi)$500
Music Disc (Stal)$500
Music Disc (Strad)$500
Music Disc (Ward)$500
Music Disc (11)$500
Music Disc (Wait)$500
Music Disc (5)$650
Music Disc (Otherside)$900
Music Disc (Relic)$900
Music Disc (Tears)$900
Music Disc (Creator)$1,000
Music Disc (Creator Music Box)$1,000
Music Disc (Precipice)$1,000
Music Disc (Lava Chicken)$1,000
Music Disc (Pigstep)$1,200
1 Veil Potion (drink later)$2,000
Death Protection (activates immediately)$15,000
1 +Death Protection Potion (drink later)$30,000

No netherite, elytra, or diamonds in the shop. Those you still have to earn the old way.

New shelves (October 20, 2026): the catalog grew from 18 offers to 45. Builder stone bundles (stone bricks, deepslate bricks and tiles, tuff bricks, in 64-stacks), the full music-disc shelf (21 discs, $500 for the classics up to $1,200 for Pigstep), and the first two Safe Blocks below. More shelves are coming in the next shop update: more builder families, banner patterns, decorative heads and dimmer light levels.

New at the spawn shop: Safe Blocks. A small shelf of blocks you can't get in survival, checked one by one to be pure decoration — they can't help you fight, mine, or skip ahead, and you can always take them back out of your build. Bedrock, barriers and End portal frames are never sold: once placed they can't be mined back, so they stay out of the shop for good.

  • Light Blocks ($75 each, sold in 4s for $300). Invisible light. Place one and the spot glows at full brightness (level 15) with nothing to see. Hold a light block in your hand to see where you've placed them. Heads-up: taking one back out does NOT give the block back — placing one spends it, like a torch that burns forever.
  • Petrified Oak Slabs ($240 for 64). An oak slab with stone manners: it won't burn, and you mine it with a pickaxe, not an axe (hands alone drop nothing, same as stone). Looks like wood, behaves like rock.

About symbols: decorative letter heads, when they arrive, render as blocks on every client, PlayStation included — but for chat-symbol products elsewhere on this site, some decorative symbols may not display on PlayStation.

Cosmetics at the spawn shop

Cosmetics at the spawn shop! Make your chat yours: 13 chat colors (Pink and Bubblegum Pink included), name effects like Rainbow Name and Sparkle Accents, and five archetype sets — Tank, Healer, Warlock, Firebender, and Lightning/Storm. Rent anything for a week (colors $200, effects $400, sets $600, Emote Pack $300) or own it forever at 10× the weekly price. Rentals end quietly — your chat just goes back to normal — and renewing stacks onto your remaining time. See what you hold and how long is left with /cosmetics. The Emote Pack adds /shrug, /hug, /tableflip, /unflip, /wave and /highfive. Note: some decorative symbols may not display on PlayStation.

How do I change my chat color? Buy a chat color in the Cosmetics category at the spawn shop, then see what you hold and equip it with /cosmetics. What are cosmetics? Cosmetics are sold at the spawn shop (the Cosmetics category): chat colors $200/week, name effects $400/week, archetype sets $600/week, the Emote Pack $300/week, and anything can be owned forever at 10× the weekly price. Rentals stack when renewed and end quietly. /cosmetics shows what you hold, how long is left, and lets you equip. How much is pink chat? Pink is one of the 13 chat colors: $200 to rent for a week, or $2,000 to own it forever. What does the Emote Pack do? It unlocks /shrug, /hug, /tableflip, /unflip, /wave and /highfive while you hold it.

Family shops (player shops): use the guided ExcelShops setup below. Stock your own claimed single chest, attach an ordinary sign, then set prices and confirm publication. No special sign syntax is needed.

ChestShop has been removed. Its old sign-format setup and Buy/Sell controls are no longer active. ExcelShops runs the native player shops and Spawn Shop; the separate Shopkeepers villager-trading plugin is unchanged.

ExcelShops player shops: review before you trade

Updated October 20, 2026. ExcelShops is running on its own (live version 1.3.2; the flow below was checked on 1.1); ChestShop has been removed. It uses readable native category and item lists on Bedrock, followed by the selected item’s description and quantity controls. Since 1.3.2 the phone and console shop is built from the same spawn catalog the computer shop browses: all 45 offers appear at the catalog prices on every device (the Bedrock shop used to carry only 21 products), and the catalog can now hold up to 250 offers. Java keeps its compact category inventories. Shop screens show your balance, cost, money left and any shortfall. Mike checked the new shop on his phone on October 14, 2026 and confirmed the flow works. A live purchase with money movement, and a second player buying from a player shop, have not been verified yet.

The custom add-on is now named ExcelShops. It runs the player shops (also called chest shops): shops you stock yourself so you can sell items to other players. Native Excel shops and Spawn Shop do not require the removed ChestShop plugin. Both use review and a separate final purchase confirmation. The Jobs item shop and two purchasing example menus are paused.

Selling to other players: stock a chest inside your claimed land, attach an ordinary sign, set your prices, and confirm publication. Other players browse your player shop, review their purchase, and tap Confirm; the money goes straight to your balance. You can sell almost any stuff you can stock: food, blocks, tools and enchanted books. Restock from the same screens when other players buy your stuff. Unrelated trading systems are separate; this guide does not claim that every possible server purchase route was player-tested.

Buy from an Excel shop chest
  1. Open a chest labeled [Excel Shop], or use its sign. Old managed [WRV Shop] labels also work. The browsing screen is read-only.
  2. Choose an item and how many you want. On a Bedrock phone, enter a whole number in the form. On Java, choose Enter Amount to type an exact whole number, then Use amount; plus/minus buttons remain available. See the typed-entry guide below.
  3. Review the item, quantity, unit price, and total. Check enchantments and custom item details too.
  4. Choose Confirm purchase once on the separate final confirmation screen. Back, Cancel, closing the menu, or disconnecting before confirmation does not buy anything.

Stay within six blocks. Quotes normally expire after 60 seconds. Changed prices or stock need a fresh review; insufficient money or inventory room prevents the purchase. If phone forms are unavailable, the inventory buttons are used. A recovery warning means stop and ask Mike, rather than repeatedly retrying.

Make your own Excel shop
  1. Place your own single normal or trapped chest in a land claim you own. Put your sale items inside. Both the chest and its sign must be in your claims; being trusted in someone else's claim is not ownership.
  2. Sneak while placing an ordinary wall sign against the chest, or a standing sign on top. Finish the normal sign editor. No special sign syntax is needed.
  3. Answer Make this a shop?, then set the price for one item for every distinct item type. Choosing No leaves ordinary storage.
  4. Review the owner, items, prices, and stock. Choose the separate Confirm and publish shop action to open it.

On phones, enter a positive unit price with up to two decimal places. Java has Enter Amount for an exact price such as 0.50, plus buttons for small adjustments. Review and confirm before publishing. Java input and cursor checks are still open. If a setup was canceled, look at the attached ordinary sign and use /excelshop setup to pick up where you left off.

Excel shop setup supports only your separately placed single chest. It does not adopt double chests, another player's recorded chest, or old ChestShop-formatted signs. Use an ordinary attached sign and the guided setup.

Restock, change prices, or close

Open your own Excel shop chest/sign, or look at it and type /excelshop manage. Choose Open stock chest to move your stock normally. New item types need a price before they appear for sale; sold-out listings can be restocked.

Edit item prices needs review and confirmation. Close shop also needs confirmation and returns it to ordinary storage with all stock still inside. Close it before breaking its chest or sign. Active Excel shop stock cannot be moved by hoppers.

If a shop is blocked after a claim change or server problem, ask Mike to check it. Don't grant public container trust as a workaround. The old /wrvshop command remains a working alias for /excelshop. Both the shop chest and its attached sign open the UI: owners get management, while other players get the purchase catalog.

The Spawn Shop

Use the Bedrock buying walkthrough for ordinary items, or the separate Veil Potion and Death Protection guides. No chat command is needed for normal shopping. /shop opens the categories; /excelshop keeps the standalone ordinary-item catalog as a fallback.

Five compact categories
  • Food: bread, steak, golden carrots and golden apples.
  • Building: torches, oak logs, glass, iron ingots and water buckets.
  • Travel & Animals: saddles, name tags, leads, ender pearls and fireworks.
  • Enchanting: XP bottles, Mending, Unbreaking III and Efficiency IV.
  • Potions & Protection: Veil Potion, Death Protection and +Death Protection Potion.

Java keeps each compact 3-by-3 menu with your balance and Back to Categories. Bedrock uses a labeled list instead. The category chooser has Back to Menu. Java quantity Back returns to the categories; Enter Amount Cancel keeps the current amount and final-review Back returns to quantity. Bedrock uses the item-specific controls below. Bedrock native-form Cancel/close stays closed. Browsing, Back and Cancel never purchase.

The five categories contain all 21 existing products: 18 ordinary bundle offers plus Veil Potion and both Death Protection choices. Every price and bundle size is unchanged: one 16-bread bundle costs $40, and two bundles give 32 bread for $80. Review the bundle size and final item count before confirming. Java display and input checks for the current shop are still open.

Bedrock shop controls (ExcelShops 1.1): read first, then choose the amount

Installed October 14, 2026. On a phone or console, each item opens its own details screen before you choose an amount. Mike checked this flow on his phone on October 14 and confirmed it works.

  1. Item details: choose a category, then an ordinary item labeled view details. The second line shows its bundle size and price. Selecting Steak opens Steak’s own details; it does not change Bread’s quantity or buy anything. Read the description, selected amount, total and projected balance. Use Enter exact amount if you want a different positive whole number; submitting returns to the same item’s details. More about exact amounts.
  2. Review this quantity: choose this button when the selected amount is right. It opens the purchase review without buying anything.
  3. Review purchase: check the item, bundle size, final item count, total and money left. Choose Continue to confirmation to continue. Change quantity returns to the same item’s details.
  4. Are you sure? is the separate final confirmation screen. Check the purchase once more; going Back or canceling does not buy anything.
  5. Choose the separate final Confirm purchase action once. Only this action can move money or items. If you do not have enough money or inventory room, the purchase is blocked.

Back and close: use Back to Food or the corresponding category button on item details. Native number entry has no normal Back button; closing number entry cancels safely. Item details return to the originating category; the category returns to the category chooser, and Back to Menu returns to the main menu. Cancel or native X closes safely. Old, repeated or expired responses cannot purchase. If native forms are unavailable, this mobile Spawn Shop flow closes with an explanation rather than opening unread inventory controls.

Veil and Death Protection: these three fixed-quantity products show their own details, then Open guarded review. Their existing review has its own Confirm; its Back returns to the shop’s category chooser. They have no quantity editor.

The native app controls button wrapping, scrolling and keyboard style. A numeric phone keyboard is not guaranteed. A live purchase with money movement, and a second player buying from a player shop, have not been verified yet.

Veil Potion: farm while standard mobs ignore you

ExcelMobVeil 0.1.0 is installed, October 13, 2026. The exact plugin, $2,000 price and new shop entry were verified after restart. Real Java/Bedrock screens, live purchases and the full live plugin combination remain unverified.

Veil Potion — $2,000 in-game money: open your compass menu → Spawn Shop → Potions & Protection → Veil Potion. Review the price, balance and money left or shortfall, then use the separate Confirm button to buy one stored potion. Opening the review, repeating the buy command, going Back or closing it does not buy anything. Buying or carrying it does not activate the veil; drink it first. You can also use /veil buy.

Every drink adds eight real-time minutes to whatever time remains. Two fresh drinks give about sixteen minutes. Use /veil status to check your remaining time. Time keeps running while you are offline and through ordinary server restarts.

Your body becomes invisible and standard mobs ignore you, even in armor. Other players can still see your armor and held items. Harvesting, planting, tilling, chopping, mining and air swings keep the effect. Passive Thorns retaliation also keeps it.

Attacking ends all accumulated time. Hitting an animal, mob, player or other entity, firing an offensive projectile, or supported damage attributed to you reveals you. Milk, death, expiry or another effect removing/replacing invisibility also ends it. Another ordinary invisibility effect can block drinking a Veil Potion; wait for it to end. Do not brew Veil Potions: brewing removes their custom properties.

This is not invulnerability. Existing projectiles, explosions, collisions, environmental hazards and area attacks can still hurt you. EliteMobs custom boss scripts and Ender Dragon behavior are outside the first-version targeting guarantee. Wardens have their anger cleared, but can still investigate sounds or apply nearby darkness. Custom AI and other plugins may behave differently. This is separate from Death Protection.

Death Protection: two ways to keep your items through one death

ExcelDeathProtection 0.1.3 is installed, October 13, 2026. The new one-item purchase review is intended to make your balance and exact shortfall easier to see. The remaining Java and Bedrock-phone review-window checks, real purchases and gameplay acceptance for 0.1.3 were waived by the server owner on October 13, 2026; they are recorded as unverified, not passed. Startup and automated tests do not prove the in-game experience. The earlier 0.1.2 phone check covered shop-entry appearance only.

Death Protection — $15,000: protection starts immediately after you confirm the purchase. You receive no item and have no potion to drink. This option gives no extra powers or potion effects. A bar reading Inventory protected: 1 death indicates basic protection.

+Death Protection Potion — $30,000: buy a potion to store and drink later. Buying it does not activate protection; drink it first. While premium protection is active, it also gives Conduit Power: underwater breathing, clearer underwater vision, and faster mining. The mining boost also works on land. Its blue shell icon can come from other sources too, so use /dp status to check your protection.

How to buy: open Spawn Shop → Potions & Protection and choose either option. A review window opens with quantity fixed at 1, the product, price, your available balance and the money you would have left. If you cannot afford it, it shows Need $… more and disables purchasing. Prices use in-game money.

Only Confirm buys: select the enabled Confirm button to purchase one. Your current price, funds, eligibility and inventory space (for the potion) are checked again. Opening the review, repeating a buy command, refreshing, going Back or closing it never buys anything. Back to Spawn Shop cancels the review and returns to the shop.

Refresh when needed: the balance preview updates about once per second, but a review expires after 20 seconds. If it has expired, the price changed or it needs a new quote after you gained enough money, tap the disabled button to refresh the review, then use a separate Confirm. Refreshing itself does not charge you. The exact-shortfall display and Back navigation still need real phone/Java checks.

When you die: you still die and respawn normally, but you keep your inventory once. Neither option saves your XP; the server's normal XP rules still apply. That death uses up your protection. Active protection survives logging out and ordinary server restarts.

Only one active protection at a time: if either kind is active, buying basic protection is blocked before you are charged. Drinking another protection potion is also blocked, and you keep the potion. An undrunk potion in your inventory is not active protection.

Already protected, or have an older potion? Existing active protection and old Death Protection Potions stay premium, with no extra payment. Check your active tier at any time with /dp status.

Quantity and price controls

ExcelShops 1.1 retains the in-place button update. Java price and quantity plus/minus buttons update the existing inventory instead of closing and reopening it. Java cursor checks are still open. For phone shopping, use the Bedrock buying walkthrough; for typed prices or quantities, see exact amounts below.

Type exact shop amounts

ExcelShops 1.1 is installed. The Java Enter Amount button lets you type a price or quantity in a private in-game text window. It does not send your text to public chat. Mike confirmed the Bedrock phone flow on October 14, 2026; Java display and input checks are still open.

  1. Set a price: open your own chest/sign → Edit item prices → choose an item → Enter Amount. Type 0.50 for fifty cents per item, then choose Use amount. New shop setup uses the same field. Review the shop, then separately confirm publication.
  2. Choose a quantity: On Java, use an item’s Enter Amount button, type a positive whole number such as 19, then choose Use amount. On Bedrock, the Spawn Shop uses item details → Enter exact amount; submitting returns to that same item’s details. Continue with the buying walkthrough above. Player shops count individual items; Spawn Shop counts bundles where labeled. Check the final item count and total.

Prices accept 0.01 through 100000000.00 with up to two decimal places, without a dollar sign or commas. For example, 70000 is a valid price, but not a valid item quantity. Quantities are bounded by stock, bundle size, inventory capacity and a maximum of 2,304 delivered items. Zero, negative and invalid numbers are refused. Use the dialog’s Cancel button to keep the previous amount; Escape is disabled in this Java entry window. Invalid numbers show an explanation and let you try again. Java text entry expires after 60 seconds, and an old response cannot change a newly opened screen.

Bedrock keeps its native number forms. For player shops and the standalone fallback catalog, shared inventory buttons remain available instead of a Java-only dialog when a form cannot open. The Bedrock category-shop route instead closes safely if its native forms are unavailable. Java plus/minus buttons keep the in-place window update, and Java falls back to them if its native dialog API fails. Older translated Java clients still need a display check.

Other device checks are still open: Java keyboard/mouse, other Bedrock phones, Bedrock console/controller and Bedrock Windows. Mike’s phone check does not verify every device or a live purchase.

Other purchase menus are paused

The Jobs item shop and two purchasing example menus are paused. Jobs itself still pays for normal work; job progress, balances, and the other menus are preserved. The pause avoids those older purchase routes while they lack the new confirmation flow.

Shopkeepers: villager shops

What it does: Shops run by villagers. Walk up, right-click (or tap) the villager, and trade, like buying at a market stand.

These trade stands are different from the green Spawn Shop villager, who opens the Spawn Shop menu instead of trading.

Watch: how villager shops work (about 11 minutes)Older videos may show an older version of Minecraft, so things can look a little different.

Third-party plugin: Shopkeepers was created by nisovin and is maintained by blablubbabc.

Server menu compass

Created by us: ExcelMenuJoin (MenuJoin) supplies the compass, and ExcelBedrockMenu (BedrockMenu) supplies the phone/console menu. These are documentation labels; installed names and commands are unchanged.

What it does: The compass in your bag opens the server menu. Use it (right-click or tap), then pick a button. Both menus include Spawn, the shop button (Excel Shop), Adventurers Guild, Party, Server Commands, Server Website and, since October 19, 2026, a Utility Pouch button. While the guild is sealed, tapping Adventurers Guild opens the Road to the Guild quest page (also at /seals) instead of travelling; once the last seal falls, that same button runs /ag to the guild hall again. Since ExcelBedrockMenu 1.5.8, the phone menu's teleport buttons (Spawn, Adventurers Guild while it is unlocked, and the /spawn, /home and /ag entries) ask "Teleport to …?" first; Cancel or closing the prompt does nothing. The separate Road to the Guild button was removed in ExcelBedrockMenu 1.5.6, and the phone menu now shows the locked guild button as plain "Adventurers Guild". The Java menu check of these changes is not yet confirmed. The phone/console menu also includes Leaderboard and Teleport to a player. Since October 20, 2026 (ExcelBedrockMenu 1.5.12), the phone/console menu also has a Skills & Perks button between mcMMO Stats and Leaderboard: tapping it opens the skill ladders in brief, the commands for checking your levels, and the Magic line with the live broken-seal count, and its Skill Trees on the Website button shows this website's address for the full ladders — so on a phone or console, /mcstats is no longer your only in-game way to look at your skills.

Jobs & Money menu shortcut: removed from the Java menu at about 9:22 p.m. Central on October 12. The Bedrock menu still has that button; its removal is prepared but not installed. Jobs earnings, balances and the Spawn Shop’s balance display are unchanged.

Always with you: You always respawn with your Server Menu compass. It does not drop when you die, and you cannot throw it away.

On the phone/console menu, Teleport to a player: tap it, then tap a family member's name. They get a request and tap Accept (or Decline). Your bed sets where you respawn; there are no home teleports.

What you can type:

  • /menu opens the same menu
  • /seals shows the Road to the Guild quest page — which of the five seals are broken and what is left to break
  • /compass get a new Server Menu compass if yours is missing
  • /pouch opens your Utility Pouch (see below)

The Utility Pouch: a pocket for your server gear

The Utility Pouch (ExcelPouch 0.1.0, live October 19, 2026) is a small extra pocket that only holds server gear. Open it with /pouch, or tap the Utility Pouch button in the server menu: both the computer menu and the phone menu have the button now.

It has two pockets: one for your Server Menu compass, and one for your Magic wand, for when wands arrive at Seal 1: when yours comes, it goes in the wand pocket. Only your own bound wand fits the wand pocket, and nothing else goes in the pouch at all. It is not a backpack. The pouch keeps whatever you park in it until you take it out.

Parking your compass is easy: open the pouch, move the compass into the compass pocket, and close it — that is where your compass goes when you park it, and it stays there until you take it out. A parked compass stays out of your way: the server knows yours is parked, so it will not hand you a second one. Take it back out whenever you like. And what is parked stays parked through death: if you die with your compass parked, the pouch keeps it — die, respawn, and your pouch still holds exactly what you left in it.

Leaderboards: who's on top

Created by us: ExcelLeaderboard and ExcelWealthBoard. ExcelWealthBoard was called WealthBoard until October 16, 2026; it is a name change only.

ExcelWealthBoard 1.4.0 is installed (formerly WealthBoard 1.3.0-mobile.7; the popup looks and behaves exactly the same). When you join, the Wink Reyes Valley welcome popup appears once you are in the world, with the three richest players shown underneath it.

The three rankings take turns underneath the title, one at a time, a few seconds each, so every full name and balance fits on a phone screen instead of running off the edge. The layout is the same for Java and Bedrock, with no permanent sidebar and no shortened names.

What you can type:

  • /leaderboard opens the boards menu: Top Miner, Top Builder, Most Playtime, Top Slayer, Top Traveler, Most Deaths, Richest, mcMMO Power, Jobs Levels and Land Claimed. Land Claimed ranks everyone by how much land they have claimed, and every row also shows how many claim blocks that player can still claim. On a phone it is a button list; on Java it is a clickable chat menu. Mike confirmed the phone version works on October 15; the Java chat-menu check is still to come.
  • /baltop shows the wealth rankings
  • /mctop shows the mcMMO rankings

If there are no recorded balances yet, the popup says No balances yet - go earn!

What you should see when you join

Phone-screen confirmation passed October 13. The server owner checked the popup on his phone: the Wink Reyes Valley title shows with each ranking readable underneath it. A Java screen check is still to come.

  1. After you join and enter the world, the Wink Reyes Valley welcome popup appears.
  2. The three richest players take turns underneath the title, with each full name and balance readable.
  3. /leaderboard opens the nine-board menu whenever you want to see more.

Read the WealthBoard player instructions on GitHub.

No Phantoms

Created by us: ExcelNoPhantoms 1.2.0. It was called NoPhantoms until October 16, 2026; version 1.2.0 (October 18, 2026) runs the event.

Phantoms are flying monsters that show up if you skip sleeping for a few nights. Here they follow the Phantom Debt: while the Ender Dragon lives, they hunt on Monday, Tuesday, Wednesday and Thursday nights, and the guild's wards keep Friday, Saturday and Sunday safe. Sleeping is the shield, and when the dragon falls they are turned off for good. Read the full story.

Restart warnings

Created by us: ExcelRestartCountdown 1.2.0. It was called RestartCountdown until October 16, 2026; it is a name change only. The old /restartwarn command still works, and /excelrestartwarn does the same thing.

Sometimes the server takes a quick nap to refresh. You'll see a countdown message first, so you have time to get somewhere safe.

ExcelPlayerMap 0.2.1 · updated October 12

Player Map: find family in the world

Created by us: ExcelPlayerMap (WRVPlayerMap). ExcelPlayerMap is already the installed name; WRVPlayerMap is the original project.

Now named ExcelPlayerMap. The installed update keeps your existing enrolled maps and /playermap commands. You do not need to make a replacement map. /excelplayermap is an additional help alias.

Compact-label update installed; appearance accepted

ExcelPlayerMap 0.2.1 is installed on the family server. Startup, the safe map-data migration, and the existing update interval are confirmed. The update replaces oversized labels with compact five-pixel names and thin letter-shaped shadows, without solid label, arrow, or footer rectangles.

Appearance passed by owner report, October 12: the server owner personally tested the update and reported that the map looked perfect. The client platform was not supplied, so this confirms the reported visual result without claiming every Java/Bedrock device or gameplay case was tested.

Before this update, a player reported successful map creation, a self-nameplate that follows movement, and visible local terrain. A later screenshot also shows two player names/markers and terrain. The player's Java/Bedrock platform is not known, so this is not a crossplay pass. Off-map edge-arrow behavior still needs a player check. Sharing, zoom, locking, portals, and wider gameplay checks remain pending. The former BlueMap web map has been removed.

Use an ordinary empty map as usual. The upgrade adds player names and arrows to newly activated maps while you hold them, keeping Minecraft's normal terrain and exploration. No browser, resource pack, or client mod is needed by this design.

Start a map normally

  1. Get an ordinary empty map and use it to start mapping the area. No map-giving command is needed.
  2. On a phone, hold it in your main hand. Java players can also hold it in their offhand.
  3. Explore normally to fill in the terrain. The added names show eligible online players in the same world, including players beyond the map's terrain coverage.

Ordinary maps from before the original map-feature installation, explorer maps, and treasure maps are not automatically upgraded. Maps already enrolled with WRVPlayerMap keep tracking after the ExcelPlayerMap update. Custom maps are also skipped. The add-on does not give you free maps on join, death, or reconnect. Type /playermap for help.

What the names and arrows mean

  • North is up. Your name and marker are green, with a * beside your name. Other players' names are yellow.
  • Inside the mapped area, arrows show which way a player is facing.
  • At the edge, arrows point from the map's center toward an out-of-area player. This may be a different direction from your own current position.
  • Lines connect labels to their real positions. When players stand together, the labels spread out to help you read them.
  • On a crowded map, some labels take turns being shown. Type /playermap list for the full text list of visible online players and their worlds.

A map of one area

The map keeps its fixed, vanilla-aligned area. It does not follow or continuously recenter on you. Faraway unexplored terrain is not filled in automatically.

Use the normal cartography table

  • Add paper to zoom out. The five normal scales cover 128, 256, 512, 1,024, and 2,048 blocks across. A larger area means less detail.
  • Add an empty map to make a copy. You can share maps with family; they are not owner-locked.
  • Add a glass pane to make a locked copy. That locked map stays plain, without the added live-player overlay. Use locked maps for walls and map art.

Zoomed maps keep Minecraft's normal exploration behavior. A held map and an unlocked framed copy with the same map ID can share rendered imagery, so an unlocked frame is not a separate, reliable live-player display.

Changing dimensions: the map remains a map of its original world. It does not switch to a different map when you travel through a portal. Players in another world are not placed at converted coordinates.

If something looks wrong

  • No added names? Check that this is an unlocked, enrolled ordinary map and hold it in your hand. Previously enrolled WRVPlayerMap maps still qualify; older untracked and special maps keep their normal behavior.
  • A player is missing? They may be offline, in another world, or hidden from the added overlay by permissions or supported vanish settings. Use /playermap list to check. Minecraft's ordinary map cursors still follow its own rules.
  • The map is crowded? Labels cycle about every three seconds at the default update rate. Long or unsupported name characters may be shortened or shown as a question mark.
  • Lost a map? There is no automatic replacement. Keep a normal copy somewhere safe if you want one.

Player positions are sampled about once per second, with extra client/network delay possible. The basic player report does not verify phone/Java-specific readability, Geyser behavior, or live-server performance; those checks remain open.

ExcelBuildMode 1.3 pilot · installed October 16, 2026 (1.1 and 1.2 on October 14)

Builder Mode: build big without touching your Survival life

Created by us: ExcelBuildMode. Its in-session editing tools come from WorldEdit (third-party, by EngineHub), installed alongside it; without WorldEdit, build sessions would not have their selection, clipboard and undo tools.

Builder Mode is a construction-only mode for trusted builders. While it is on, you build in Creative with flight. The moment you enter, your Survival life is snapshotted: inventory, armor, offhand, ender chest, XP and hotbar. When you switch back, everything is restored exactly as it was.

Who can use it, and how

  • Marvin (GumGumJetPistol) is the only builder in the pilot, by the server owner's decision. More builders can be added only by the owner.
  • Type /buildmode on to enter a build session, /buildmode off to return to normal play, and /buildmode status to check which mode you are in.
  • Everyone else plays completely normally. Builder Mode changes nothing for players who never enter it.

No earning while building, by design

  • Jobs pays nothing for anything you do during a build session.
  • Combat is off both ways: you cannot hurt anything, and nothing can hurt you.
  • Projectiles, fishing, harvesting and stripping are blocked (composters, sweet berry bushes, beehives, campfires, and axe-stripping logs).
  • You cannot talk to NPCs or open shops during a session.
  • Rewards you already earned in normal play before entering still settle normally.

WorldEdit inside a session

  • Selections, set, replace, walls and faces work, along with clipboard copy, paste, rotate and flip, and undo/redo of your own edits.
  • Added in 1.3: //cyl, //hcyl, //sphere, //hsphere, //stack and //schem (save, load and list only). Marvin reports Build Mode and //sphere working in game (October 16); the full command list he tried was not detailed, and //schem end to end and Bedrock use are unconfirmed.
  • Server-wide limits apply to everyone: at most 5,000 blocks per operation, a maximum radius of 21 for shapes (raised from 16 on October 16), a 10-step undo history, and every WorldEdit command is logged.
  • Brushes included (1.2): WorldEdit brush commands (//brush) work in session: the construction brush families, plus the brush options for size, material, range and mask. The butcher brush is deliberately not included; it kills mobs in a radius, which is combat, not construction.

Safety and restore

  • You cannot be hurt during a build session, so there is no dying in Builder Mode.
  • If you log out mid-flight, you rejoin in a protected landing hold (still flying, empty hands), and your Survival items return the moment you land.
  • Restore also runs on normal exit and on the recovery paths after a rejoin or a server restart, so a session cannot strand your Survival inventory.

Pilot status

Live acceptance run passed, October 14, 2026

ExcelBuildMode 1.1 was installed on October 14, 2026, in the same restart as ExcelShops 1.1 and WorldEdit 7.4.5. Marvin ran the live acceptance checks the same evening and they passed: building earned nothing, harvesting and stripping were blocked, the bow and fishing rod were blocked, NPCs and shops were blocked, WorldEdit edits and selections worked, and leaving Builder Mode restored his items and XP exactly. That run found one gap: WorldEdit brushes were not in the 1.1 permission grant.

ExcelBuildMode 1.2 was installed later the same evening, in the same restart as the EliteMobs one-currency switch, closing the brush gap. Live startup and the loaded 1.2 version were verified. ExcelBuildMode 1.3 was installed October 16, 2026 at 7:57 PM Central (more WorldEdit commands, see above). Marvin reported it working in game that evening. Still unchecked: a Bedrock (phone, iPad or tablet) Build Mode check, Marvin's live brush check in a session, watching a queued Survival payout settle during a session, and party behavior (shared XP and credit) while a builder is in a session.

BlueMap web map removed

The BlueMap browser map was removed on October 12, 2026. There is no longer a live BlueMap web map to open. Your Minecraft worlds and player progress are unchanged by this removal.

The held-map upgrade is installed. See the Player Map guide for instructions and the remaining player checks.

Behind the scenes

These work quietly in the background. You never need to touch them.

  • Geyser, Floodgate, ViaVersion, ViaBackwards: Let phones, iPads, tablets, consoles, and computers all play together, even on different game versions.
  • LuckPerms: Decides who is allowed to do what.
  • Vault: Keeps track of everyone's money so the other add-ons agree on it.
  • PlaceholderAPI and CMILib: Helper pieces the other add-ons need.
  • Chunky: Builds the world ahead of time so it loads faster.

Vanilla Minecraft basics

Not everything in the valley is a plugin. This section answers everyday Minecraft questions in plain words: how to build things, how game rules work, and where to find the good stuff. Every answer was checked against the Minecraft Wiki, and where phones and tablets (Bedrock) play differently from Java, the answer says so.

The in-game Valley Guide answers from this same knowledge, so anything here can also be asked in game chat with /ask or by starting a message with "Guide,".

How do I make an iron golem?

Build a T shape from 4 blocks of iron: two standing up, one on each side at the top for arms. Put a carved pumpkin (or a jack o'lantern) on top in the middle, and place the pumpkin LAST: the golem springs to life the moment it lands. Tip: place a plain pumpkin and shear it in place to carve it.

The spaces beside the arms must be empty air, with no grass or plants in the way, or the golem will not form. One you build yourself never attacks you or other players; it patrols and fights monsters. If it gets cracked in a fight, use an iron ingot on it to repair it.

Villages can spawn their own golems too. On Bedrock a village needs at least 20 beds and 10 villagers.

How do I make a copper golem?

Place 1 block of copper (any color stage works), then put a carved pumpkin or jack o'lantern on top of it, placed LAST. The copper block turns into a copper chest and the copper golem pops out.

The copper golem is a little robot sorter: it takes items out of copper chests and sorts them into nearby wooden or trapped chests that are empty or already hold the same item. It has 12 HP and never fights.

Left unwaxed, a copper golem slowly oxidizes and eventually freezes into a statue. Use honeycomb on it to wax it and stop the change, or use an axe to scrape oxidation off, which also wakes a statue back up.

How do I make a snow golem?

Stack 2 snow blocks, then put a carved pumpkin or jack o'lantern on top, placed LAST. The golem forms the moment the pumpkin lands. It works upright, sideways, or upside down.

A snow golem follows along and throws snowballs at monsters from up to 10 blocks away. Snowballs deal no damage, except 3 HP to blazes, but the knockback sends monsters chasing the golem instead of you. It has only 4 HP, so it is a helper, not a guard.

Careful: snow golems melt. Rain, touching water, and hot biomes slowly hurt them, so keep yours somewhere cool and dry, or give it Fire Resistance. Shear a snow golem to take its pumpkin off and see its real face.

How does enchanting work?

Craft an enchanting table from 1 book, 2 diamonds, and 4 obsidian. Put the item you want to enchant in the enchanting table with lapis lazuli: each enchantment costs 1 to 3 lapis plus some of your XP levels. You can enchant a sword, armor, tools, and books this way.

The table offers three random enchantments, and you need the stated level to pick one, but you only pay a few levels: the strongest option asks you to HAVE 30 levels and charges just 3 levels and 3 lapis.

To unlock those level 30 options, surround the table with 15 bookshelves, with exactly one block of air between the table and each shelf. Even a torch in that gap breaks the link, so keep the ring clear. Level 30 is the maximum the table offers. How many bookshelves is enough? All 15 bookshelves, no fewer: with fewer bookshelves the top option drops below level 30 and the best enchants never appear. If your enchantments look weak, the fix is more bookshelves and more levels: the good enchantments live at level 30. Good enchantments take the full ring, and good gear is worth it: no shortcuts.

What does an anvil do?

Craft an anvil from 3 blocks of iron across the top of the grid and 4 iron ingots (three across the bottom, one in the center): 31 iron ingots in total. An anvil repairs gear (a worn sword, tool, or armor piece) while keeping its enchantments, applies enchanted books, and renames items, all for XP levels.

To repair, add the item's own material (iron ingots for an iron sword, for example): each piece restores 25% durability, and you repair the sword without losing any enchantments. Or repair by combining two worn items of the same kind into one better one.

Watch the cost: every repair job on an item makes the next anvil job on that same item more expensive, and a job priced over 39 levels is refused as Too Expensive. The anvil itself also wears out with use, turning chipped, then damaged, then breaking.

Grindstone: how do I remove enchantments from an item?

Craft a grindstone from 2 sticks, 1 stone slab, and 2 planks. A grindstone removes enchantments: put an enchanted item in the top slot and it takes ALL of the item's enchantments off and gives you some XP back. The item comes back clean, with every enchantment removed. Only curses stay; a grindstone cannot remove a curse.

It also repairs: put two worn items of the same kind in together and you get one repaired item back, unenchanted. As a bonus, repairing this way resets the item's anvil repair cost, bringing its cost back down, so future anvil work on it is cheap again.

The grindstone is also the weaponsmith villager's job block: place one near an unemployed villager to make a weaponsmith.

How do I build a nether portal to go to the Nether?

To go to the Nether, build a frame of obsidian at least 4 blocks wide and 5 blocks tall (outside measure). The four corners are optional, so the cheapest working portal uses just 10 obsidian. Then light the inside with flint and steel or a fire charge, placed last, and the purple portal opens.

A nether portal only accepts regular obsidian: crying obsidian does NOT work in a nether portal frame, no matter how much of it you have.

Step through the purple fire and you go to the Nether; step through again to come back. Portals matter for travel: 1 block walked in the Nether equals 8 blocks in the Overworld, so a portal pair is the fastest way to cross the valley. Portals can be built up to 23 by 23 if you want a grand entrance.

How do I make a beacon work?

Craft a beacon from 5 glass, 1 nether star, and 3 obsidian. The nether star is the hard part: it drops from the Wither. Place the beacon on top of a pyramid built from iron, gold, emerald, diamond, or netherite blocks (mixing is fine), and give it a clear view of the sky.

A 1-level pyramid takes 9 blocks; a full 4-level pyramid takes 164 blocks and reaches 50 blocks in every direction. Feed the beacon 1 iron ingot, gold ingot, emerald, diamond, or netherite ingot to switch its power on: Speed, Haste, Resistance, Jump Boost, or Strength.

A full pyramid also lets you pick a second power, or raise the first power to level II. Everyone near the beacon shares the effect while they stay in range.

How does a conduit work?

Craft a conduit from 8 nautilus shells around 1 heart of the sea. The heart comes from buried treasure; nautilus shells come from fishing, drowned, and wandering traders.

Place the conduit underwater and build a frame ring around it from prismarine, dark prismarine, prismarine bricks, or sea lanterns. The frame needs at least 16 blocks to switch on, giving a 32-block range; a complete 42-block frame reaches 96 blocks.

While it is on, swimmers in range get Conduit Power: breathe underwater for as long as you stay in range (in effect, breathe underwater forever), see clearly, and mine at full speed. A complete frame also zaps hostile sea mobs that wander within 8 blocks of the conduit.

Villager trades: how do villagers level up?

Villagers trade for emeralds. An unemployed villager takes a job by claiming a job block nearby: a lectern makes a librarian, a blast furnace an armorer, a composter a farmer, and so on for every profession. No job block, no job: a villager with no job site stays unemployed. In short, you give a villager a job by putting the right job block next to it.

Villagers level up when you trade with them: a villager starts as a Novice, then climbs to Apprentice, Journeyman, Expert, and Master as you keep trading. The more you trade, the faster the villager levels up. Higher levels unlock better trades, and master librarians and armorers sell some of the best gear and books in the game.

Trades sell out after a few uses. The villager restocks by working at its job block, up to twice a day; on Bedrock the villager also needs to be linked to a bed to restock. One warning: after you trade with a villager even once, its job and trades lock in forever.

How do I cure a zombie villager?

Step 1: trap the zombie villager somewhere safe where it cannot reach you or wander off. Step 2: throw a splash potion of weakness at it (a weakness arrow works too). Step 3: while it is weak, use a golden apple on it.

The villager shakes while it cures, which takes 3 to 5 minutes, then turns back into a normal villager. Putting iron bars or a bed inside the pen speeds the cure up a little.

Your reward: the cured villager gives YOU a permanent discount on its trades, and that discount does not stack if you cure it again. Nearby villagers within about 16 blocks offer smaller discounts too. A weakness potion is brewed with a fermented spider eye straight into a water bottle, no nether wart needed.

How do I breed animals?

To make baby animals, feed two adults of the same kind their favorite food. Hearts appear, they come together, and a baby is born. The parents then rest about 5 minutes before they can breed again, and babies grow up in about 20 minutes (feeding a baby speeds it up). For example, feed two cows wheat and they make a baby cow.

Favorite foods: cows, sheep, goats, and mooshrooms eat wheat. Pigs eat carrots, potatoes, or beetroots. Chickens eat any seeds. Tamed wolves eat meat, and both wolves must be at full health. Tamed cats eat raw cod or raw salmon. Tamed horses and donkeys eat golden apples or golden carrots. Rabbits eat carrots, golden carrots, or dandelions. Turtles eat seagrass, frogs eat slimeballs, bees eat flowers, and axolotls eat buckets of tropical fish.

Villagers breed differently: give them spare beds and food (3 bread each, or 12 carrots, potatoes, or beetroots) and a new villager arrives on its own.

How do sugar cane and bamboo grow?

Sugar cane: plant it on dirt, grass, or sand directly beside water. It grows up to 3 blocks tall, needs no light, and pops out of the ground if its water is removed. Harvest by breaking the middle block: the top falls as items and the bottom block regrows. Bedrock difference: on phones and consoles one bone meal grows sugar cane straight to full height; on Java, bone meal does not work on sugar cane at all.

Bamboo: plant a bamboo shoot on dirt, grass, sand, or gravel. Bamboo needs NO water, but its top needs light level 9 or better to grow. It is the fastest-growing plant in the game and climbs 12 to 16 blocks tall.

Bone meal makes bamboo jump 1 to 2 blocks instantly. Break one bamboo stalk block and everything above it comes down too, so harvest from the second block up and leave the bottom shoot to regrow.

How does kelp grow?

Kelp is the tall green seaweed that grows underwater: plant it on a solid block under the water and it grows upward toward the surface. Each plant stops at its own random height, anywhere from a couple of blocks to about 26. Kelp needs no light at all, and bone meal grows it 1 block per use.

To harvest, break the stalk low: everything above the break drops and floats up to the surface for easy collecting, and the stump regrows.

Smelt kelp in a furnace to make dried kelp, the classic seaweed snack. Craft 9 dried kelp together into a dried kelp block, which is one of the strongest furnace fuels for its cost.

Where do I find elytra wings?

Elytra are never crafted. You find them hanging in an item frame in the treasure room of an End ship, the floating ships that appear beside some End cities. A shulker guards the room, so bring a shield and a way back down.

Wear the elytra in your chestplate slot, then press jump while falling to glide. Firework rockets boost you while gliding, but ONLY plain rockets: a rocket crafted with a firework star explodes and hurts you instead.

Gliding uses up durability: a full pair lasts about 7 minutes of flight, and at the end the wings stop working but never fully break. Repair them on an anvil with phantom membranes (each membrane restores a quarter of the bar), or add Mending by anvil. Enchanting tables cannot enchant elytra.

How do I get a shulker box?

Craft a shulker box from 2 shulker shells and 1 chest: one shell in the top middle of the grid, the chest in the center, one shell in the bottom middle. Shulker shells drop from shulkers, the box-shaped guards at End cities.

A shulker box holds 27 stacks like a chest, but when you break it, everything stays inside the box. It is a portable backpack: fill it, break it, carry it, place it anywhere.

One firm rule: a shulker box can never be placed inside another shulker box. You can dye a shulker box any color, and renaming your boxes at an anvil keeps kits and loot easy to tell apart.

How does an ender chest work?

Craft an ender chest from 8 obsidian around 1 eye of ender. It has 27 slots, but they are YOUR slots: every ender chest you open, anywhere in any dimension, shows the same personal storage, and no other player can see or take your things.

Your items stay inside the ender chest network even if you die, and even if the chest block itself is destroyed. To pick an ender chest back up, mine it with a Silk Touch pickaxe; without Silk Touch it drops 8 obsidian instead (your stored items are still safe).

Ender chest or shulker box? The ender chest is a private vault you reach from a placed block; a shulker box is a backpack you physically carry. Experienced players fill their ender chest with full shulker boxes for the best of both.

Where do tridents come from, and how do I get one?

Tridents cannot be crafted. Tridents come from drowned: find a drowned (an underwater zombie) that is holding one and defeat it: on Bedrock it drops the trident about 1 time in 4, on Java about 8.5% of the time. The Looting enchantment raises your chances. All tridents come from drowned, never from crafting.

Trident enchantments: Loyalty makes a thrown trident fly back to you, and higher levels return faster. Riptide does the opposite: instead of throwing, it launches YOU forward, and it only works while you are in water or standing in rain (level III throws you 21 blocks). Loyalty and Riptide can never share one trident, so most players keep two.

Channeling summons a lightning strike when your thrown trident hits a mob during a thunderstorm. One difference to know: on Bedrock a Loyalty trident returns even from the void, but on Java a trident thrown into the void is destroyed. Repair a worn trident by combining it with another trident on an anvil.

How do I make and load a crossbow?

Craft a crossbow from 3 sticks, 2 string, 1 iron ingot, and 1 tripwire hook. Hold the use button to load it, then release to finish: unlike a bow, a crossbow STAYS loaded until you fire it, so you can load one ahead of time and swap it into your hand when trouble starts. You can even store loaded crossbows ready to go.

A crossbow fires arrows, tipped and spectral arrows, and firework rockets. To load a rocket, hold the rocket in your offhand while you load (plain rockets only, unless you enjoy explosions at close range).

Crossbow-only enchantments: Quick Charge (up to III, cutting load time from 1.25 seconds to half a second), Multishot (fires 3 arrows while using only 1), and Piercing (arrows pass through mobs and shields and can be picked back up). Multishot and Piercing cannot be combined on one crossbow.

How do I use a smithing table to upgrade to netherite gear?

Use a smithing table (craft one from 2 iron ingots and 4 planks). Put a Netherite Upgrade smithing template in the left slot, your diamond item in the middle, and 1 netherite ingot in the right slot. Out comes the netherite version. Upgrading works on any diamond tool, weapon, or armor piece.

Upgrading costs NO XP and does not raise the item's anvil repair cost. Upgrading never removes your enchantments: the upgraded item keeps its enchantments, its custom name, and even its remaining durability, so enchant your diamond gear first and upgrade it after.

Netherite ingots are crafted from 4 netherite scrap plus 4 gold ingots. The scrap comes from smelting ancient debris, the rare Nether ore. The smithing table also applies armor trims, and it is the toolsmith villager's job block.

Where do I find the netherite upgrade template?

The Netherite Upgrade smithing template is found only in bastion remnants in the Nether. The treasure bastion's treasure chest ALWAYS holds one (a 100% chance); bridge, hoglin stable, and generic bastion chests each hold one about 10% of the time.

Important: upgrading uses the template up. So copy it first: craft the template together with 1 netherrack and 7 diamonds and you get 2 templates back. Make more upgrade templates this way whenever you need them: one saved template can copy itself forever.

Keep one copy safe at base forever, and spend the duplicates. That way the family never has to raid a second bastion just for upgrades.

Where do I find ancient debris for netherite scrap?

Ancient debris is a rare ore hidden in the Nether, most common around Y level 15 to 16. It never appears out in the open: it always spawns buried inside netherrack, basalt, or blackstone, so you have to dig or blast to expose it. It is the only source of netherite scrap.

Mine it ONLY with a diamond or netherite pickaxe. Any weaker tool breaks the block and drops nothing.

Its blast resistance is enormous, so blast mining works beautifully: set off beds or TNT in a tunnel at that depth and the debris survives while everything around it blows away. Loose debris even floats on lava and never burns. Smelt ancient debris in a furnace to get netherite scrap: 4 netherite scrap plus 4 gold ingots make 1 netherite ingot.

How do I brew potions?

Craft a brewing stand from 1 blaze rod and 3 cobblestone. A brewing stand needs blaze powder to run: one powder fuels 20 brews. You need glass bottles too: fill them with water, put up to 3 bottles in the stand, and brew one step at a time, about 20 seconds per step.

Almost every potion starts the same way: brew nether wart into water bottles to make Awkward Potions, the base for nearly all effect potions. Then add one effect ingredient: sugar makes Speed, glistering melon slice makes Instant Health, magma cream makes Fire Resistance, golden carrot makes Night Vision, ghast tear makes Regeneration, pufferfish makes Water Breathing, blaze powder makes Strength, phantom membrane makes Slow Falling.

Then tune it: redstone makes the effect last longer, glowstone dust makes it stronger (level II), and a potion can never be both. Gunpowder makes a splash potion you can throw; dragon's breath turns a splash potion into a lingering one. One exception worth knowing: the Potion of Weakness needs NO nether wart, just a fermented spider eye straight into a water bottle, and it is the potion that cures zombie villagers.

How does fishing work, and can I catch treasure?

Craft a fishing rod from 3 sticks and 2 string, cast it into any water, and wait: after 5 to 30 seconds the bobber dips and splashes, and that is your moment to reel in. A plain rod catches about 85% fish, 10% junk, and 5% treasure.

Treasure catches include enchanted books, name tags, saddles, nautilus shells, and enchanted bows and fishing rods. Name tags from fishing are a lucky catch: a name tag saves a trip into a dungeon, and fishing is one of the only ways to get name tags without exploring. Luck of the Sea raises treasure odds (to about 11% at level III) and Lure makes fish bite sooner. Rain speeds up bites by about 20% too.

One Java-only rule: on Java, treasure requires open water, a clear area of about 5 by 4 by 5 blocks around the bobber. Bedrock has no open-water rule: any pond or river on your phone can give treasure.

What does a composter do?

A composter makes bone meal from plant scraps. Craft a composter from 7 wooden slabs arranged in a U. Feed it plant scraps: each item has a chance to add a layer, and when the composter reaches 7 layers, use it once more and out pops 1 bone meal.

Weak fillers like seeds and leaves add a layer only about 30% of the time; crops and flowers are middling; bread is strong; and cake or pumpkin pie always add a layer. Some things never compost: bamboo, meat, fish, and bones do nothing at all.

A composter is also the farmer villager's job block. Place one near an unemployed villager to make a farmer, and your crop scraps turn into both bone meal and a trading partner.

How do bees, honey, and beehives work?

Bees live in bee nests (found on oak and birch trees near flowers) or in beehives. To make a beehive, craft 6 planks with 3 honeycomb. One home holds up to 3 bees. Bees visit flowers, come home, and the hive's honey level rises; at level 5 the hive looks full and drippy.

Harvest at level 5: use shears on the hive for honeycomb, or an empty glass bottle for a honey bottle. First light a campfire under the hive (within 5 blocks below): the smoke calms the bees so they do not swarm you while you harvest.

Good to know: bees flying over your crops pollinate them, bumping them a growth stage like bone meal. A bee that stings loses its stinger and dies, so never hit one. To move a nest with bees inside, break it with a Silk Touch tool; without Silk Touch the bees spill out angry.

Where do axolotls live, and what do they do?

Axolotls spawn underwater in lush caves, where there is clay within a few blocks below them. Scoop one up with a water bucket to carry it home: a bucketed axolotl never despawns, so you can keep your pet axolotl forever.

A pet axolotl hunts fish and squid and helps you in underwater fights. If you land the finishing blow on a mob that was fighting your axolotl, you gain Regeneration and any Mining Fatigue is removed. When an axolotl is badly hurt it may play dead for about 10 seconds, healing while monsters ignore it.

There are 5 colors: pink, brown, gold, cyan, and blue. Blue axolotls never spawn in the wild: they only appear by breeding (feed two axolotls buckets of tropical fish), and each baby has only a 1 in 1200 chance of being blue.

What do goats do, and how do I get a goat horn?

Goats spawn on snowy slopes, jagged peaks, and frozen peaks. You can milk a goat with a bucket, just like a cow. Every so often a goat picks a target that is standing still, lowers its head, and rams: the hit knocks the target back about 9 blocks, so move when you see a goat lower its head at you.

Goat horns: if a ramming goat crashes into a solid block like stone, an ore block, a log, or packed ice, one of its horns breaks off and drops as a goat horn you can blow. Each goat carries at most 2 horns and they never grow back.

About 2% of goats are screaming goats: they look identical but ram far more often, every 5 to 15 seconds. Goats also jump up to 10 blocks high and take 10 less fall damage than other mobs, which is why they rule the mountains.

How do frogs and froglights work?

Frogs spawn in swamps and mangrove swamps. Breeding frogs is easy: to breed them, feed two frogs slimeballs and one lays frogspawn on the water; it hatches in 3 to 10 minutes into 2 to 5 tadpoles, and the tadpoles grow into frogs after about 20 minutes.

The frog's color is decided by the biome where the TADPOLE grows up, not by its parents: a temperate biome grows the orange frog, a warm biome the white frog, and a cold biome the green frog.

Frogs eat small slimes (which always drop a slimeball) and small magma cubes. When a frog eats a small magma cube, it drops a froglight, a glowing block: orange frogs make ochre froglights, white frogs make pearlescent, and green frogs make verdant.

Where do I find an allay, the little blue helper?

Allays are found trapped: in cages at pillager outposts and in the jail cells of woodland mansions. Free one and it follows you. An allay is a small blue flying helper: hand it any item and it flies off to collect dropped copies of that same item nearby (it searches within 32 blocks of you) and brings them back, carrying up to one full stack.

If an allay hears a note block while it is delivering, it drops its items at the note block instead, for 30 seconds. Builders use that trick for automatic item delivery and sorting.

Allays do not breed, but you can duplicate one: while an allay is dancing to a jukebox, give it an amethyst shard and it splits into two allays. Each allay can do this once every 5 minutes.

How do I make a lead and leash an animal?

Craft leads from 5 string: one recipe makes 2 leads, and no slimeball is needed. Use a lead on a friendly animal (a horse, cow, pig, or llama) to leash it and walk it home. A lead is how you bring a horse home without it wandering off. Use the lead on a fence post to tie the animal there.

To take a lead back, use shears on the leash or use the lead on the animal again; a removed or broken lead drops on the ground as an item. A lead stretches about 12 blocks before it snaps, so do not sprint too far ahead of your animal.

Wandering traders walk their llamas on leads, and freeing a trader llama drops its lead for you. Villagers and most monsters cannot be leashed.

How do I name a mob with a name tag?

Name tags can be crafted (yes, name tags are craftable): 1 paper plus 1 nugget of any metal (iron or gold nuggets both work). They also turn up in dungeon and mineshaft chests, as rare fishing treasure, and for sale from wandering traders.

To use one, first rename the tag at an anvil (it costs 1 XP level), then use the tag on a mob. The tag is used up, and the mob keeps the name forever: a named mob never despawns, so a name tag stops a pet from despawning. Naming a pet is the surest way to stop it from despawning, and it protects the pet from despawning even when it wanders far from home.

Fun names to try: naming a mob Dinnerbone or Grumm flips it upside down, and a sheep named jeb_ cycles through rainbow wool colors.

How do maps and the cartography table work?

Craft a locator map from 8 paper around 1 compass, then hold it and use it to start drawing: it covers 128 by 128 blocks at its closest zoom and shows your position marker. On Bedrock you can also make a plain map from paper alone, but it has no marker; in Bedrock a cartography table makes an empty map from a single paper.

The cartography table (craft it from 2 paper and 4 planks) does the map work. Add 1 paper to zoom a map out, up to 4 times, reaching 2048 by 2048 blocks; zooming wipes the drawing, so walk the land again to refill it. Add a blank map of the same kind to copy a map: copies stay in sync, perfect for sharing with family. Add a glass pane to lock a map so it never updates again.

Maps only fill in while you hold them and explore, and they snap to a fixed grid rather than centering on you, so neighboring maps tile together neatly on a wall.

How do I make a compass point to my base?

Craft a lodestone from 8 chiseled stone bricks around 1 iron ingot. (It used to cost a netherite ingot; now it is iron.) Lodestones also appear in bastion bridge chests and ruined portal chests.

Place the lodestone at your base and use a normal compass on it: that compass now points to the lodestone instead of world spawn. A lodestone compass works in the Nether and the End too, where ordinary compasses just spin.

If the lodestone is broken, your compass spins uselessly; put a lodestone back in the exact same spot and the link restores itself. If you travel to a different dimension than the lodestone, the compass spins until you return. In short, that is how a lodestone works: a linked compass keeps working at any distance, works in every dimension, and only stops working when the lodestone is broken.

Recovery compass and echo shards: how do I find my stuff after I die?

Bring a recovery compass. To make one, craft 1 compass ringed with 8 echo shards. Hold it and it points to the exact spot of YOUR most recent death, so you can run straight back to your dropped gear.

The compass only points while you are in the same dimension where you died; anywhere else it just spins. It works only after you have died, and only for the latest death. And careful: the recovery compass itself drops when you die, so keep it at base and grab it for the rescue run.

Echo shards come only from chests inside ancient cities in the deep dark (about a 30% chance per chest, 1 to 3 at a time). Echo shards cannot be crafted and never renew, so spend your echo shards wisely.

What is a sculk shrieker, and how do I stay safe from the Warden?

A sculk shrieker is the horned sculk block found in the deep dark and ancient cities, the most dangerous places in the game. Only the shriekers the world generated can call the Warden: a shrieker you pick up and place yourself is harmless and can never summon one.

How the danger works: stepping on a shrieker, or making a noise that a nearby sculk sensor passes along, sets it shrieking and gives YOU one warning. Warnings add up across all shriekers, and on the 4th warning the Warden emerges, if one is not already near. Shrieks also darken your screen with the Darkness effect. Many players ask how many warnings they get: you get three warnings of grace, and the fourth warning calls the Warden.

Staying safe in the deep dark: sneak everywhere, walk on wool or carpet where you can (wool between a sensor and a shrieker blocks the signal), and if a shrieker goes off, freeze and wait for quiet. Warnings fade by 1 every 10 quiet minutes. Three shrieks is your sign to leave and come back later. A natural shrieker you break loses its summoning power forever, even if you Silk Touch it and put it back.

How do I set my spawn in the Nether with a respawn anchor?

Craft a respawn anchor from 6 crying obsidian and 3 glowstone: crying obsidian fills the top and bottom rows, glowstone the middle row. This is crying obsidian's real job (it can never build a nether portal).

You cannot sleep in the Nether: a bed explodes there, so the respawn anchor is how you set a spawn point in the Nether instead. The anchor works on charges: charge it by using glowstone BLOCKS on it (not glowstone dust): it holds up to 4 charges, shown by its dial. Then use the charged anchor while standing in the Nether to set your spawn point there.

Each respawn at the anchor consumes 1 charge, and everyone sharing the anchor shares its charges, so keep it topped up. If it runs empty or is broken, you respawn at world spawn instead. Never use a respawn anchor in the Overworld or the End: it explodes with fire, just like sleeping in a bed in the Nether. Topped up, a respawn anchor works like a bed for the Nether.

How do I trade with piglins?

Throw a gold ingot at an adult piglin in the Nether, or use the ingot on it. The piglin inspects your gold for a few seconds (about 6 seconds on Java, 8 on Bedrock), then tosses back a random item: ender pearls, crying obsidian, obsidian, fire resistance potions, string, quartz, gravel, soul sand, or iron nuggets are all on the table.

Rare prizes: a Soul Speed enchanted book (about 1 in 100 barters) or iron boots already enchanted with Soul Speed. Soul Speed is a boots-only enchantment, up to level III, that lets you run fast on soul sand and soul soil instead of being slowed; it never appears on an enchanting table, and wearing it slowly wears the boots out.

Two warnings: baby piglins just keep your gold and give nothing back, and piglin brutes never barter. And wear at least one piece of gold armor in the Nether: piglins leave gold-wearing players alone, but they attack anyone with no gold on.

How does a raid start, and how do I win one?

A raid starts with an ominous bottle. Kill a raid captain (the illager carrying the ominous banner) and it drops one; drink it to gain Bad Omen, then walk into a village. Bad Omen turns into Raid Omen, and about 30 seconds later the raid horn sounds and the waves begin. Changed your mind? Drink milk to clear the omen before the countdown ends.

Waves of illagers attack the village: 3 waves on Easy, 5 on Normal, 7 on Hard, plus one bonus wave if your omen is level II or higher. Later waves bring vindicators, witches, evokers (which always drop a totem of undying), and ravagers.

Win by defeating the last raider of the final wave: the village celebrates with fireworks and every player who fought gains Hero of the Village, which means trade discounts (on Java, villagers also give gifts; on Bedrock, raiders drop extra loot). On this server, a genuine raid victory is also one of the five seals that open the Adventurers Guild — and it only counts if at least one of our players stands among the raid's winners: if the village and its golems win it alone, the village is safe but the seal does not break.

How does a totem of undying work?

A totem of undying drops from evokers, the spell-casting illagers found in woodland mansions and in later raid waves. Every evoker drops exactly one, and Looting does not change that.

Hold the totem in your main hand or your offhand. It does nothing sitting in your backpack. If damage would kill you, the totem pops instead: you survive at 1 HP, all status effects are cleared, and you gain Regeneration II for 45 seconds, Absorption II for 5 seconds, and Fire Resistance for 40 seconds to get away and heal.

One totem saves you once, then it is gone. And it has limits: a totem cannot save you from falling into the void.

How do I make a boat with a chest?

Craft a chest boat by combining any boat with a chest at a crafting table. The chest sits in the passenger seat, so a chest boat carries one rider plus a full single chest of storage: 27 slots for your loot.

Open the chest by sneaking while you use the boat, or from your inventory screen while riding. Break the boat and it drops itself plus everything stored inside, so nothing is lost.

Chest boats shine on long exploring trips and river runs home from a big mine. Just remember the seat trade: a normal boat carries two riders, a chest boat carries one rider and the cargo.

Silk Touch or Fortune: which enchantment do I want?

They are rivals: Silk Touch and Fortune can never be on the same tool, so most players keep one pickaxe of each. Fortune goes up to level III; Silk Touch has just one level.

Silk Touch makes blocks drop THEMSELVES. Stone drops stone instead of cobblestone, glass drops instead of shattering, ore blocks drop whole, and grass blocks, ice, and glowstone come away intact. It is also the only way to pick up an ender chest, and to move a bee nest with the bees still inside.

Fortune makes blocks drop MORE of their normal loot. Fortune III on an ore averages about 2.2 times the drops, so one diamond ore can drop up to 4 diamonds, and Fortune also boosts harvests of wheat, carrots, potatoes, and melons. Simple rule: Fortune for mining riches and farming, Silk Touch when you want the block itself.

Skill Trees

Every perk in the valley, on one page: what it does, the exact level it unlocks on this server, and how strong it is here. mcMMO skills are live right now. Magic is installed on the server but dormant: it is sealed behind the Adventurers Guild seals, and its tree below shows what opens as each seal falls; nothing can be cast yet.

Live now · mcMMO

The mcMMO Skill Tree

Nineteen skills and eighty-three perks, exactly as this server runs them. Levels run from 1 to 1,000 here (mcMMO Retro Mode), so most chances grow a little with every level instead of jumping in big steps. Tap a skill to walk its ladder.

Check your own skills in game

  • /mcstats shows all of your skill levels on one page.
  • /mining opens one skill's own page. Type any skill's name (like /smelting or /repair) to see your exact current chances for its perks.
  • /mctop shows the server leaderboards.

Unlocks announce themselves. The moment you cross a perk's level, the game posts a clickable "[ mcMMO @ Skill Rank Unlocked!]" message in chat, with a sound, so you hear about new perks as you earn them. Level-ups show in the action bar and chat too.

Perks marked From the start have no unlock level at all: they work from your first day and quietly grow stronger as you level. That is why a bonus like Smelting's Second Smelt can feel like it appeared from nowhere. It was always on.

Good to know

  • Bonuses stack: Friday through Sunday, mcMMO and vanilla XP earn at 1.2x (ExcelWeekendXP), and playing near your party shares mcMMO XP (ExcelTogether).
  • Jobs pays cash for many of the same activities, but Jobs has no level perks of its own. Its only boost is the Jobs weekend bonus: 1.2x XP and money on Saturday and Sunday.
  • A few perks are switched off on purpose on this family server: player-vs-player fighting is off, so the PvP perks (Daze, Disarm, Iron Grip) and the Limit Breaks never trigger. They are marked "Not active" below instead of being hidden.
  • Salvage is a child skill: it grows from your Repair and Fishing levels together.
AcrobaticsRoll away fall damage, dodge attacks, and move like you mean it.3 perks · all on from the start

Gain XP by: surviving falls that hurt you, and dodging in combat. (Our ExcelAcrobatics plugin tunes how Acrobatics XP is earned; it does not change these perks.)

From the start Roll

When fall damage hits, a chance to roll and negate it: 0.1% per level, reaching 100% at level 1000. A roll protects up to 7 damage (3 and a half hearts). Turned on in coreskills.yml.

From the start Graceful Roll

Sneak while falling to double your Roll chance, and a graceful roll protects up to 14 damage (7 hearts).

Level 1 Dodge

In combat, a chance to dodge and take half damage: 0.02% per level, reaching 20% at level 1000. Dodged damage is divided by 2.

AlchemyBrew faster, stretch your fuel, and unlock special potions.2 perks · all on from the start

Gain XP by: brewing potions.

From the start Catalysis

Brewing stands work faster as you level: speed ramps evenly from 1x at level 0 to 4x at level 1000.

From the start Concoctions

Special brewing ingredients unlock by rank. Rank 1 (level 0): the vanilla potion set. Rank 2 (100): Carrot for Potion of Haste, Slimeball for Potion of Dullness. Rank 3 (200): Quartz for Potion of Absorption. Rank 4 (350): Apple for Potion of Health Boost, Rotten Flesh for Potion of Hunger. Rank 5 (500): Brown Mushroom for Potion of Nausea, Ink Sac for Potion of Blindness. Rank 6 (750): Fern for Potion of Saturation. Rank 7 (900): Poisonous Potato for Potion of Decay. Rank 8 (1000): Golden Apple for Potion of Resistance.

ArcheryArrows that hit harder, daze targets, and come back to you.4 perks · all on from the start

Gain XP by: shooting mobs with a bow.

From the start Daze

Arrows have a chance to daze a player target, forcing their view up and adding 4 damage (2 hearts): 0.05% per level, reaching 50% at level 1000. Player targets only, and server PvP is off, so this one sleeps in normal play. No rank gate in skillranks.yml; it scales from the start.

Level 1 Skill Shot

Arrows hit harder: +10% damage per rank, with ranks at levels 1, 100, 150, 200 and every 50 after, up to +200% at rank 20 (level 1000). The bonus damage itself is capped at 9 (4 and a half hearts).

Level 1 Arrow Retrieval

When you kill something with your bow, a chance to get your arrows back: 0.1% per level, reaching 100% at level 1000.

Level 100 Archery Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. On this server it is dormant: Limit Break PvE is disabled in advanced.yml and server PvP is off.

AxesChop through armor and land the big critical hits.6 perks · first unlock at level 1

Gain XP by: hitting mobs with an axe.

Level 1 Critical Strikes

A chance for a critical hit: 0.0375% per level, reaching 37.5% at level 1000. Crits deal double damage to mobs and 1.5x damage to players.

Level 1 Armor Impact

On a hit, a flat 25% chance to damage the target's armor. The durability damage grows with your rank (DamagePerRank 6.5, ranks at 1, 100, 150, 200 and every 50 after to 1000).

Level 50 Axe Mastery

Axes simply hit harder: +1 damage at level 50, +2 at 100, +3 at 150, +4 at 200.

Level 50 Skull Splitter

Active ability: right-click with an axe, then your hits splash half damage (DamageModifier 2.0) onto nearby enemies.

Level 100 Axes Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

Level 250 Greater Impact

A flat 25% chance on a hit for a huge knockback (1.5x velocity, like Knockback II) plus 2 bonus damage.

CrossbowsTrick shots and powered shots with a crossbow.3 perks · first unlock at level 1

Gain XP by: shooting mobs with a crossbow.

Level 1 Powered Shot

Bolts hit harder: +10% damage per rank, with ranks at levels 1, 100, 150, 200 and every 50 after, up to +200% at rank 20 (level 1000). The bonus damage itself is capped at 9 (4 and a half hearts).

Level 50 Trick Shot

Bolts ricochet into extra nearby targets. Rank 1 at level 50, rank 2 at 200, rank 3 at 400; the rank is how many bounces you get, and each bounce hits softer than the last.

Level 100 Crossbows Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

ExcavationDig up treasure, flint, and double drops from dirt and gravel.2 perks · first unlock at level 1

Gain XP by: digging dirt, sand, gravel, clay and similar blocks with a shovel.

Level 1 Archaeology

Digging can unearth treasures, and better treasures unlock by rank at levels 1, 250, 350, 500, 650, 750, 850 and 1000. Each digging material (dirt, gravel, sand and so on) has its own treasure list.

Level 50 Giga Drill Breaker

Active ability: right-click with a shovel, then dig with instant breaks and triple the treasure chance while it lasts.

FishingBetter treasure, enchanted catches, and food from your catches.6 perks · first unlock at level 1

Gain XP by: catching fish and treasure.

Level 1 Treasure Hunter

Fishing can pull up treasure, and better treasure tiers unlock by rank at levels 1, 250, 350, 500, 650, 750, 850 and 1000. Your rank also multiplies the vanilla XP you earn from fishing: x1, x2, x3, x3, x4, x4, x5, x5 across the eight ranks.

Level 1 Master Angler

Fish bite sooner. Every rank trims the wait (10 to 30 ticks per rank from advanced.yml, with a bigger trim when you fish from a boat). Ranks at levels 1, 200, 300, 400, 600, 700, 800 and 900.

Level 50 Ice Fishing

Cast into a frozen lake and the ability punches a small hole in the ice so you can fish there.

Level 150 Shake

Hook a mob with your rod to shake its drops loose, even skulls. Chance by rank: 15% at 150, 20% at 200, 25% at 250, 35% at 300, 45% at 400, 55% at 500, 65% at 600, 75% at 700.

Level 200 Magic Hunter

A chance to fish up enchanted items and gear. The chance itself is set in the fishing treasures config, not the numbers files used here.

Level 200 Fisherman's Diet

Fish you eat restore more hunger: +1 per rank, with ranks at levels 200, 400, 600, 800 and 1000.

HerbalismDouble harvests, instant replanting, and green-thumb luck.7 perks · all on from the start

Gain XP by: harvesting crops and plants.

From the start Hylian Luck

Breaking grass and flowers with a sword can turn up rare items: 0.01% per level, reaching 10% at level 1000. No rank gate in skillranks.yml; it scales from the start.

From the start Shroom Thumb

A chance to spread mycelium onto dirt and grass: 0.05% per level, reaching 50% at level 1000. No rank gate in skillranks.yml; it scales from the start.

Level 1 Double Drops

A chance for double drops when you harvest: 0.1% per level, reaching 100% at level 1000.

Level 50 Green Terra

Active ability: right-click with a hoe for a chance at triple harvest drops while it lasts, and use seeds on blocks to turn them mossy or planted.

Level 200 Farmer's Diet

Plant foods (bread, cookies, melons, carrots, potatoes and more) restore more hunger: +1 per rank, with ranks at levels 200, 400, 600, 800 and 1000.

Level 250 Green Thumb

Harvested crops replant themselves: 0.1% per level, reaching 100% at level 1000. Higher ranks, at levels 250, 500, 750 and 1000, widen which crops auto-replant.

Level 1000 Verdant Bounty

The level-cap perk: a chance at triple drops on every harvest. It scales over a 10000-level curve in the config, so at level 1000 the live chance is 5% (ChanceMax 50).

MacesCrushing blows and a heavy density breach with a mace.3 perks · first unlock at level 50

Gain XP by: hitting mobs with a mace.

Level 50 Cripple

Mace hits can slow the target. Chance by rank: 10% at level 50, 15% at 200, 20% at 400, 33% at 800.

Level 100 Crush

Maces hit harder: +0.5 damage at level 100, then +1 more per rank at levels 250, 750 and 900, reaching +3.5.

Level 100 Maces Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

MiningDouble drops, tougher tools, and blast mining.6 perks · first unlock at level 1

Gain XP by: mining stone and ores with a pickaxe.

Level 1 Double Drops

A chance for double drops from every block you mine: 0.1% per level, reaching 100% at level 1000. It even works alongside Silk Touch (SilkTouch: true in advanced.yml).

Level 50 Super Breaker

Active ability: right-click with a pickaxe, then mine with instant breaks and a triple-drop chance while it lasts (AllowTripleDrops: true).

Level 100 Blast Mining

Crouch and right-click TNT from up to 100 blocks away to detonate it remotely. Ranks at levels 100, 250, 350, 500, 650, 750, 850 and 1000 raise the bonus ores from blasted blocks from 35% up to 70%, grow the blast radius (+1 up to +4), and from rank 4 cut the blast damage you take (25%, 25%, 50%, 50%, then 100% at rank 8).

Level 100 Bigger Bombs

The blast-radius half of Blast Mining: your TNT explosions reach further at every rank. Unlocks with Blast Mining rank 1.

Level 100 Demolitions Expertise

The safety half of Blast Mining: explosions hurt you less at every rank, down to no blast damage at all at rank 8. Unlocks with Blast Mining rank 1.

Level 1000 Mother Lode

The level-cap perk: a chance at triple drops from mining. It scales over a 10000-level curve in the config, so at level 1000 the live chance is 5% (ChanceMax 50).

RepairRepair gear before it breaks and keep its enchantments.3 perks · first unlock at level 1

Gain XP by: repairing gear on the mcMMO anvil, which is an iron block here (not a vanilla anvil).

Level 1 Repair Mastery

Every repair restores more durability: a bonus of 0.2% per level, reaching +200% at level 1000.

Level 100 Arcane Forging

Repairs can keep an item's enchantments. Keep chance by rank at levels 100, 250, 350, 500, 650, 750, 850 and 1000: 10, 20, 30, 40, 50, 50, 60, 60 percent. If an enchant is not kept cleanly it may be downgraded instead (chance falls from 75% at rank 1 to 10% at rank 8) or lost, and kept enchants are capped at level 5.

Level 400 Super Repair

A chance that a repair works at double effectiveness: 0.1% per level, reaching 100% at level 1000.

SalvageBreak down old gear and fishing catches into useful materials.2 perks · first unlock at level 1

Gain XP by:

Level 1 Scrap Collector

Salvage tools and armor back into their materials. Higher ranks, at levels 1, 100, 150, 200, 250, 300, 350 and 400, return a bigger share and can salvage more heavily damaged items; at high ranks you always get at least 1 material back.

Level 100 Arcane Salvage

Salvaging an enchanted item can pull its enchantments out as books. Across ranks at levels 100, 250, 350, 500, 650, 750, 850 and 1000, the chance to extract a full enchant climbs 2.5% to 32.5%, and a partial (weaker) enchant 2% to 17.5%. Enchants may downgrade (capped at level 5) or be lost.

SmeltingSecond ingots from the furnace, longer fuel, and faster smelting.4 perks · all on from the start

Gain XP by: smelting ores and materials in furnaces.

From the start Second Smelt

Every smelt has a chance to produce one bonus item on top of the normal result: 0.05% per level, reaching 50% at level 1000. This is the perk behind the "extra iron from nowhere" reports; it scales from the very start, with no rank gate.

From the start Flux Mining

Mining an ore can instantly smelt it into its finished form (coal ore into coal, iron ore into an ingot and so on). The configured chance is 33 at MaxBonusLevel 1000 in advanced.yml, scaling with your Smelting level up to 33% at level 1000. No rank gate in skillranks.yml.

Level 100 Fuel Efficiency

Your fuel burns longer in the furnace: burn time x2 at level 100, x3 at 500, x4 at 750.

Level 100 Understanding the Art

The vanilla XP you earn from smelting is multiplied by your rank at levels 100, 250, 350, 500, 650, 750, 850 and 1000: x1, x2, x3, x3, x4, x4, x5, x5.

SpearsLonger reach and momentum hits with a spear.3 perks · first unlock at level 1

Gain XP by: hitting mobs with a spear.

Level 1 Momentum

Hits can build momentum and speed you up. Chance by rank at levels 1, 100, 150, 200, 250, 400, 500, 600, 800 and 950: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50 percent.

Level 50 Spear Mastery

Spears hit harder: +0.4 damage per rank, with ranks at levels 50, 150, 300, 450, 600, 750, 900 and 1000, reaching +3.2.

Level 100 Spears Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

SwordsBleeding hits, counters, and serrated strikes.5 perks · first unlock at level 1

Gain XP by: dealing damage with a sword.

Level 1 Rupture

Your hits can open a bleed: 5 seconds of pure damage that armor cannot soften. Chance by rank: 15% at level 1, 33% at 150, 40% at 750, 66% at 900. Top-rank bleed ticks are 1.0 damage against mobs and 0.3 against players.

Level 50 Serrated Strikes

Active ability: right-click with a sword, then your hits splash a quarter damage (DamageModifier 4.0) onto nearby enemies and can apply Rupture.

Level 100 Swords Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

Level 200 Counter Attack

While blocking, a chance to reflect half the damage back at your attacker: 0.03% per level, reaching 30% at level 1000. Reflected damage is the incoming damage divided by 2.

Level 750 Stab

A late-game passive that adds bonus damage to your attacks: base 1.0, multiplied by 1.5 per rank, with rank 2 at level 1000.

TamingA wolf partner that grows stronger and fights at your side.10 perks · first unlock at level 1

Gain XP by: taming wolves and ocelots, and fighting alongside your wolves.

Level 1 Beast Lore

Left-click a wolf or ocelot to inspect its stats.

Level 1 Call of the Wild

Sneak and left-click holding 10 bones to summon a wolf, 10 cod for an ocelot, or 10 apples for a horse. Summons last 240 seconds; per-player limits are 2 wolves, 1 ocelot and 1 horse at once. A summoned horse's jump strength lands between 0.7 and 2.0.

Level 100 Environmentally Aware

Your wolves teleport to safety away from cactus and lava hazards, and take no fall damage.

Level 150 Gore

Your wolves' attacks can gore the target, a bleed effect: 0.1% per level, reaching 100% at level 1000, with the gore damage modifier at 2.0.

Level 200 Fast Food Service

When your wolf lands a hit, a flat 50% chance it heals itself.

Level 200 Pummel

Your wolves' hits have a flat 10% chance to pummel the target with extra force.

Level 250 Thick Fur

Your wolves take half damage (divided by 2) and resist fire.

Level 350 Holy Hound

Your wolves are healed by magic and poison instead of being harmed by them (the jar's own one-line description).

Level 500 Shock Proof

Explosion damage to your wolves is divided by 6.

Level 750 Sharpened Claws

Your wolves deal +2 damage.

TridentsImpaling surges and lightning strikes with a trident.2 perks · first unlock at level 50

Gain XP by: hitting mobs with a trident.

Level 50 Impale

Tridents hit harder: +1 damage at rank 1, then +0.5 per rank at levels 150, 250, 350, 450, 550, 650, 750, 850 and 1000, reaching +5.5.

Level 100 Tridents Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

UnarmedDisarm attackers, deflect arrows, and hit like a truck.7 perks · all on from the start

Gain XP by: fighting with your fists.

From the start Block Cracker

Fists can crack stone-type blocks (turning them into their cracked forms). Enabled in config.yml (Allow_Block_Cracker: true); it has no rank gate and its strength is set in the mcMMO code, not these files.

Level 1 Steel Arm Style

Your fists gain bonus damage at every rank: ranks at levels 1, 100, 150, 200 and every 50 after, 20 ranks in all. The config's override damage table climbs to +13.5 at rank 20, but Damage_Override is off, so the built-in mcMMO curve is what applies.

Level 50 Berserk

Active ability: right-click to rage: +50% fist damage and instant breaks on soft blocks like dirt and grass while it lasts.

Level 100 Unarmed Limit Break

Extra damage against very high-health targets, one rank every 100 levels to 1000. Dormant on this server (Limit Break PvE disabled, PvP off).

Level 200 Arrow Deflect

A chance to deflect arrows harmlessly to the ground: 0.05% per level, reaching 50% at level 1000.

Level 250 Disarm

A chance to knock the held item out of another player's hand: 0.033% per level, reaching 33% at level 1000. Player targets only, and server PvP is off, so this one sleeps in normal play.

Level 600 Iron Grip

A chance to keep hold of your own item when someone tries to disarm you: 0.1% per level, reaching 100% at level 1000. Player-versus-player only, so dormant while server PvP is off.

WoodcuttingDouble logs, splitter hits, and knock-on-wood fortune.5 perks · first unlock at level 1

Gain XP by: chopping logs with an axe.

Level 1 Harvest Lumber

A chance for double drops from every log: 0.1% per level, reaching 100% at level 1000.

Level 50 Tree Feller

Active ability: right-click with an axe, then bring whole trees down at once. Config note: falling logs can also drop XP orbs (Add_XP_Orbs_To_Drops: true).

Level 150 Leaf Blower

Leaves break instantly when you hit them with an axe.

Level 300 Knock on Wood

While Tree Feller runs, felled logs can drop bonus finds such as apples. Two ranks: level 300 and level 600.

Level 1000 Clean Cuts

The level-cap perk: a chance at triple drops from logs. It scales over a 10000-level curve in the config, so at level 1000 the live chance is 5% (ChanceMax 50).

Installed · Dormant until the first seal falls

The Magic Skill Tree (sealed)

Magic is installed on the server, but dormant: 30 spells and 6 wands are loaded, nobody has any magic permission yet, and nothing can be cast. This tree is the plan, shown early on purpose: the Adventurers Guild is sealed, and as the family's five boss seals fall, magic seeps back into the valley one school at a time. The guild is at 0 of 5 seals today.

How magic will work

  • Every mage walks one path: Beginner, then Student, then Apprentice, then Master. Your mana pool grows along the way: 50, then 100, then 150, then 200.
  • You earn spell points (SP) by casting spells. Each spell pays out on its own cooldown, so repeating one spell cannot farm points; trying different spells is how you grow.
  • Each rank is paced at about two days of casual play. Playing more is fine; the tree just will not be rushed in an afternoon.
  • Spells unlock by learning them with SP once your rank is high enough. The costs below are the real planned costs.
  • Magic is built on the Magic plugin by NathanWolf (elMakers), configured by us for this server, with one spell of our own: Storm Shackle.
  • Magic went in dormant on purpose, with no player trial first (the owner's call on October 17, 2026): the family becomes the test as each school opens. The seals decide when each school opens.

Combat Attunement

Installed now, asleep until the first seal. ExcelAttunement 0.1.0 went onto the server on October 20, 2026, ahead of the first wand — but like the rest of Magic it cannot touch anyone yet: nobody has a wand, so there is nothing to attune today, and nothing you can do changes. When the first seal falls and the Old Quartermaster hands out the first wands, the rule below is the one that will govern mixing weapons and spells.

Combat Attunement. Fighting commits you. Land a hit with a weapon — sword, axe, mace, trident, bow or crossbow — and for the next 30 seconds your wand goes quiet: no casting until the stance fades. Cast a fighting spell instead (or heal while you're in the middle of a fight) and your weapons go quiet for 30 seconds the same way. Healing or buffing BEFORE a fight is fine — that's just good preparation, and utility spells like Recall never lock you at all. Your stance and its countdown sit in the action bar above your hotbar, so you always know which side you're on and how long is left.

The five seals

Each seal falls when the family earns any one of these victories, in any order: the Ender Dragon, the Wither, all three Elder Guardians of one ocean monument, the Warden, or a raid victory. The first seal opens the first school below, the second seal the second school, and so on.

Seal 1 · The HealerSealed · 13 spells open with this seal

Opens with the family's first fallen seal: any one of the five bosses, in any order.

Beginner band · 5 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Heal 1200 SP
  • Boon 880 SP
  • Feed Free
  • Extinguish 400 SP
  • Aqualung 120 SP
Student band · 4 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Cure 550 SP
  • Shell 470 SP
  • Diving Helmet 320 SP
  • Storm Shackle 1260 SP created by us for this server
Apprentice band · 2 new spells · learning them all ≈ 980 SP (about 0.8 days of casual play)
  • SuperHeal 880 SP
  • Recall 100 SP
Master band · 2 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Blessing 2600 SP
  • Recall to Last Death Free
Seal 2 · The PathfinderSealed · 20 spells open with this seal

Opens with the family's second fallen seal: any boss, any order.

Beginner band · 6 new spells · learning them all ≈ 2590 SP (about 2.0 days of casual play)
  • Torch 430 SP
  • Peek 650 SP
  • Workbench 170 SP
  • Bubble 220 SP
  • Backflip 1080 SP
  • Gasp 40 SP
Student band · 9 new spells · learning them all ≈ 2590 SP (about 2.0 days of casual play)
  • Magic Torch Free
  • Throw Magic Torch Free
  • Fling 1730 SP
  • Dash 430 SP
  • Evade Free
  • Hulk Leap Free
  • Piggyback 430 SP
  • Repair Item Free
  • Repair Equipment Free
Apprentice band · 4 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Glide 400 SP
  • Lift 80 SP
  • Stash 1060 SP
  • Disposal 1060 SP
Master band · 1 new spell · learning them all ≈ 2500 SP (about 1.9 days of casual play)
  • Blink 2500 SP
Seal 3 · The WonderSealed · 26 spells open with this seal

Opens with the family's third fallen seal: any boss, any order.

Beginner band · 7 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Magic Missile 660 SP
  • Frost 880 SP
  • Arrow 310 SP
  • Flare 90 SP
  • Stun 350 SP
  • Push 220 SP
  • Pull 90 SP
Student band · 10 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Sparkle 20 SP
  • Stream 50 SP
  • Grow 30 SP
  • Familiar 30 SP
  • Ice Arrow 240 SP
  • Light Arrow 1690 SP
  • Shock Arrow 410 SP
  • Normal Arrow 30 SP
  • Wolf 50 SP
  • Cat 50 SP
Apprentice band · 5 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Wave 650 SP
  • Smite 810 SP
  • Growth 980 SP
  • Hat 130 SP
  • Gather 30 SP
Master band · 4 new spells · learning them all ≈ 2600 SP (about 2.0 days of casual play)
  • Lightning 300 SP
  • Chain Lightning 600 SP
  • Pollinate 1200 SP
  • Tame 500 SP
Seal 4 · The MasonsSealed · 8 builder spells, behind a gate

Opens with the family's fourth fallen seal: any boss, any order.

The Masons are the one school that does not join the normal path at this seal. Their spells go to a small group of trusted builders first, because a spell that conjures buildings needs careful hands. Every block they conjure is temporary (gone again in 4 to 60 seconds) and respects land claims.

  • Platform a temporary platform appears under your feet
  • Walls a temporary wall for a quick build or block
  • Sponge a temporary sponge block for water work
  • Tent a temporary tent to rest and plan under
  • Tiny House a tiny practice house, up in seconds
  • Giant House a big practice house for group builds
  • Harden toughen blocks while you build
  • Rubberize soften blocks while you build

At Seal 5, the Masons spells join the Master band for every mage.

Seal 5 · The Guild OpensSealed · 41 spells open with this seal

Opens with the family's fifth and final seal. The Adventurers Guild itself opens with this one.

Beginner band · 4 new spells · learning them all ≈ 1000 SP (about 0.8 days of casual play)
  • Eat Food Free
  • Roll Dice Free
  • Cloak 500 SP
  • Reflect 500 SP
Student band · 7 new spells · learning them all ≈ 1850 SP (about 1.4 days of casual play)
  • Boomerang 500 SP
  • Throw Sword Free
  • skating Free
  • wearskates Free
  • Admission 100 SP
  • Earth 750 SP
  • Whip 500 SP
Apprentice band · 9 new spells · learning them all ≈ 2280 SP (about 1.8 days of casual play)
  • tamepet Free
  • Anvil 110 SP
  • Healing 160 SP
  • Critical 550 SP
  • Counterspell 660 SP
  • Music 30 SP
  • Arrow Rain 110 SP
  • Sweep 110 SP
  • Power Stone 550 SP
Master band · 21 new spells · learning them all ≈ 2510 SP (about 2.0 days of casual play)
  • Force 550 SP
  • Fury 440 SP
  • Invincible 110 SP
  • Tendril 90 SP
  • Shrink 170 SP
  • Holy Light 150 SP
  • Master Blast Free
  • Sunny Day 220 SP
  • A Dark and Stormy Night 180 SP
  • Weather 110 SP
  • Time 90 SP
  • localrain Free
  • restorelocalweather Free
  • Platform 30 SP
  • Walls 60 SP
  • Sponge 20 SP
  • Tent 150 SP
  • Tiny House 40 SP
  • Giant House 40 SP
  • Harden 30 SP
  • Rubberize 30 SP

Staying locked for good: lava, explosions, grenades, flamethrowers, nuke-class spells, Wither summons, shop spells, and vengeance. They do not fit a family server, and no seal opens them. When the fifth seal falls, the Adventurers Guild itself opens, and the full tree holds 100 spells.

All plugins

Every add-on currently installed on the server. The server runs on Paper 26.2, by the PaperMC team.

Which plugins are ours?

Look for Created by us for our custom add-ons, or Modified by us where we changed an existing plugin. Our website and GitHub use an Excel name (original name) so you can recognize both. Other plugins keep their authors’ names and credit.

These are documentation labels. The wider runtime rename has been canceled. Installed plugin names, commands, permissions and data folders stay as they are. The eight custom add-ons with original names in parentheses still use those names in-game. ExcelPlayerMap and ExcelShops already use their Excel names; WRVPlayerMap and WRVShops identify their original projects.

Excel XP (mcMMO) identifies our Together/green-bar XP and indicator changes to upstream mcMMO; it is not a claim that we created mcMMO. Jobs and DeluxeMenus have customized settings or menu files, which are labeled separately from plugin-code changes.

Not installed: ExcelProgression is our beginner-menu prototype. The separate Jobs XP code modification is still a draft; live Jobs has only the documented settings changes. The modified ChestShop compatibility plugin was removed. See the prototype status and GitHub source repository. Original source-folder names are kept for compatibility.

Plugin / documentation nameLive versionWhat it does
ExcelBedrockMenu (BedrockMenu)Created by us1.5.12Version 1.5.12 (installed October 20, 2026, about 3:12 AM Central) adds a Skills & Perks button to the phone menu, between mcMMO Stats and Leaderboard. Tapping it opens a page with the skill ladders in brief, the commands for checking your levels, and the Magic line with the live broken-seal count, plus a Skill Trees on the Website button that shows this website's address for the full ladders. Phone and console players no longer have to type /mcstats as their only in-game window on their skills. The Bedrock tap check is not yet confirmed. Version 1.5.11 (installed October 19, 2026, about 7:29 AM Central) adds a Utility Pouch button to the phone menu, so players on phones and consoles can open their Utility Pouch with one tap, matching the button the computer menu gained the same morning. Version 1.5.10 (installed the same morning, about 7:24 AM Central) makes the Server Website answer show both addresses with the short one first, tinyurl.com/winkreyesvalley, on the phone form and in the computer menu's /serverwebsite answer too. Shows the server menu on phones, iPads, tablets, and consoles. Version 1.5.9 (installed October 18, 2026, about 5:20 PM Central) tidies the Server Commands list: the /sethome, /home and sell-hand entries are gone, because this server does not offer player homes or selling to the server (the entries only led to a permission wall). Everything else in the menu is unchanged. Version 1.5.8 (installed October 18, 2026, about 1:54 AM Central) makes the teleport buttons ask first: Spawn, Adventurers Guild (while it is unlocked), and the /spawn, /home and /ag command entries now ask "Teleport to …?" before moving you, and Cancel or closing the prompt does nothing. The teleport-to-a-player picker, /tpaccept and /trapped do not ask. The Bedrock tap check of the new prompts is not yet confirmed. Version 1.5.7 (installed October 16, 2026, 5:03 PM Central) adds a Party button that opens the ExcelTogether party screens (Invite to party and My party); the Java menu has the matching Party item in slot 18. Phone and Java checks of the Party button are not yet confirmed. Version 1.5.6 (installed earlier the same day) removes the Road to the Guild button, shows the locked guild button as plain "Adventurers Guild", renames the shop button to "Excel Shop", and makes Spawn use the real /spawn. Earlier, 1.5.4 added Server Commands (44 commands in 7 groups; type /servercommands or /cmds) and Server Website (type /serverwebsite). Mike confirmed the phone menu and Spawn; the Java menu check is not yet confirmed.
ExcelGuildGateCreated by us0.3.2Seals the Adventurers Guild behind the five Road to the Guild challenges and runs the /seals quest page. Version 0.3.2 (installed October 20, 2026) keeps the narrator and join catch-up from 0.3.0 and adds the raid winner-check: a raid breaks its seal only when at least one player stands among the raid's winners. Join catch-up: if a seal falls while you are offline, the beats you missed are told to you once, on your next join. The narrator: when a seal falls, a recorded voice line (the deep "Boomy Mountain" voice) plays for everyone online, followed by a short text guide in steps saying what opened; admins can preview any seal's narration with /guildgate narrate 1 through 5, which changes nothing. Java players are now offered the narrator pack in game: the offer counts its five lifetime chances right in the prompt, and accepting — or the fifth offer — ends the asking. It stays optional, and never accepting it changes nothing else. Bedrock hears the narrator too, through a Bedrock narrator pack served by Geyser (installed and verified on the server; the real-client phone check is still pending).
ExcelMagicGateCreated by us0.1.0 (installed October 18, 2026, about 2:08 AM Central)The behind-the-scenes bridge between ExcelGuildGate and Magic. It watches the five guild seals, and the moment one falls it applies that seal's Magic stage: it swaps in the stage's spell and wand settings, runs the stage's permission grants, and announces what opened. Stages only ever move up, and if a step fails it is retried on the next check instead of being skipped. Admins can see where it stands with /magicgate status. Today it sits at stage 0 of 5, dormant, because no seal has fallen yet.
ExcelAttunementCreated by us0.1.0 (installed October 20, 2026, about 3:50 AM Central)Combat Attunement: the rule that will keep weapons and wands from mixing once Magic wakes. Land a hit with a weapon and your wand goes quiet for 30 seconds; cast a fighting spell and your weapons go quiet for 30 seconds the same way. It is installed now, while Magic still sleeps, so the lock is already in place before the first wand is handed out — today nobody has a wand, so there is nothing for it to hold and it changes nothing you can do. The full rule is in the Magic skill tree section. 279 of 279 automated checks pass.
ExcelQuartermasterCreated by us0.2.2 (installed October 20, 2026, about 3:29 AM Central)Version 0.2.2 (installed October 20, 2026) changes how the voice pack is offered on a computer: the prompt now counts its offers — offer 1 of 5, then 2 of 5, and so on — and each player gets five offers in total. After the fifth offer, or as soon as you accept and download the pack, you are never asked again; no waiting period brings the offer back. If you use up your offers and want them back, Mike can reset them for you with /qm packreset. Version 0.2.1 gives computer players his voice too. When a Java player meets him, the game offers a small voice pack; accept it and Briggs reads the tales aloud on a computer, the same 11 recordings phones and consoles hear. Decline and one of your five offers is used: the offer comes back numbered, and after the fifth offer — or once you download the pack — you won't be asked again. The tales keep arriving in chat either way. Version 0.2.1 also fixes trading on a computer: sneaking and tapping him now opens his trade setup as it should (Java players used to get a permission message instead of the trade window). Still to check: the voice pack accepted and heard on a real computer, and the Java sneak trade. Version 0.2.0 gives the Quartermaster his voice: now he talks out loud. On phones, iPads, tablets and consoles (Bedrock), tapping him now opens a proper dialogue box and you hear his voice read the tales aloud, in Briggs's voice, with Another tale and Farewell buttons; on a computer (Java) the tales still arrive in chat, exactly as before. Sneaking still opens his trade setup instead of starting a tale. The 0.1.0 tap below was confirmed on a real phone by Mike on October 18: the tale appeared and the empty shop window stayed shut. Still to check: the new dialogue box and voice on a real phone. Talk to the Quartermaster as you pass through the village: the Quartermaster always has a tale ready, and now you hear the Quartermaster tell it in his own voice. Makes the Old Quartermaster in the spawn village talk. He is a retired guild quartermaster from the days when magic ran free, placed in the village ahead of the first seal. Tap him (right-click or tap, without sneaking) and instead of a shop window he tells you the next of his 11 tales: the Adventurers Guild, the five seals, and how the magic of his era fed the monsters too, which is why they were stronger. The rotation is per player and remembered across restarts, with a few seconds between tellings so he can't be spammed. He sells nothing and his trades stay empty; when the first seal falls, he is the one who hands out the first wands. Everything behind the tap is automated-tested (109 of 109 checks at 0.1.0; 241 of 241 at 0.2.0; 380 of 380 at 0.2.1; 501 of 501 at 0.2.2).
ExcelGuideCreated by us0.2.3 (installed October 19, 2026, about 7:24 AM Central)Version 0.2.3 gives the Guide three new habits. It answers claim questions with your own numbers: ask how many claim blocks you have and it tells you yours, with the rule and the /claimslist command to see them. It never leaves a direct question in silence: if an answer needs a few seconds, or a short wait applies, it says so and names the wait. And it learns from the family: when the Guide does not know something and a player answers in chat, the answer is remembered and served later with the credit attached, naming the player who figured it out. If two answers disagree, the Guide weighs them against this website's knowledge and what other players confirm; the answer that holds up is the one learned, and questions it cannot settle go to Mike's weekly review. Version 0.2.1 teaches the Guide to think. Questions with no scripted answer now get a composed answer drawn from this website's knowledge; questions about you are answered with your real numbers from the server itself; and good answers are remembered, so the next time the same question is asked the Guide answers instantly, from what it learned. Answers a human reviews can be promoted into permanent answers. The Valley Guide: an in-game helper who answers questions in chat, using this website's own knowledge. Type /ask followed by your question, start a chat message with “Guide,”, or ask about the server in ordinary chat and the Guide may answer: joining, the seals, shops, claims, skills, and your own stats. When it does not know, it says so instead of guessing, and unanswered questions are logged so its knowledge can grow. Type /guide off if you do not want it listening. Confirmed on a real phone (Bedrock) by Mike on October 18, the day it arrived; the new thinking answers meet their first real family questions this week.
ExcelRewardGuardCreated by us1.3Keeps farmed kills from paying full price: it scales the Jobs money, points and XP and the mcMMO XP from a farmed kill down to the server's farm rate, currently 33%, while normal hunting pays 100%. Version 1.3 (live October 18, 2026) set the farm rate to 33% for Jobs and mcMMO alike and fixed a bug found in the server's own logs: farmed Jobs XP had been scaled twice (paying about 30% instead of the intended rate) and is now scaled exactly once. The guard can also keep an audit log of every adjustment it makes; it is on for the first sessions at 1.3 and then turns off. Since 1.1 it catches kills by birth origin: mobs from spawners, spawn eggs, and Nether portals. Version 1.2 (live October 16, 2026) adds fall-softened detection for sky farms: a mob that lost at least half its health to fall damage before being finished by a player counts as farmed too. Vanilla Minecraft XP and item drops are never reduced, and EliteMobs verdicts are logged only, never changed. Still to check in game: the acceptance checks, including a real sky-farm session paying the reduced rate.
ExcelTelemetryCreated by us0.1.0 (installed October 19, 2026, about 7:24 AM Central)NEW, and entirely behind the scenes: the server's flight recorder. Like a flight recorder, it quietly writes down every kill (who landed the damage, with what weapon, and how the damage was shared), every player death (the cause, and the gear the player was wearing), every boss fight from start to finish — the wins and the party wipes alike — and every mcMMO level-up. In short, it tracks kills, deaths, boss fights and level-ups, and nothing else. Nothing changes in game and there are no player commands; you will never see it, and that is the point. The records are private: they are kept off the shared drives, and they exist so the five seals can be tuned fairly — how fast bosses fall, who carries a fight, and whether the road is too hard or too easy. Mike reads a pull of the records each week, alongside the Valley Guide report. 81 of 81 automated checks pass.
CMILibBy Zrips1.6.0.1A helper piece that Jobs needs.
ExcelShops (WRVShops)Created by us1.3.2Version 1.3.2 (installed October 20, 2026) makes the two shops one catalog: the phone and console (Bedrock) shop is now built from the same spawn catalog the computer shop browses, so every offer appears on every device at the catalog price — all 45 offers since the stock wave the same morning (before, the Bedrock shop carried only 21 fixed products) — and the catalog can now grow to 250 offers. 390 of 390 automated tests pass. Still to check in game: the full-catalog shop form on a real phone. Guided player shops with final-confirmation purchase controls, with balance, cost and remaining-balance shown on shop screens. Version 1.3.1 (installed October 16, 2026, 4:06 PM Central) is a wording cleanup: the doubled "No charge yet." lines and repeated "you pay later" lines are gone, and "Purchase cost" no longer shows a minus sign (it reads "$40.00", not "-$40.00"). Prices and purchase rules are unchanged; 377 of 377 automated tests pass. Java and phone (Bedrock) look of the cleanup is not yet confirmed. Version 1.3 (installed 2:16 PM the same day) changed wording only: buttons read like "Buy 1 stack (64 Torches) for $40", whole-dollar prices drop the ".00", and the last screen says "Confirm: pay $40". Prices and purchase rules are unchanged (1.2 added the three-tap phone buy flow, quantity presets, and the Manage screen from the compass). Java and phone (Bedrock) screens not yet confirmed. Records: draft record for 1.3 on GitHub; the 1.3.1 files are being added to the open draft record.
ExcelMobVeilCreated by us0.1.0The $2,000 stored Veil Potion adds eight real-time minutes per drink. Standard mobs ignore you even in armor; farming preserves it and attacking ends all stacked time. Armor remains visible to players. No damage immunity; custom EliteMobs/dragon behavior is outside the first-version targeting guarantee. Real-client and live-purchase checks remain unverified. Read the guide.
ExcelDeathProtectionCreated by us0.1.3Two Spawn Shop options: $15,000 Death Protection activates immediately with no item or extra powers; the $30,000 +Death Protection Potion is stored and drunk later for premium protection with Conduit Power. Each opens a quantity-1 review with price, balance, remainder or shortfall, Confirm and Back. Both keep inventory through one death, without saving XP. Java/phone review and real purchase/gameplay checks were waived by the owner on October 13, 2026 and remain unverified.
ExcelBossTrialCreated by us0.2.0 (installed October 20, 2026)The seal-boss home: one referee for all five seal fights. Version 0.2.0 (installed October 20, 2026) adds the rally and the seal loot: the wither, the elder guardians and the warden open at a bigger health pool — 750, 400 each and 800 — that grows (+200, +50 and +150) each time another player lands real damage, up to five damagers, announced in chat as it grows, and only dealing damage grows it. A kill that earns its seal now drops curated treasure: a one-time signature prize the first time each seal breaks, small bonus materials when more champions stand at the kill, and dragon’s breath and end crystals from the dragon; a kill that does not earn the seal still drops plain vanilla. 796 automated checks pass, plus a full test-server rig. It judges every fight by the fair-fight rules in the seals section — players must deal at least half the boss's health in real player damage, a fighter must stand at the fall, and an unearned kill starts that seal's 6-hour cooldown — tracks the three elder guardians of each monument, pays bonus loot only on kills that earn their seal, and explains every failed seal in chat afterward. The Ender Dragon fight lives here now: ExcelDragonTrial retired into ExcelBossTrial on October 20, 2026, and the fight it made carries on. The dragon does not fall the first time she is beaten: when the killing blow lands, the Seal Resists, and she rises again stronger for a second phase — 250 HP in the first phase, 500 HP in the second — and calls Sealbound Endermen to her aid as the fight goes on, until she falls for real. A first-phase fall never counts as a victory, so the seal can only break on a genuine second-phase kill. Still to check in game: the first real seal fights under the new rules.
ExcelBuildModeCreated by us1.3 (installed October 16, 2026, 7:57 PM Central)Construction-only Builder Mode pilot for trusted builders: Creative building with flight while your Survival inventory, armor, ender chest and XP are snapshotted on entry and restored exactly on exit. Jobs pays nothing during sessions, and combat, projectiles, fishing, harvesting, stripping and NPC/shop access are blocked. One builder (Marvin) in the pilot. Version 1.2 adds WorldEdit brush tools in session; the mob-killing butcher brush stays excluded. Version 1.3 adds //cyl, //hcyl, //sphere, //hsphere, //stack and //schem (save, load and list only) in session. All automated tests pass. Reported working in game by Marvin (October 16, via Mike); the specific commands tried were not detailed. UNCONFIRMED: Bedrock check (to be tested only if a phone, iPad or tablet player needs to build), //schem end to end, and the radius-21 limit specifically. Record: open draft record on GitHub (1.3 files being added). Its editing tools come from WorldEdit, listed below. Read the guide.
WorldEditThird-party by EngineHub · settings customized7.4.5The building-edit tools used inside Builder Mode sessions: selections, clipboard and undo. Limited server-wide to 5,000 blocks per operation, a maximum radius of 21, and a 10-step history, and its commands are logged.
ChunkyBy pop49591.5.3Builds the world ahead of time so it loads faster.
CoreProtectBy Intelli24.1Keeps a record of changes so damage can be undone.
DeluxeMenusThird-party by HelpChat (created by clip) · menu configuration by us1.14.1Shows the server menu on computers.
EliteMobsBy MagmaGuy10.9.10Updated to 10.9.10 on October 20, 2026: Bedrock players (phones, tablets and consoles) now get the dialog versions of the EliteMobs /em status, quest, and class menus — a presentation change only, and shops stay inventory menus. Computer (Java) menus are unchanged. The dialog setting is on and verified in the server's configuration; still to check in game: the new dialog screens on a real phone or console. Tougher monsters, boss fights, and better rewards. Since October 14, 2026 its coin showers pay real dollars into your normal balance (one-currency setup), with higher-level elites paying more. The Adventurer's Guild hub was built on October 16, 2026, and now stands sealed behind the five seals: /ag shows the guild quest page until the fifth seal falls.
EssentialsBy the EssentialsX Team2.22.0Handy commands like spawn, teleport, and money. Respawn setting changed October 16, 2026 (about 3:14 PM Central): respawn-at-home is now true, so a player with a bed respawns at it and a player without a bed respawns at the village. UNTESTED: in-game death test pending. The previous config is backed up for rollback.
EssentialsSpawnBy the EssentialsX Team2.22.0Handles the starting area and /spawn.
Geyser-SpigotBy the GeyserMC Team2.11.3Lets phones, iPads, tablets, and consoles join.
GriefPreventionBy the GriefPrevention Team16.18.7Lets you claim land so nobody can wreck your stuff.
JobsThird-party by Zrips · settings customized5.2.6.3Pays you money for everyday things.
ExcelLeaderboardCreated by us1.3.0Our own boards plugin: /leaderboard shows Top Miner, Top Builder, Most Playtime, Top Slayer, Top Traveler, Most Deaths, Richest, mcMMO Power, Jobs Levels and Land Claimed (blocks claimed, plus how many claim blocks each player can still claim, read from GriefPrevention). Phone and console players get a button-list form, Java players get a clickable chat menu, and the chest screen remains as a backup. Elite Coins stays hidden while elites pay real dollars.
ExcelAcrobaticsCreated by us1.1 (installed October 16, 2026, 7:57 PM Central)Pays mcMMO Acrobatics XP for falls mcMMO never pays for: height falls into water at the land-fall rate with a style bonus, and fatal falls that cost real XP. Paid through mcMMO itself; Builder Mode sessions never pay. Our ExcelAcrobatics add-on feeds extra XP into this same skill for water landings and fatal falls. Version 1.0 never actually paid XP (a bug); 1.1 fixes water-landing XP. Mike reported a big drop paid Acrobatics XP in game (October 16, about 8:37 PM Central); the server log check is still pending. UNCONFIRMED: Java and Bedrock checks and a water landing specifically. The source record is being added as a draft on GitHub.
LuckPermsBy Luck5.5.87Decides who is allowed to do what.
MagicBy NathanWolf (elMakers) · configured by us11.2.5 (installed October 18, 2026, about 2:08 AM Central)The magic system itself: spells, wands, mana and spell points. Installed but dormant (stage 0): 30 spells and 6 wands are loaded on the server, but no player has any magic permission yet, so nothing can be cast until the first guild seal falls. Each fallen seal opens one stage: 1 The Healer, 2 The Pathfinder, 3 Wonder, 4 The Masons, 5 The Schools. We only configure this plugin; it stays NathanWolf's. See the Magic skill tree.
ExcelMenuJoin (MenuJoin)Created by us1.4.0Gives you the menu compass. Version 1.4.0 (installed October 19, 2026) checks your Utility Pouch first: if your compass is parked in the pouch, it stays parked instead of a second compass being handed to you.
ExcelPouchCreated by us0.1.0 (installed October 19, 2026, about 7:24 AM Central)NEW. The Utility Pouch: a small extra pocket that holds only server gear. Type /pouch or tap the Utility Pouch button in the server menu (both the computer menu and the phone menu have it). Two pockets: one for your Server Menu compass, and one for your Magic wand, for when wands arrive at Seal 1 — and only your own bound wand fits. Park your compass and ExcelMenuJoin leaves it parked instead of handing you a duplicate. What is parked stays parked through death: die, respawn, and the pouch still holds what you left in it. Nothing else fits; it is not a backpack. 86 of 86 automated checks pass, plus a full test-server rig. Still to check in game: parking and retrieving on a real phone. Read the guide.
ExcelNoPhantomsCreated by us1.2.0 (installed October 18, 2026, about 9:14 PM Central)Runs the Phantom Debt. The phantoms the valley skipped during its long, phantoms-off days come back to collect: in event mode they hunt on Monday, Tuesday, Wednesday and Thursday nights, while the guild's wards hold on Friday, Saturday and Sunday. On haunted nights the sky retells the story in chat, a line at a time. Sleeping is the shield, and the event ends for good when the Ender Dragon (Seal 1) falls. Before 1.2.0 this plugin simply turned phantoms off, as version 1.1.0 did. Read the Phantom Debt.
PlaceholderAPIBy HelpChat (created by clip)2.12.3A helper piece that lets add-ons share info.
ExcelRestartCountdownCreated by us1.2.0Warns everyone before the server restarts. /restartwarn still works, and /excelrestartwarn does the same thing.
ExcelTogetherCreated by us0.3.0 (installed October 17, 2026, 8:08 AM Central; 0.2.1 on October 16, 7:57 PM; 0.2.0 at 5:03 PM)Parties and the Jobs party bonus. A party is the group that earns the bonus: when 2 or more party members are within 50 blocks of each other, Jobs money and XP are multiplied by 1.25 (+25%). Strangers standing nearby no longer count (0.1.0 counted anyone nearby; a setting can bring that back). It stacks by multiplying with the Jobs weekend bonus, so a +20% weekend plus the party bonus is 1.5x, not 1.45x. Invite from the menu (Invite to party), by right-clicking a player while holding the compass (it asks Yes or Cancel first), or with /excelparty invite NAME. The other player gets a 60-second Accept or Decline popup like /tpa. Up to 5 per party, any member can invite, and My party shows who is in it with a Leave button. It also sends a matching mcMMO party invite, so accepting joins both; if mcMMO says no, the ExcelTogether party still works. Version 0.2.1 adds shared party XP: every party member within 50 blocks gets 100% of the Jobs money and XP and mcMMO skill XP another member earns, times 1.25, on top of other boosts such as weekend XP. It also mirrors hand joins, quits and kicks between mcMMO parties and ExcelTogether. The mcMMO party-bonus range was raised from 32 to 50 blocks to match. Built and tested. Sharing is for the same job only, members idle for 2 minutes get no shared gains, and mcMMO XP is not shared twice when a party leader turns on mcMMO /party xpshare. Parties made only in ExcelTogether are not saved over a restart (mcMMO parties are rebuilt at login). Mike saw the "XP bonus +1.25 | Together" bar in game on October 16 (about 8:38 PM Central). UNCONFIRMED with real players: Java and Bedrock checks, the Jobs money bonus, shared party XP and a real invite through mcMMO. Version 0.3.0 adds the party range indicator: while you are in a party, the action bar above your hotbar shows your party range state, refreshed every couple of seconds. Green means the bonus is paying: "Party bonus ACTIVE: N in range (x1.25)", where N is how many party members are within 50 blocks of you. Dim gray means "Party: nobody in range". When you come into range, a "Party bonus ON" title flashes on screen with a soft sound; when you drift out of range it flashes "Party bonus OFF" (no sound). The flashes wait about 3 seconds before switching, so standing right at the edge of the range does not make them strobe. The indicator uses the exact same 50-block test as the bonus itself, so what it shows is what you are paid for. Turn the flashes and sound on or off with /excelparty cue off (or on); the choice lasts until you log out. Still UNCONFIRMED with real players: the two-player indicator check on Java and on Bedrock. Source and tests: open draft record on GitHub.
ExcelPartyDropsCreated by us0.1.0 (installed October 20, 2026, about 10:14 AM Central)NEW. Party hunting pays. When an elite monster falls, its ordinary drops are multiplied by how many fighters stood in the fight nearby — 1.5x with two players, up to 3x with five — counted within about 50 blocks of the fall, so a group hunt shares a fuller pile of drops. Only the elite's own vanilla drops multiply: EliteMobs gear, coin showers, dropped XP, Jobs and mcMMO pay exactly as before, and solo hunts pay exactly as before. Only natural elites count — spawner, egg and raid elites pay vanilla rates — and a quiet action-bar note ("Hunting together pays off") marks a multiplied kill now and then. 94 of 94 automated checks pass, plus a full test-server rig. Still to check in game: one real group hunt with two or more players.
ExcelCosmeticsCreated by us0.1.0 (installed October 20, 2026, about 11:50 AM Central)NEW. Chat cosmetics, sold at the spawn shop in its own Cosmetics category: 13 chat colors (Pink and Bubblegum Pink included), 7 name effects (Rainbow Name, Gradient Name, Sparkle Accents and friends), 5 archetype sets — Tank, Healer, Warlock, Firebender and Lightning/Storm — and the Emote Pack (/shrug, /hug, /tableflip, /unflip, /wave, /highfive). Rent by the week — colors $200, effects $400, sets $600, Emote Pack $300 — or own anything forever at 10× the weekly price. Rentals end quietly and renewals stack; /cosmetics shows what you hold, how long is left, and lets you equip. Note: some decorative symbols may not display on PlayStation. 141 of 141 automated checks pass, plus a full test-server rig. Still to check in game: the first real buy, the Bedrock and Java pickers, and a PlayStation glyph spot-check.
ExcelWaypointsCreated by us0.1.0 (installed October 16, 2026)Saved places. Type /places to save up to 5 named places, share them with family, follow a compass to one, or ask to visit through the normal /tpa accept. Running on the server since 3:51 PM Central. Not yet tested in game on Java or Bedrock. Source and tests: open draft record on GitHub.
ExcelShopVillager (ShopVillager)Created by us1.1.0Tap the Spawn Shop villager to open the shop.
ShopkeepersCreated by nisovin · maintained by blablubbabc2.28.0Villager shops you can trade with.
VaultBy the Vault project · API by MilkBowl2.0.0Keeps track of everyone's money.
ViaBackwardsBy the ViaVersion Team5.12.1Lets older game versions join.
ViaVersionBy the ViaVersion Team5.12.1Lets newer game versions join.
ExcelPlayerMap (WRVPlayerMap)Created by us0.2.1Adds compact player names and arrows to ordinary maps; preserves existing enrolled maps.
ExcelWealthBoardCreated by us1.4.0Wink Reyes Valley welcome popup with the three richest players cycling underneath it, sized to fit phone screens.
ExcelWeekendXPCreated by us1.2.0Weekend bonuses for eligible skill XP and green-bar XP.
floodgateBy the GeyserMC Team2.2.5Lets phone, iPad, tablet, and console players join without a computer account.
Excel XP (mcMMO)Modified by us · upstream mcMMO2.3.003-WRV-XP-2Skills that get better with practice, Together XP bonuses, and the /xpbonus indicator. This is our modified build of mcMMO, originally created by nossr50 and the mcMMO Team.
ExcelTrainingWheelsCreated by us0.1.1 (installed October 20, 2026, about 5:56 AM Central)The behind-the-scenes family-protections add-on: younger players get a gentler time of it, entirely in the background, while the Hard-mode door drama applies to everyone who fights for it. Zombies can break doors again on a tier ladder — wooden doors fall in about 14 seconds, copper doors fall to a ~45-second siege, iron doors last about 60 seconds before they fall — so better doors buy more time to get out and fight. See the family protections note below.
Excel Projectile Assist (ExcelAimAssist)Created by us0.1.0 (installed October 20, 2026, about 6:10 AM Central)Shots from bows and crossbows, and thrown tridents, bend gently toward a monster you were already aiming at, so near misses connect. It covers weapon projectiles only — snowballs, eggs, ender pearls, and potions fly exactly as thrown. It never locks on by itself: the monster has to already be inside a small cone around your shot (6 degrees, up to 30 blocks away, with a clear line of sight), and if nothing is in the cone the shot flies exactly as released. It is invisible in game — no messages, particles, or sounds — and works the same on computers (Java) and on phones, tablets, and consoles (Bedrock). Turn the aim assist off any time with /aimassist off (and back on with /aimassist on); your choice is remembered across restarts. 77 of 77 automated checks pass. Still to check in game: a real near-miss bend on a computer and on a phone.
ExcelTreeCleanupCreated by us0.1.0 (installed October 20, 2026, about 6:39 AM Central)Tidy treetops: if you chop most of a tree and the last couple of logs are left floating up in the leaves, the valley tidies them away — the leftover logs come down as drops and the leaves fall on their own. It only ever touches a small floating remnant (up to 3 logs) of a tree you were just chopping: anything still standing on the ground, part of a build, or inside someone's claim is never touched, and normal chopping is never changed — this is not a tree feller. Turn it off for yourself any time with /treecleanup off (and back on with /treecleanup on); your choice is remembered across restarts. Works the same on computers (Java) and on phones, tablets, and consoles (Bedrock). 84 of 84 automated checks pass, plus a full test-server rig. Still to check in game: one real chop leaving a treetop, on a computer and on a phone.

Close to vanilla

Difficulty: Hard in the Overworld, Nether, and End. The valley ran on Normal until October 19, 2026, when it flipped to Hard on a trial through the weekend (set and read back in all three worlds that afternoon); the family gives its verdict on Monday, October 26. This is the vanilla difficulty setting; EliteMobs keeps its separate settings.

No starter kits. Everybody starts fresh. Keep inventory is off, so take care of your things when you explore. If you want a safety net, the paid exceptions are the two Death Protection options.

Family protections. This is a family server, and the rough edges stay quiet for its youngest players: they get a gentler time of it, entirely in the background, with nothing visible changing for them. The nights still belong to everyone who fights them — zombies can break doors: a wooden door falls in about 14 seconds, a copper door lasts through a ~45-second siege, an iron door lasts about 60 seconds before it falls. Better doors buy more time to get out and fight.

Tidy treetops. If you chop most of a tree and the last couple of logs are left floating up in the leaves, the valley tidies them away — the leftover logs come down as drops and the leaves fall on their own. Anything still standing on the ground, part of a build, or inside someone's claim is never touched, and you can turn it off for yourself any time with /treecleanup off.

Rules

  1. Be kind to everyone.
  2. No griefing or stealing.
  3. Ask before building near someone else.
  4. No cheats or x-ray.
  5. Have fun!

Change log

What's new on the server, newest first. Older entries describe the status at that point in time.

Oct 20, 2026
  • Installed live late morning: make your chat yours, and tips in chat. ExcelCosmetics 0.1.0 is new at the spawn shop: a Cosmetics category with 13 chat colors (Pink and Bubblegum Pink included), 7 name effects, 5 archetype sets — Tank, Healer, Warlock, Firebender and Lightning/Storm — and the Emote Pack, rented by the week ($200 colors, $400 effects, $600 sets, $300 Emote Pack) or owned forever at 10×; rentals end quietly, renewals stack, and /cosmetics shows what you hold and how long is left. Note: some decorative symbols may not display on PlayStation. Server tips are new too: every 10 minutes a [Tip] rotates in chat — party play, claims, the shops and the road to the guild — from the AutoBroadcaster plugin. The guild is still LOCKED at 0 of 5 seals. Still to check in game: the first cosmetics buy, the Bedrock and Java cosmetics pickers, a PlayStation glyph spot-check, and a real [Tip] sighting, each one at a time.
  • Installed live this morning: the shop grows up, bosses rally, and hunting together pays. The Valley Guide learned the skill ladders: ask it what a skill unlocks and at what levels — in game with /ask, or here with the Ask button — and it answers with the full ladder. ExcelShops 1.3.2: the phone and console shop is now built from the same catalog as the computer shop, every offer at the same price on every device, and the catalog can grow to 250 offers. The spawn shop grows to 45 offers: builder stone bundles, the full music-disc shelf (21 discs, $500 to $1,200 for Pigstep), and the first two Safe Blocks — light blocks and petrified oak slabs, decoration that cannot help anyone fight or skip ahead. ExcelPartyDrops 0.1.0 is new: when an elite falls, the fighters nearby share extra drops, up to three times as many with five players; solo hunts pay exactly as before. ExcelBossTrial 0.2.0: the wither, elder guardians and warden now rally — each new fighter who lands real damage grows the boss's health, announced in chat — and a kill that breaks its seal drops signature treasure the first time, plus dragon's breath and end crystals from the dragon. The guild is still LOCKED at 0 of 5 seals. Still to check in game: the full shop on a real phone, a real group hunt, and the first rally fight, each one at a time.
  • Installed live overnight: the seal fights get their referee. ExcelBossTrial 0.1.0 is new, and ExcelGuildGate rises to 0.3.2. Every seal is now earned under the fair-fight rules: players must deal at least half the boss's health in damage they actually deal, a fighter must still be standing near the boss when it falls, the elder seal takes all three guardians of one monument, the warden must be fought at its own level, and a raid counts only when one of us stands among its winners. A boss that dies unearned starts a 6-hour cooldown for its seal, bonus loot rides only on kills that earn the seal, and every failed seal explains itself in chat afterward. The dragon fight moved into ExcelBossTrial (ExcelDragonTrial retired): 250 HP in the first phase, 500 HP in the second. On computers, the narrator pack offer now counts its five lifetime chances right in the prompt. The guild is still LOCKED at 0 of 5 seals. Still to check in game: the first real seal fights, and the counted narrator offer on a real computer.
  • Installed live overnight: the rest of the update queue. ExcelBedrockMenu 1.5.12: the phone menu gains a Skills & Perks button (details in the plugin list). ExcelQuartermaster 0.2.2: on a computer the voice-pack offer now counts its five lifetime chances in the prompt (no more waiting-period wording), and /qm packreset can restore them. ExcelAttunement 0.1.0 is new: Combat Attunement, installed asleep until the first seal — land a weapon hit and your wand goes quiet for 30 seconds; cast a fighting spell and your weapons go quiet the same way. EliteMobs 10.9.10: on phones and consoles the /em status, quest and class menus now open as proper dialog screens. Spawn Shop torches now cost $60 for 64 (was $40). ExcelTrainingWheels 0.1.1 is new behind the scenes (see the family protections note). Excel Projectile Assist is new: shots from bows and crossbows, and thrown tridents, bend gently toward a monster you were already aiming at — /aimassist off turns it off. ExcelTreeCleanup 0.1.0 is new: tidy treetops (see the note above). The guild is still LOCKED at 0 of 5 seals. Still to check in game: the new phone-menu button tap, the dialog menus on a real phone, a near-miss bend, and a real treetop cleanup, each one at a time.
Oct 19, 2026
  • Installed live at about 7:24 AM Central: the morning update. ExcelGuide 0.2.3: the Valley Guide answers claim questions with your own claim-block numbers and /claimslist, never leaves a direct question in silence (it names the wait instead), and learns from the family: answers players give in chat are remembered and served later with the credit attached, and disagreements are weighed against this website before anything is learned. ExcelQuartermaster 0.2.1: computer players get Briggs's voice now too, through a small voice pack the game offers, and the Java sneak trade is fixed. ExcelDragonTrial 0.1.2: the dragon's Seal Resists moment is hardened so the second phase always begins cleanly, with quiet fairness limits under the hood. ExcelBedrockMenu 1.5.10 and 1.5.11: the Server Website answer leads with the short address, tinyurl.com/winkreyesvalley, and the phone menu gains a Utility Pouch button (next entry). ExcelMenuJoin 1.4.0: no more duplicate compasses — it checks your pouch first. ExcelTelemetry 0.1.0 is new behind the scenes: it records fights and progress so the seals can be tuned fairly (see the plugin list). A second short restart at about 7:29 AM Central carried the last menu piece. The guild is still LOCKED at 0 of 5 seals. Still to check in game: the Quartermaster's voice accepted on a real computer, the Java sneak trade, the Pouch on a real phone, and the first real dragon fight.
  • New: the Utility Pouch. You have a pouch now. Type /pouch or tap the Utility Pouch button in the server menu — both menus have it. It holds two things: your Server Menu compass, and your Magic wand when wands arrive at Seal 1 (only your own wand fits). Park the compass and the server stops handing you duplicates; what is parked stays parked even through death. ExcelPouch 0.1.0 is the pouch; ExcelMenuJoin 1.4.0 watches for parked compasses. Read the guide.
  • Difficulty flipped to Hard, on trial. At about 2:24 PM Central the valley's difficulty went from Normal to Hard in the Overworld, and the Nether and End were set and read back the same afternoon — a trial through the weekend, suggested by Jester, with the family's verdict on Monday, October 26.
Oct 18, 2026
  • The wild stepped forward early. Two of the road's later steps arrived ahead of their seals: wild elites now rise about 5 in every 100 natural spawns (was about 3), and they hit about 50% harder than normal (was about 40%). Player damage to elites is unchanged (it lands at about 65%), spawner and farm mobs still never rise, and an elite is still matched to the player it fights. The Five Seals table shows today's true numbers; Seals 1 and 2 keep everything else they promise, and the steps from Seal 3 on are unchanged. And if the wild ever feels too bold, this step can be turned back. Read The Five Seals.
  • Installed live at about 9:14 PM Central: the evening update. ExcelGuide 0.2.1: the Valley Guide can think now. Questions with no scripted answer get a composed answer from this website's knowledge, your own numbers come from the server itself, and good answers are remembered, so a repeated question is answered instantly. ExcelQuartermaster 0.2.0: he gets a dialogue box and a voice on phones and consoles; on a computer the tales still come in chat. ExcelDragonTrial 0.1.0: the Ender Dragon fight is now two-phase: when she should fall, the Seal Resists, she rises again stronger, and Sealbound Endermen join the fight. ExcelNoPhantoms 1.2.0: the Phantom Debt is live (the next entry has the story). The guild is still LOCKED at 0 of 5 seals. Still to check in game: the Quartermaster's voice on a real phone, and the dragon's second phase in the first real fight.
  • New name: player shops. The shops you stock yourself are now called player shops everywhere on this website (you may know them as chest shops). Same shops, same setup, same prices; only the name changed, so asking the website or the Guide about player shops finds the shop guide.
  • The Phantom Debt is live (announced and installed Oct 18, 2026). While the Ender Dragon lives, phantoms return on Monday, Tuesday, Wednesday and Thursday nights; Friday, Saturday and Sunday the valley is safe, because the guild’s powers are trying to protect the valley. Sleeping is the shield, and the debt ends for good when the dragon falls. It went live the same evening, October 18, 2026, at about 9:14 PM Central (ExcelNoPhantoms 1.2.0). Tonight, Sunday, the wards hold; the first haunted night is Monday, October 19, 2026, and players joining tonight are greeted with the warning in chat. Read the Phantom Debt.
  • New on this website: Vanilla Basics. A new section answers 42 everyday Minecraft questions: building each golem, enchanting and anvils, nether portals, beacons and conduits, villager trades and zombie cures, breeding animals, elytra, tridents, potions, piglin bartering, raids, and more. The in-game Valley Guide answers from this same knowledge, so these questions work in game chat too. Read Vanilla Basics. Nothing on the server changed with this entry.
  • Installed live at about 5:20 PM Central: the Valley Guide arrives, plus three updates. ExcelGuide 0.1.0 is new: an in-game helper who answers questions in chat from this website's knowledge. Type /ask and your question, or start a message with “Guide,”; /guide off opts out. ExcelRewardGuard 1.3: farmed kills now pay 33% on Jobs money, Jobs XP and mcMMO XP alike (natural kills still pay 100%, and vanilla Minecraft XP is never reduced), and a bug that had farmed Jobs XP scaled twice, paying about 30%, is fixed. ExcelLeaderboard 1.3.0: the Land Claimed board is live (see the claim blocks entry below). ExcelBedrockMenu 1.5.9: the phone menu's Server Commands list drops the /sethome, /home and sell-hand entries, which this server does not offer. The restart was announced in game with a countdown first. The guild is still LOCKED at 0 of 5 seals. Still to check in game: the Guide answering on a real phone, and the Land Claimed board against a known claim.
  • New on this website: claim blocks, explained. The GriefPrevention guide now has a Claim blocks section: you start with 100 claim blocks, earn 100 more for every hour you play (up to 80,000 earned), your first chest claims a small patch automatically, and /claimslist plus the leaderboard show your numbers. ExcelLeaderboard 1.3.0 adds the matching Land Claimed board (blocks claimed, and how many each player can still claim); it is installed and live on the server (October 18, 2026, about 5:20 PM Central). Nothing about claims themselves changed.
  • New on this website: The Five Seals. The valley's story now has its own section: how magic fed the monsters of the guild's era, why the world was sealed, what each of the five family victories releases (magic stages, bolder elites, and the guild itself at the fifth seal), and where things stand today. Read The Five Seals. Nothing on the server changed with this entry.
  • The wild got bolder at about 2:15 PM Central: elites, step 0 ("Feared"). Ahead of the seals, wild elites were retuned to feel like the stronger monsters the Old Quartermaster describes: they hit about 40% harder, and player damage lands on them at about 65%. About 3 in 100 natural spawns rise as elites, only natural spawns can rise, and an elite is matched to the player it fights. Each further step was set to wait for its seal, up to the full ramp in The Five Seals. Verified live after a restart: values read back in the live file, and the guild is still LOCKED at 0 of 5.
  • New in the village: the Old Quartermaster, and he talks. A retired guild quartermaster now stands in the spawn village with his lectern of tales beside him. He was the guild's quartermaster back when magic ran free and fed everything, monsters included, and his stories are the pre-seal lore of the guild: the five seals, the stronger monsters of his era, and the warning that the returning magic is stronger still. ExcelQuartermaster 0.1.0 makes him speak: tap him and he tells you the next tale, in order, remembered per player. He sells nothing. When the first seal falls, he is where the first wands are handed out. Still to check: the tap on a real phone (does the tale appear and the empty shop window stay shut?).
  • Installed live at about 2:39 AM Central: ExcelGuildGate 0.3.0, with the narrator. When a seal falls now, a recorded narrator voice line (the deep "Boomy Mountain" voice) plays for everyone online, and a short text guide follows in steps saying what opened. If you were offline when a seal fell, the beats you missed are told to you once on your next join (join catch-up). Java players are offered the narrator resource pack when they join; it is optional, and declining it changes nothing else. Bedrock hears the narrator too, through a Bedrock narrator pack served by Geyser (phone check pending). Admins can preview any seal with /guildgate narrate 1 to 5. The campaign is untouched: still 0 of 5 seals, guild LOCKED. Still to check: hearing the narrator on a real phone.
  • Installed live at about 2:08 AM Central: Magic, dormant at stage 0. Magic by NathanWolf (11.2.5, configured by us) is now on the server together with our ExcelMagicGate 0.1.0 bridge, but it is asleep: 30 spells and 6 wands are loaded, zero permissions are granted, and nothing can be cast until the first seal falls. Each fallen seal opens one stage (1 The Healer, 2 The Pathfinder, 3 Wonder, 4 The Masons, 5 The Schools), applied automatically by the bridge. It went in while the server was empty and was verified in the startup log and with permission probes: heal and cure both come back undefined for players, which is the dormancy proof.
  • Installed live at about 1:54 AM Central: ExcelBedrockMenu 1.5.8, teleport confirmations. The phone and console menu's teleport buttons now ask first: Spawn, Adventurers Guild (while unlocked), and the /spawn, /home and /ag command entries open a "Teleport to \u2026?" prompt, and Cancel or closing it does nothing. The teleport-to-a-player picker, /tpaccept and /trapped are unchanged. This matches the confirmation the Java menu got on October 17. Still to check: the prompts on a real phone or console (Bedrock tap check).
  • Server tuning finished at about 1:45 AM Central. The server optimization pass is complete: view distance 8, simulation distance 6, entity tracking ranges lowered, mob spawn range 6, monster cap 50, and chunks now send at up to 75 per second. The ViaVersion packet limiter is off, which ends the "too many packets" disconnects. Every value was verified in the live files after the restart.
Oct 17, 2026
  • New: the Skill Trees page. Every mcMMO perk (83 across 19 skills) with the exact level it unlocks on this server and how strong it is here, plus a sealed preview of the Magic skill tree that arrives as the Adventurers Guild seals fall. The game already announces each unlock in chat as you earn it; now the whole ladder is on the website too. Nothing on the server changed.
  • Installed live at 8:08 AM Central: ExcelTogether 0.3.0, the party range indicator. While you are in a party, the bar above your hotbar now shows whether party members are in bonus range: green "Party bonus ACTIVE: N in range (x1.25)" or dim "Party: nobody in range". Coming into range flashes "Party bonus ON" with a soft sound; leaving range flashes "Party bonus OFF". /excelparty cue off turns the flashes and sound off. It went in while the server was empty (two checks of 0 of 10 players), 492 of 492 automated tests pass, and the previous version is kept on the server as a backup for rollback. Not yet confirmed with real players: the two-player indicator on Java and on phones and consoles. Record: open draft record on GitHub.
Oct 16, 2026
  • New on this website: an “Ask the site” assistant. The green button at the bottom right answers questions from this website's own content (joining, plugins, shops, prices, commands). If an answer is not on the site, it says so instead of guessing. It is a website helper only; it cannot change the server.
  • Website audit and wording fix (not a server change): everywhere the guide talks about devices it now says phone, iPad or tablet (plus PC, Mac and console). Also corrected: the Together range is 50 blocks (was shown as 32), the server menu button list, the Builder Mode page (now ExcelBuildMode 1.3, WorldEdit max radius 21), and the in-game results reported tonight.
  • Installed live at 11:23 PM Central: ExcelWeekendXP 1.2.0 adds Friday, so the 1.2x weekend bonus now runs all day Friday, Saturday and Sunday (Central time). It went in once the server was empty (two checks of 0 of 10 players, at 11:19 and 11:23 PM), and the startup log confirmed version 1.2.0 with the weekend rate active. Before install: 31 of 31 automated tests passed, a second build came out byte-for-byte identical, and a scratch-server boot confirmed it enables alongside our custom mcMMO. The previous version (1.1.0) is kept on the server as a backup for rollback. Still to check in real play: the bonus switching on at the Thursday-to-Friday midnight change.
  • Installed live at 7:57 PM Central (one restart): ExcelTogether 0.2.1, ExcelBuildMode 1.3 and ExcelAcrobatics 1.1. Java and Bedrock checks not yet confirmed. Update, 8:45 PM Central: Marvin reports Build Mode and //sphere working; Mike saw the Together x1.25 bar and an Acrobatics XP payout from a big drop. Everything else here remains UNTESTED in game. (1) Party XP sharing: all party members within 50 blocks each get 100% of the Jobs money and XP and mcMMO skill XP any member earns, times 1.25, stacked with other boosts like weekend XP. The mcMMO party-bonus range was also changed from 32 to 50 blocks. Hand joins, quits and kicks in mcMMO are mirrored into the ExcelTogether party. (2) Build Mode for Marvin: //cyl, //hcyl, //sphere, //hsphere, //stack and //schem (save, load, list) now work inside Build Mode. His 5,000-block cap still applies. (3) Acrobatics: ExcelAcrobatics 1.0 never worked, so water landings paid no XP; 1.1 is the fix. Previous versions are kept as backups for rollback. Records: ExcelTogether draft and ExcelBuildMode draft (files being added); the ExcelAcrobatics source draft is being created.
  • Village safety (earlier, 7 PM Central): skeletons were killing players near the village, so unnamed hostile mobs within 150 blocks were cleared (about 70; named mobs, elites, villagers and golems were not touched) and 100 torches were placed on a grid 7 blocks apart out to about 40 blocks from the village center to stop dark-spot spawns. UNTESTED: we will see whether spawns drop; a few dark patches may remain.
  • WorldEdit radius for Marvin: the WorldEdit max radius was raised from 16 to 21 (reloaded 7:19 PM Central; config backed up). Extra WorldEdit permissions that blocked Build Mode were removed from his account. Marvin can now enter Build Mode; the radius of 21 itself is not specifically confirmed yet.
  • Installed live at 5:03 PM Central: parties (WRV-063): ExcelTogether 0.2.0 plus ExcelBedrockMenu 1.5.7. UNTESTED with real players. You can now make a party and invite family. Use the menu button Party (Invite to party lists who is online; My party shows your members), right-click another player while holding the compass, or type /excelparty invite NAME. A compass click asks "Invite NAME to your party?" with Yes and Cancel before anything is sent. The other player gets a 60-second Accept or Decline popup, like /tpa. Up to 5 per party, and any member can invite. The +25% Jobs bonus now counts only party members who are nearby, so you need to party up first. The invite is also sent as an mcMMO party invite, and accepting joins both; if mcMMO refuses, the ExcelTogether party still works. If someone types /party accept by hand, that only joins mcMMO, not ours. Other commands: /excelparty (also /eparty and /together), /excelparty leave. The name is /excelparty because mcMMO already uses /party. 286 of 286 automated tests pass and it started cleanly on a scratch test server. The Java menu has a Party item in slot 18. Parties are not saved over a server restart. Not yet confirmed: Java and Bedrock checks, the two-player bonus, and a real mcMMO invite. The previous versions are kept as backups for rollback. Record: open draft record on GitHub (0.2.0 files being added).
  • Installed live at 4:06 PM Central: ExcelShops 1.3.1 (wording cleanup). The doubled "No charge yet." lines, the repeated "You pay only after you tap Confirm" lines, and the minus sign on "Purchase cost" are fixed ("Purchase cost: $40.00", not "-$40.00"). Prices and what you get are the same. 377 of 377 automated tests pass and it started cleanly on a scratch test server. Not yet confirmed: how it looks on a real Java screen and on a phone (Bedrock). The previous version is kept as a backup for rollback. Record: open draft record on GitHub (1.3.1 files being added).
  • Installed live at 3:51 PM Central: ExcelWaypoints 0.1.0 (new /places). Save up to 5 named places, share them with family, get a compass pointing to a place, and ask to visit through the normal /tpa accept. Not yet confirmed: the in-game checks on Java and Bedrock. Record: open draft record on GitHub.
  • Respawn change at about 3:14 PM Central: players with a bed now respawn at it; players without a bed respawn at the village. This is a server setting change in Essentials (respawn-at-home set to true), not a new plugin. UNTESTED: in-game death test pending. Nobody has died on purpose to confirm it yet, so treat the behavior as expected, not proven. A backup of the previous config exists for rollback.
  • Installed live at 2:16 PM Central: ExcelShops 1.3 (clearer shop wording). The shop buttons now say exactly what you get: "Buy 1 stack (64 Torches) for $40" instead of "Buy 1 x Torches for $40.00". Prices drop the ".00", the confirm screen says "Confirm: pay $40", and "Cancel" on the browse screens is now "Close shop". Prices and what you get are the same as before. 374 of 374 automated tests pass and it started cleanly on a scratch test server. Not yet confirmed: how it looks on a real Java screen and on Mike's phone (Bedrock), including the longest button text. The previous version is kept as a backup for rollback.
  • Installed live at 12:25 PM Central: ExcelBedrockMenu 1.5.6. The "Road to the Guild" button is gone from the menu, the locked guild button just says "Adventurers Guild", the shop button is now "Excel Shop", and the Spawn button uses the real /spawn. Mike confirmed on his phone that the menu looks right, Excel Shop looks right, and Spawn takes him to the village. Not yet confirmed: the Java menu file check.
  • Installed live at 12:25 PM Central: ExcelTogether 0.1.0 (party bonus). When 2 or more players are within 50 blocks of each other, Jobs money and XP get +25% (multiplied by 1.25), and it stacks by multiplying with the Jobs weekend bonus (for example +20% weekend plus the party bonus is 1.5x in total). 18 of 18 automated tests pass and it loaded with no errors. Not yet confirmed: a real two-player test in game. Record: open draft record on GitHub.
  • Bedrock chat fix: the server setting enforce-secure-profile is now off, so phone and console players can type in chat. Mike confirmed chat works.
  • Four plugins got our house names (renames only, nothing about how they work changed): ExcelWealthBoard 1.4.0 (was WealthBoard 1.3.0-mobile.7), ExcelWeekendXP 1.1.0 (was WeekendXP 1.0.2), ExcelNoPhantoms 1.1.0 (was NoPhantoms 1.0.0) and ExcelRestartCountdown 1.2.0 (was RestartCountdown 1.1.0). They went in at about 8:46 AM CT once the server was empty (two checks of 0 of 10 players, at 8:41 and 8:43 AM). The welcome popup, the weekend and Together XP bonuses, the no-phantoms rule and the restart warnings all work as before. /restartwarn still works and /excelrestartwarn does the same thing; the restart permission accepts both the old and new name. None of the four had old data folders to carry over, so nothing needed migrating, and the old files are kept on the server as backups so any of them can be rolled back. Before install: 63 of 63 automated tests passed, two builds came out byte-for-byte identical, and test runs on a scratch server confirmed fresh install, both restart commands answering, and the weekend add-on working with our custom mcMMO. Still to check in real play: the welcome popup on a real join (Java and phone), phantom behavior over a few nights, and the weekend line at the first weekend boundary. Those are not confirmed yet. An earlier, never-installed RestartCountdown 1.1.1 draft was dropped; the live line came from 1.1.0. The source, tests and install records for all four are in an open draft record on GitHub: draft record PR #30 (still a draft).
  • The Adventurer's Guild is open: EliteMobs setup Phase 2 finished just after midnight on October 16, and the guild is the server's first big content launch. Type /ag to travel to the guild hall, its own separate world; the family world, your builds and your balances are untouched. Inside are NPCs including Casus the guide and Hermes the transporter, who sends you back to the exact spot you left. One quirk worth knowing before your first trip: EliteMobs teleports count down over a few seconds and cancel if you move, so stand still until you land (the owner interrupted two learning this). The guild's weapon shop opens and responds on a phone, and some shop categories stay locked until you earn guild ranks; those red crossed-out slots are normal for a new member. Behind the scenes, the plugin's first-time setup ran with the Recommended preset, which matches how the server already played, and installed the guild from the free package staged in imports on October 15 — no account or token was needed. Temporary operator access for the setup was granted by console and removed the same night, verified. Bedrock check passed by the owner in game (landing point, NPCs, transporter round trip, shop). Still to check in game: the guild on a Java client, the claim-safety test, and the Mossback roaming-boss spot check. If the family ever wants it gone, rollback is a three-step ladder from switching the package off to the verified pre-guild backup. Eight more free packs follow on the monthly plan, Steamworks next.
  • Updated ExcelBedrockMenu to 1.5.1: the phone and console menu gains an Adventurers Guild button right after Spawn Shop. Tap it and it runs /ag for you, the same way the Spawn Shop button runs /shop, so Bedrock players can get to the guild hall from the menu instead of typing the command. The Java menu got the matching guild item at the same time (a bell in slot 12, tap to run /ag). Only the menu changed; no data, balances, or other buttons moved, and the 1.5.0 jar is kept on the server as the rollback. Still to check in game: tapping the new button on a real phone or console and landing at the guild — that tap test has not been done yet.
  • The Road to the Guild is on: the Adventurer's Guild hall is built, but its door is now sealed until the family breaks all five seals together — the Ender Dragon, the Wither, an Elder Guardian, the Warden, and a raid victory. Progress is shared: a seal broken by anyone counts for everyone, and the campaign starts at 0 of 5 seals broken. Type /seals (or tap the new Road to the Guild button in the server menu) to see what remains. Until the last seal falls, the guild menu button wears a 🔒 lock, /ag and teleports into the guild world are blocked, and tapping the locked guild button shows the quest page instead. ExcelGuildGate 0.1.0 runs the seals and the quest page, and ExcelBedrockMenu 1.5.3 adds the Bedrock Road to the Guild button and the lock label; the Java menu gets the matching locked/open guild variants and a Road to the Guild item. Still to check in game: a real boss kill and a real raid victory breaking their seals on the live server, the /seals form on a real phone or console, the lock label on a real Bedrock client, the Java menu flipping to the open guild button after the last seal, and the gate stopping a real player who is not on the bypass list — none of those live checks had been done when this entry was prepared.
  • ExcelBedrockMenu 1.5.4: the server menu gains Server Commands and Server Website buttons on both menu styles. Server Commands opens a curated list of the server's 44 player commands in 7 groups — Getting Around, Money & Jobs, Skills & Levels, Shops & Trading, Claims & Land, Guild & Quests, Server Info — and most entries run their command with one tap; the ones that need more typing say so. You can also type /servercommands (or /cmds) anywhere. Server Website shows this page's address; on Java it prints a clickable link, and on phones and consoles it shows the address to type, because Bedrock cannot open a browser from in game. The Java menu gets the two new items in slots 9 and 17 and a matching commands menu. Still to check in game: the commands and website forms on a real phone or console, and tapping the new Java menu items — those checks have not been done yet.
  • ExcelRewardGuard 1.2 is live, and the guard now has its own entry in the plugin list above (it ran behind the scenes, unlisted, until now). Farmed kills now also cover sky farms: a mob that took at least half its health from falling and is then finished by a player counts as farmed, so its Jobs money and mcMMO XP pay the same reduced 55% rate as spawner-farm kills. That is on top of the origin rules from 1.1 (spawners, spawn eggs, and Nether portals). Vanilla XP and item drops are never reduced, and EliteMobs rewards are logged only, never changed. Still to check in game: the acceptance checks, including a real session at a sky farm paying the reduced rate — that proof session has not happened yet.
Oct 15, 2026
  • Updated WealthBoard to 1.3.0-mobile.7: welcome-title timing fix for the join popup.
  • Cleaned up the player guides for the installed ExcelShops 1.1 flow, with one Bedrock buying walkthrough and working Shops and existing setup links. Mike confirmed the shop flow on his phone on October 14; a live purchase with money movement and a second-player player-shop purchase is still unverified. The leaderboards guide now lists the nine boards and the October 15 phone-menu check; Java display/input and leaderboard chat-menu checks remain open. The Adventurer's Guild is being set up and is not open yet.
  • Shop verification notes moved out of the player guide: exact installed files, loaded version, menu registration and startup were verified. Automated and partial native-plugin integration checks passed. Isolated Geyser transport testing was limited by unavailable Minecraft discovery/auth services. Earlier Java player reports covered menu access, prices, cancellation, a torch purchase and publishing a shop; those reports do not validate the current layout. Java cursor behavior and second-player player-shop payment, stock and protection checks remain unverified. Chat-number entry is not a verified Java workaround because closing the inventory clears its input context.
  • EliteMobs setup, Phase 1: applied the configuration update for EliteMobs 10.9.8 on October 15 in a player-gated restart. Startup was verified with 33 plugins and no errors beyond the known baseline. Bedrock menus are enabled, high-compatibility mode is on, and container regeneration is off. The natural elite spawn chance is reduced from 5% to 3%. These 19 powers were removed only from the random natural elite pool: attack_fireball, tracking_fireball, attack_lightning, lightning_bolts, attack_freeze, attack_web, corpse, frost_walker, fireworks_barrage, bonus_coins, zombie_parents, zombie_necromicon, zombie_friends, zombie_bloat, arrow_fireworks, arrow_rain, skeleton_pillar, ground_pound, implosion. They remain available for deliberately configured bosses and arenas. The teleport/spawn destination is set to the family spawn village. The Adventurer's Guild package is staged in imports, not active. Phase 2 is still pending with Mike in game: initialize the Recommended preset, set up the guild, and test the first boss. Eight more free packs are held for a monthly release plan after the guild. Rollback copies of the three changed configuration files use the .bak-20261015 suffix.
  • Updated ExcelLeaderboard to 1.2: the boards got the menu treatment the shop already has. On a phone or console, /leaderboard now opens a clean button list, one line per board showing the leader and their score, and tapping a board shows the full top 10. On Java it opens a clickable chat menu instead, with your own rank shown on each board. The old chest screen is still there as a backup, with its buttons spread out so they are easier to tap. The first install attempt tonight was blocked by the control panel's upload button and was rolled back with the server untouched; a fresh try completed it. The 1.1 jar is kept on the server as the rollback. Bedrock form live check passed by owner report, October 15: Mike confirmed it “looks great, working as intended.” Still to check in game: the Java chat menu.
  • Removed the old third-party Leaderboard add-on, which had been answering /leaderboard with chat text instead of a menu. /leaderboard now opens our boards menu directly. The add-on's file stays on the server, disabled rather than deleted, in case it is ever wanted back.
  • Updated ExcelLeaderboard to 1.1 just after midnight. The two boards hidden in 1.0, mcMMO Power and Jobs Levels, are now live: their connection checks were rewritten against the hooks that actually exist in the installed mcMMO and Jobs versions, verified against those plugins' own files before shipping, and both checks passed at startup on the live server. Nine of the ten boards now show; Elite Coins stays hidden on purpose while EliteMobs pays real dollars, since Richest already covers that money. The 1.0 jar is kept on the server as the rollback. Still to check in game: opening /leaderboard, and a calibration jump to confirm the Acrobatics payout size.
  • Updated ExcelShops to 1.2 in a late-night restart, together with the prepared server menu and the house renames going live (ExcelMenuJoin 1.3.0, ExcelBedrockMenu 1.5.0, ExcelShopVillager 1.1.0; their data folders migrated automatically). Buying on a phone now takes three taps — pick the item, confirm the total — the quantity screen offers preset amounts with their totals, and tapping your own shop sign with the menu compass opens Manage directly. The Java shop button is now labeled Excel Shop, the menu's auto-open toggle shows whether it is ON or OFF, and dropped items now despawn after 10 minutes. Still to check in game: the 3-tap buy with real money movement, the compass shortcut, the spawn landing, and the toggle display — the install itself verified clean in the startup log, and the rollback jars are kept on the server.
Oct 14, 2026
  • Installed ExcelLeaderboard 1.0 and ExcelAcrobatics 1.0 late in the evening. /leaderboard opens a menu of boards in the welcome popup's style: Top Miner, Top Builder, Most Playtime, Top Slayer, Top Traveler and Most Deaths from the game's own statistics, plus Richest from Vault. Two boards, mcMMO Power and Jobs Levels, are not showing yet: the connection checks for mcMMO and Jobs did not pass against the installed versions, so those boards hid themselves rather than show wrong numbers. A 1.1 fix is built and tested and will be noted here when it is installed. Elite Coins stays hidden on purpose while EliteMobs pays real dollars, since Richest already covers that money. ExcelAcrobatics pays mcMMO Acrobatics XP for falls mcMMO never pays for: falling from height into water at the same rate as a land fall, plus a style bonus, and fatal falls that cost real XP; its awards were verified ON at startup. Honest record: the first upload of both plugins earlier that evening failed to load because of a formatting defect in their description files; the server ran normally without them, and the corrected files are what this restart installed. Still to check in game: opening /leaderboard, and a calibration jump to confirm the Acrobatics payout size.
  • Installed ExcelBuildMode 1.2 in the same restart as the currency switch below, closing the brush gap Marvin's acceptance run found. Build sessions now include WorldEdit brush commands and their size, material, range and mask options (25 more permissions, 41 in total). The butcher brush stays excluded because it kills mobs, which is combat, not construction. All five test suites pass and a clean rebuild reproduced the jar exactly; live startup and the loaded 1.2 version were verified, and the 1.1 jar is kept on the server as the rollback. Marvin's live brush check is still to come. Read the Builder Mode guide.
  • One currency now: EliteMobs was switched to the server's normal money (Vault). The coins elites drop in their coin showers are real dollars paid into your balance, scaled by the elite's level, starting at a conservative rate while real payouts are watched. Pickup messages now say Dollars instead of Elite Coins. Old Elite Coin balances were not deleted; they just are not the server currency anymore, and flipping the setting back would restore them. A tuning review is planned once players have seen real pickup amounts.
  • Installed ExcelShops 1.1 with readable Bedrock category/item lists, full selected-item details, exact quantity entry and explicit Back to the originating category. Review and a separate final Confirm remain required. All 21 products, prices and bundle sizes are preserved; Java and player shops retain their existing controls. The independent rebuild matched; 760 Java tests, 47 Python checks, 1,299 isolated Paper assertions and 50 official-plugin contract checks passed. After the install, the server owner checked the new shop flow on his phone (October 14, 2026) and confirmed it works. A live purchase with money movement has not been separately verified. Isolated Geyser transport testing was limited by unavailable Minecraft discovery/auth services. The rollout replaced only the JAR; menus, catalog, player data and economy files are unchanged. Read the mobile shop guide.
  • Installed the ExcelBuildMode 1.1 pilot with WorldEdit 7.4.5 in the same restart. Builder Mode is a construction-only mode for trusted builders: Creative building with flight while your Survival inventory, armor, ender chest and XP are snapshotted on entry and restored exactly on exit. Jobs pays nothing during sessions; combat, projectiles, fishing, harvesting, stripping and NPC/shop access are blocked; WorldEdit selections, clipboard and undo work under a 5,000-block limit with command logging. Marvin is the sole pilot builder. His live acceptance run the same evening passed: no earnings from building, the blocks were enforced, WorldEdit worked, and the exit restore of items and XP was exact. WorldEdit brush commands are not in the 1.1 permission grant; a built and tested 1.2 update adds them and will be noted here when installed. Watching a queued payout settle during a session, and party behavior during a session, are still unchecked. Read the Builder Mode guide.
  • Installed ExcelShops 1.0 to mark the organized-shop milestone using the new two-part custom version format. This is a version-only update: all 76 production classes are identical to 0.1.6. All 21 products, prices, quantities, menus and purchase-confirmation steps are unchanged. The independent rebuild matched, and 1,281 assertions across four isolated server runs passed; installed artifact, loaded version and startup were verified. The new mobile description/quantity/Back controls are still in development and are not included. The earlier 0.1.6 deployment remains in the history below. Source and verification notes.
Oct 13, 2026
  • Organized Spawn Shop into Food, Building, Travel & Animals, Enchanting, and Potions & Protection. Compact 3-by-3 category menus keep balance and Back nearby. Installed ExcelShops 0.1.6 so Java quantity Back returns to the category chooser. All 21 products, prices and purchase-confirmation steps are unchanged. Exact file checksums, loaded version, menu registration and startup verified; real Java/Bedrock screens and live purchases remain unverified. Browse the category guide · Source and installation evidence.
  • Installed ExcelMobVeil 0.1.0 at about 9:18 p.m. Central. The Spawn Shop now has a $2,000 Veil Potion in a free slot, with review and separate Confirm before purchase. Store it and drink later; each drink adds eight real-time minutes. Farming/mining keeps the veil, and attacking ends all accumulated time. Armor stays visible to other players; this gives no damage immunity and custom EliteMobs/dragon behavior remains outside the first-version targeting guarantee. Exact installed artifact, price, menu readback and startup verified. Real Java/Bedrock screens, live purchases and gameplay remain unverified. Read the Veil Potion guide · Source and evidence.
  • Installed ExcelDeathProtection 0.1.3. Both Death Protection products now open a quantity-1 review showing price, balance, projected remainder or exact shortfall, plus Confirm and Back. Opening, refreshing, closing, going Back and repeating buy commands never purchase; only a current enabled Confirm can buy. Expired or changed-price reviews need a refresh and separate Confirm. Tier prices, activation, one-death inventory protection, XP rules and legacy premium protection are unchanged. Real Java/phone review-window and live-purchase/gameplay checks remain pending. The earlier 0.1.2 phone appearance report does not validate this new review window. Read the updated buying guide.
  • Installed ExcelDeathProtection 0.1.2 with two Spawn Shop choices: Death Protection for $15,000 activates immediately with no item or extra powers; +Death Protection Potion for $30,000 can be stored and drunk later, adding Conduit Power while protected: underwater breathing, clearer underwater vision, and faster mining, including on land. Click or tap the same option twice within 20 seconds to confirm its quoted price. Both protect inventory for one death, without saving XP; only one protection can be active. Existing protection and older potions remain premium. Startup, version and prices verified. The owner reports that both entries look good on his phone and accepts the single-item flow without a quantity window; exact-shortfall feedback remains a concern. Java, remaining phone UI and real purchase/gameplay acceptance remain pending for 0.1.2. The earlier 0.1.1 phone test below is historical. Read the updated guide.
  • Updated ExcelDeathProtection to 0.1.1 and raised the potion price to $15,000. The protection icon now shows on phones (blue shell, top right of the main screen), buy messages also appear as big on-screen messages, and while protection is active the potion also gives Conduit Power: underwater breathing, clearer underwater vision, and faster mining (including on land). The potion and this guide explain these extra benefits. Bedrock phone test passed (icon seen, death kept items, XP dropped). Java check still to come. How it works.
  • Installed ExcelDeathProtection 0.1.0. The Spawn Shop now sells a Death Protection Potion for $10,000: drink it and your next death keeps all your items once. XP is not saved. The server loaded the plugin and the updated shop menu with no errors. Player testing is pending on Bedrock phone and Java. How it works.
  • Updated ExcelShops to 0.1.5. Shop screens now show your current balance, the purchase cost, your projected remaining balance, and the shortfall when you cannot afford something; Spawn Shop amounts show exact cents. Startup, version and economy connection verified. A live purchase test is still pending.
  • Updated WealthBoard to 1.3.0-mobile.6, replacing the mobile.1 layout described in the next entry. The join popup is the Wink Reyes Valley title again, with the top three richest players shown underneath it one at a time so full names and balances fit on phone screens. The owner confirmed the display on his phone; a Java screen check is still to come. Details in the leaderboard instructions.
  • Installed WealthBoard 1.3.0-mobile.1 and updated the leaderboard instructions. Joining now shows a short Welcome! / Wealth in chat popup, with the top three full names on separate ranked chat lines and each balance underneath. Existing leaderboard commands remain available. Actual phone-screen confirmation is still pending.
Oct 12, 2026
  • Updated website/GitHub labels to Excel name (original name), with Created by us, Modified by us, and separate configuration credits. Canceled the remaining runtime-renaming plan; existing installed names, commands and data folders are unchanged. ExcelPlayerMap and ExcelShops keep their already-installed names. See which plugins are ours.
  • Removed only the Java server-menu Jobs & Money button at about 9:22 p.m. Central. The menu was saved, reread and reloaded successfully. Bedrock’s matching removal is prepared but not installed; jobs, earnings, balances and Spawn Shop’s balance display are unchanged.
  • Installed ExcelShops 0.1.4 at about 8:13 p.m. Central. Java now has Enter Amount for exact prices and quantities, followed by review and separate final confirmation; Bedrock native forms and in-place plus/minus buttons remain. The exact artifact, runtime version, economy connection, three menus and Normal difficulty were verified. Shop data and journals were preserved. Real Java, Bedrock touch/controller and Bedrock Windows checks remain pending.
  • Added instructions for the ExcelShops 0.1.4 typed-entry candidate: Java Enter Amount, exact prices such as $0.50, whole-number quantities, safe cancellation/retry and timeout, followed by review and separate final confirmation. Bedrock number forms and the existing plus/minus cursor update are retained. This candidate is not installed; live remains 0.1.3 and real-client checks are pending.
  • Installed ExcelShops 0.1.3 at about 5:57 p.m. Central. Price and quantity plus/minus controls update the same inventory window instead of closing and reopening it. The tested artifact, loaded version, economy connection and startup were verified; existing shop data and settings were retained. Human Java cursor retest is pending, along with Bedrock and second-player chest-purchase checks. Read the updated controls and retest steps.
  • A Java PC player reported successful Spawn Shop menu/prices/cancel/torch purchase and their own player-shop setup/publication. A second-player chest purchase is still pending. Price/quantity plus/minus controls have a known cursor-reset/close-reopen issue under investigation; no fix is installed.
  • Changed vanilla difficulty from Easy to Normal in the Overworld, Nether, and End at about 5:09 p.m. Central. Each world and the persistent server setting were verified; no restart was needed. EliteMobs settings were unchanged.
  • Simplified Jobs rewards to server money and job experience at about 4:38 p.m. Central. Disabled future Jobs points and hid their player-facing amounts while preserving old balances, money pay, job progression and daily quests. Applied with a Jobs-only reload, without restarting the server; in-game display checks remain pending.
  • Added current status for the Skills/Jobs menu prototype and Jobs XP draft. Neither is installed; the Jobs XP proposal still needs a complete Jobs build and further testing.
  • Removed the unnecessary ChestShop plugin and verified ExcelShops 0.1.2 running independently. Native player shops and the Spawn Shop keep their review/final-confirmation flow; Jobs and the two purchasing example-menu pauses remain. Updated current instructions to remove obsolete ChestShop sign controls. Human Java/phone trades and balance/item checks remain pending.
  • Installed ExcelShops 0.1.2 and guarded ChestShop 3.13-pre-1 (build 474)+confirmation.1 at about 3:58 p.m. Central. Existing ChestShop signs, new Excel shops, and the matching Spawn Shop now use review and separate final confirmation. Paused the Jobs item shop and two purchasing example menus; ordinary Jobs earning and the other menus remain. Startup and economy connection were verified; human Java/phone transactions and balance/item checks are still pending. Read the installed shop instructions.
  • Updated the prepared shop guide for ExcelShops 0.1.2 and guarded ChestShop: existing-sign Buy/Sell review and final confirmation, guided new shops, phone/Java controls, and the matching Spawn Shop checkout. This pair is not installed. The planned Jobs item-shop and two example-menu pauses are not applied; real-client and live economy-provider checks remain pending.
  • The server owner personally tested the live updates and reported that the map looked perfect and XP worked. Recorded narrow user-reported passes for compact map-label appearance and XP-indicator behavior. Platform-specific coverage, edge cases, measured reward checks, and long-session performance remain open.
  • Installed ExcelPlayerMap 0.2.1 with compact names and clear space around the lettering, plus the Excel rename. The safe migration preserved enrolled maps and settings; existing maps need no replacement. Updated the map guide and GitHub deployment record. Human compact-label acceptance remains pending.
  • Installed mcMMO 2.3.003-WRV-XP-2 with the temporary XP indicator: positive eligible XP opens one bar, and it hides three seconds after the latest gain. WeekendXP 1.0.2 and reward settings are unchanged. Updated indicator instructions and GitHub deployment records. Human display/gameplay acceptance remains pending.
  • Added the Excel naming plan beside current custom-plugin names. These are upcoming names; no rename is installed. mcMMO and other third-party names stay unchanged. The website also tracks the pending map-label and temporary XP-indicator improvements.
  • A later map screenshot showed two player names/markers and terrain. Oversized labels with solid dark backgrounds remain a known visual issue; the compact-label fix is in testing. The persistent XP bar also has a temporary-notification update in progress. Neither display update is installed yet.
  • Player Map checks 1 and 2 passed by player report: map creation, a moving self-nameplate, and local terrain display. The other-player/edge-arrow check could not run because no second player was online. The player's platform was not supplied; crossplay, sharing, zoom, locking, and portal checks remain pending. See the current map checks.
  • Installed WRVPlayerMap 0.2.0. Startup and /playermap registration are confirmed. Newly activated ordinary maps can show player names and arrows while retaining normal sharing and cartography controls. Real Java/Bedrock display and gameplay acceptance checks remain pending. Read the Player Map guide.
  • Installed mcMMO 2.3.003-WRV-XP-1 and WeekendXP 1.0.2. Startup and /xpbonus registration are confirmed. The pair adds eligible green-bar XP bonuses, Together/weekend stacking, and bonus-bar controls. Real Java/Bedrock display and gameplay checks remain pending. Read the XP instructions.
  • Removed BlueMap 5.29 and its generated browser-map data. The web map is no longer available; Minecraft worlds and player progress are preserved. Read the map status.
  • Earlier today, the server restarted with the original mcMMO and WeekendXP plugins and Together enabled. The green-bar XP update was still awaiting installation at that point; it was installed later as recorded above.
  • Earlier today, added Player Map instructions as a prototype preview: starting an ordinary map, phone holding, names and arrows, normal cartography controls, dimensions, and limitations. The guide now describes the installed 0.2.0 build recorded above.
  • Expanded the XP instructions with the indicator commands, Together/weekend stacking, and eligible XP rules. These were initially preview instructions and now describe the installed pair.
  • Added WRVShops preview instructions for guided player-shop setup, quantity and price controls, final-confirm purchases, restocking, and the planned Spawn Shop checkout. This tested draft is not installed; existing shops are unchanged.
Oct 11, 2026
  • Website guide expanded: browse all 19 mcMMO skills, search abilities, and see checked unlock levels, activation steps, cooldowns, and safety tips. Open the skills guide.
  • Together and Weekend XP update built and tested: the prepared files add green-bar XP bonuses, combined 1.5× weekend/together rewards, and a live bonus indicator. These plugin files are awaiting installation and are not active on the server yet.
  • Together XP setting saved as enabled. Runtime activation is still pending; the server has not been restarted for this change.
  • Shops! A Spawn Shop to spend your Jobs money (tap Spawn Shop in the menu, or type /shop), plus family shops with ChestShop so you can sell to each other (BedrockMenu 1.4.2 adds the Spawn Shop button, and a new Spawn Shop villager at spawn opens it too).
  • Compass update (MenuJoin 1.2.0): you always get your menu compass back when you respawn, it no longer drops when you die, and you can't throw it away. Lost it anyway? Type /compass.
  • Menu update (BedrockMenu 1.4.1): Home buttons removed, Leaderboard button is back, and the teleport menu stays.
  • Home teleports turned off. Beds still set where you respawn, and Spawn and teleport requests still work.
  • New "Teleport to a player" menu (BedrockMenu 1.3.0): tap a name to ask to teleport, and they get Accept and Decline buttons.
  • Nicknames added: Mike, Kailey, and Rylie.
  • This website launched, with a short link: tinyurl.com/winkreyesvalley.
  • Starter kits removed so everyone starts fresh, close to vanilla.
  • The world spawn is now set at the village.
  • Menu fixes (BedrockMenu 1.2.x): the Spawn button now takes you straight there instead of showing a chat error, with EssentialsX Spawn added for /spawn.
Oct 10, 2026
  • Wink Reyes Valley opened on Shockbyte, with crossplay so PC, Mac, phones, iPads, tablets, and consoles can play together.
  • Plugins added: mcMMO skills, land claims (GriefPrevention), damage undo (CoreProtect), EssentialsX, LuckPerms, Chunky, and more.
  • Custom mcMMO "Together" skill-XP bonus added.
  • The menu compass and phone/console menu (BedrockMenu 1.2.0) added.
Oct 9, 2026
  • Planning started: after about a month of thinking about it, Mike started building a family-only world for every device.